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Aaeru

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About Aaeru

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  1. Hi Hercules! I'm using a nice script that trades costumes for costumes. But I'm having a problem with the next and previous page options. This is what's buggy: - If I click previous page in the menu, it does next page instead. - If I click previous page on the LAST page (when there are no further items to show), it closes the window. Can you please help me fix it? And if its not too much to ask, tell me which lines should be changed please? I don't want to replace the whole script because it's part of something bigger (for which I need my local (unchanged) text file for it to be functional). I would like to make line adjustments 1 by 1, please? I learn more that way. Thanks so much! Forever grateful! ^^ prontera,156,188,3 script Costume Trader 4_M_4THPRIN2,{ function AddItem; // Preview section set @topview, getlook(4); addtimer 3000, strnpcinfo(3)+"::OnLeave"; mes "[Custom Costume Trader]"; mes "Hello " +strcharinfo(0)+ ", I offer Costume trading services. Sounds nice right?"; menu "- Trade my Custom Costume for another Costume",-; next; mes "[Custom Costume Trader]"; mes "Alright! If you want to change your Custom Costume, I require:"; mes "1x Custom Costume"; mes "3x Credit"; if (select("Continue, please.:Not interested.") - 1) close; next; mes "[Custom Costume Trader]"; mes "Very well, let's proceed with the process. Select the Costume that you want to trade:"; getinventorylist; for (.@i = 0; .@i < @inventorylist_count; .@i++) { if ( getiteminfo( @inventorylist_id[.@i],5 ) & ( 1|256|512 ) == 0 ) continue;// not an Costume for ( .@j = 0; .@j <= .num_total/128; .@j++ ) { if ( compare( getd( ".itemidcompare"+ .@j +"$" ), ":"+ @inventorylist_id[.@i] +":" ) ) { setd ".@arraymenu_"+ ( .@count/25 ) +"$["+ ( .@count%25 ) +"]", getitemname( @inventorylist_id[.@i] ); setd ".@itemid_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_id[.@i]; setd ".@refine_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_refine[.@i]; setd ".@attribute_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_attribute[.@i]; setd ".@identify_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_identify[.@i]; setd ".@card1_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_card1[.@i]; setd ".@card2_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_card2[.@i]; setd ".@card3_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_card3[.@i]; setd ".@card4_"+ ( .@count/25 ) +"["+ ( .@count%25 ) +"]", @inventorylist_card4[.@i]; .@count++; } } } if ( .@count == 0 ) { sleep2 2000; mes "It appears that you have no Costume, sorry but I can't help you."; close; } if(countitem(501) < 3) { mes "[Custom Costume Trader]"; mes "IYou do not meet the requirements. For you to use my service, I need 3 Credit and a Costume."; close; } while(1) { .@menu$ = ( .@page ? "^777777Previous Page^000000:" : ":" ) + implode( getd( ".@arraymenu_"+ .@page +"$" ), ":" ) + ( .@page == .@count/25 ? "":":^777777Next Page^000000" ); .@s = select( .@menu$ ) -2; if ( .@s == -1 && .@page ) .@page--; else if ( .@s == 25 ) .@page++; else break; } .@item_name$ = getd( ".@arraymenu_"+ .@page +"$["+ .@s +"]" ); .