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redclub00

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Posts posted by redclub00


  1. You just removed the part when the client is notified of the slide, but not the actual slide.

    && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)

    Which is this. Remove it and players will not move when casting those skills

    sir wer i can find this?. i really need help 


  2. sir wer i can find this?

     


     

    commenting this can fix the slide effect, but its has bug.. like ramdomly teleporting anywhere in the map.--------> //clif->slide(src, src->x, src->y);  --------> //clif->fixpos(src);

    sir wer i can find this?

     

     

    but  csnv say just remove this part, and it works fine now .. no sliding, no bug cell.. :wub: :wub:

    http://herc.ws/board/topic/7847-asura-cell-bug/#entry47005

    && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)

  3. In src/map/skill.c, find:

    case MO_BODYRELOCATION:			if (unit->movepos(src, x, y, 1, 1)) {	#if PACKETVER >= 20111005				clif->snap(src, src->x, src->y);	#else				clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);	#endif				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);			}			break;

     

    Remove:

    				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);

     

    And recompile.

    sir can i ask how to set while using body reloc the cool down of asura  will start to cool donw again and again . every time you use body reloc. . becoz my body reloc here is every time u use body reloc. it only give 1 cool down then u can use body =asura bam

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