@myitem_id = getd( ".@itemid_"+ .@page +"["+ .@s +"]" ); mes "You've selected your ^FF0000" + getd( ".@arraymenu_"+ .@page +"$["+ .@s +"]" ) + "^000000, is that correct?"; next; if (select("Yes, it is.:No.") - 1) close; if( getequipname(EQI_HEAD_TOP) != ""){ sleep2 100; next; mes "[Custom Costume Trader]"; mes "Make sure you don't have anything equipped in your top headgear slot first! I can't properly let you preview otherwise!"; close; } mes "[Custom Costume Trader]"; mes "Very well then, now select the Costume you want to exchange your " + .@item_name$ + " for:"; mes "^FF0000Your character will be wearing a preview of the selected Custom Costume!^000000"; L_Menu: next; for ( .@j = 0; .@j < .num_total; .@j += 25 ) { .@menu$ = ( .@j/25 ? "^777777Previous Page^000000:" : ":" ); for ( .@i = .@j; .@i < .@j +25; .@i++ ) { .@item_id = getd( ".itemid"+ ( .@i/128 ) +"["+ ( .@i%128 ) +"]" ); if ( .@item_id ) .@item_name2$ = getitemname( .@item_id ); else .@item_name2$ = ":"; .@menu$ = .@menu$ + .@item_name2$ +":"; } .@menu$ = .@menu$ + ( .@j/25 != .num_total/25 ? "^777777Next Page^000000" : "" ); .@s2 = select( .@menu$ ) -2; if ( .@s2 == -1 && .@j/25 ) .@j -= 20; else if ( .@s2 != 25 ) break; } .@tradeid = getd( ".itemid"+ ( ( .@j + .@s2 ) /128 ) +"["+ ( .@j + .@s2 )%128 +"]" ); if(.@tradeid == 0) close; set @equip, getiteminfo(.@tradeid, 5); set @view, getiteminfo(.@tradeid, 11); atcommand "@changelook 1 " + @view; .@item_name$ = getd( ".@arraymenu_"+ .@page +"$["+ .@s +"]" ); .@myitem_id = getd( ".@itemid_"+ .@page +"["+ .@s +"]" ); mes "[Custom Costume Trader]"; mes "Please confirm that you want to use 500 Credit for trading your ^FF0000" + .@item_name$ + "^000000 for a"; mes "<ITEMLINK>"+ getitemname(.@tradeid)+"<INFO>"+ .@tradeid +"</INFO></ITEMLINK>:"; if (select("Confirm:I would like trying another Costume!") - 1) goto L_Menu; if (countitem( .@myitem_id ) == 0 || countitem(32744) < 500) { mes "[Custom Costume Trader]"; mes "It appears that you don't meet the requirements. In order to use my service, you need to have a Custom Costume and 500 Credit."; close; } .@identify = getd( ".@identify_"+ .@page +"["+ .@s +"]" ); .@refine = getd( ".@refine_"+ .@page +"["+ .@s +"]" ); .@attribute = getd( ".@attribute_"+ .@page +"["+ .@s +"]" ); .@card1 = getd( ".@card1_"+ .@page +"["+ .@s +"]" ); .@card2 = getd( ".@card2_"+ .@page +"["+ .@s +"]" ); .@card3 = getd( ".@card3_"+ .@page +"["+ .@s +"]" ); .@card4 = getd( ".@card4_"+ .@page +"["+ .@s +"]" ); delitem2 .@myitem_id,1, .@identify, .@refine, .@attribute, .@card1, .@card2, .@card3, .@card4; getitem2 .@tradeid,1, .@identify, .@refine, .@attribute, .@card1, .@card2, .@card3, .@card4; delitem 501,3; next; mes "[Custom Costume Trader]"; mes "It has been done! Your Custom Costume has been changed for a different sprite! "; mes " "; mes "From : " + .@item_name$; mes "To : " +getitemname(.@tradeid); dispbottom "3 Credit have been deducted. Current Balance = "+countitem(501)+" Credit."; next; mes "[Custom Costume Trader]"; mes "Thank you for using the XTraLifeRO Custom Costume trading system, " +strcharinfo(0)+ "!"; close; OnInit: AddItem( 8003,8005,8006,8015,8016,8017,8018,8019,8020,8021,8022,8023,8024,8025,8026,8027,8028,8029,8030,8031,8032,8033,8034,8035,8036,8037,8038,8039,8040,8041,8042,8043,8044,8045,8046,8047,8052,8053,8054,8055,8056,8057,8058,8059,8060,8062,8063,8064,8065 ); AddItem( 8066,8067,8068,8069,8070,8071,8072,8073,8074,8075,8076,8077,8078,8079,8080,8081,8082,8083,8084,8085,8086,8087,8090,8094,8095,8099,8100,8102,8103,8104,8105,8106,8107,8108,8109,8110,8111,8112,8113,8114,8115,8116,8117,8118,8119,8120,8121 ); AddItem( 8122,8123,8124,8125,8126,8127,8128,8129,8130,8131,8132,8133,8154,8157,8158,8159,8160,8161,8162,8163,8164,8165,8166,8167,8168,8169,8171,8175,8176,8177,8178,8181,8183,8185,8186,8188,8192,8193,8194,8195,8196,8197,8201,8205,8206,8207,8208,8209,8210,8212,8213,17777 ); AddItem( 19000,19001,19002,19003,19005,19006,19007,19008,19009,19010,19011,19012,19013,19015,19016,19017,19018,19019,19020,19021,19022,19023,19024,19025,19026,19027,19028,19030,19031,19046,19049,19050,19051,19052,19053,19055,19056,19057,19058,19059,19060,19061,19062,19063,19064,19065,19066,19067 ); AddItem( 19068,19069,19075,19076,19085,19090,19091,19095,19098,19100,19105,19109,19113,19120,19129,19134,19137,19139,19140,19141,19142,19143,19146,19149,19150,19156,19160,19162,19163,19164,19165,19166,19168,19175,19179,19180,19181,19185,19187,19191,19192,19195,19197,19202,19203,19204,19205,21064,21082,21117,21179,21183,25018,25037 ); AddItem( 31027,31028,31029,31030,31031,31032,31033,31034,31035,31249,31250,31252,31253,31254,31255,31256,31257,31258,31283,31284,31285,31286,31287,31288,31289,31290,31291,31292 ); function AddItem { .@amount = .num_total + getargcount(); .@i = .@tmp = .num_total; while( .@i < .@amount ) { .@arg = getarg( .@i - .@tmp ); if ( getitemname( .@arg ) != "NULL" ) { setd ".itemid"+ ( .num_total/128 ) +"["+ ( .num_total%128 ) +"]", .@arg; setd ".itemidcompare"+ ( .num_total/128 ) +"$", getd( ".itemidcompare"+ ( .num_total/128 ) +"$" ) +":"+ .@arg; .num_total += 1; if ( .num_total%128 == 0 ) setd ".itemidcompare"+ ( .num_total/128 -1 ) +"$", getd( ".itemidcompare"+ ( .num_total/128 -1 ) +"$" ) +":"; else if ( .num_total == .@amount ) setd ".itemidcompare"+ ( .num_total/128 ) +"$", getd( ".itemidcompare"+ ( .num_total/128 ) +"$" ) +":"; } .@i++; } } OnLeave: atcommand "@changelook 1 " + @topview; end; }
  2. Hello dear community, I was wondering if someone could aid me with a issue I've been trying to figure out. On a server I work for, we try to host a novice-only event. Only level 1/1 novices may join and they can only bring the default novice equipment that can be purchased in one of the NPCs. I know how to do the level/job check, so where I get stuck is, how do I put a check in the entrance NPC that doesn't allow a character to pass with any item (other than the default novice equips)? This is as far as I got... it probably makes no sense at all. Thank you! Note: In the following script, the IDs stated should be the ALLOWED ones. getinventorylist; for(set .@i,0; .@i < getarraysize(@inventorylist_id); .@i++){ if(@inventorylist_id[.@i] != 2510 && @inventorylist_id[.@i] != 2340 && @inventorylist_id[.@i] != 5055 && @inventorylist_id[.@i] != 2112 && @inventorylist_id[.@i] != 1243 && @inventorylist_id[.@i] != 2414 && @inventorylist_id[.@i] != 2352){ mes .npc$; mes "I'm sorry, you're not allowed to carry/wear any items other than the Novice NPC Gear."; close; } }
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