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AmonaRoro1

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About AmonaRoro1

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  1. Hey . i want to increase Acid Demonstration to only ( BOSS " MVP " ) monsters by 20% , i tried to do what he said ," http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/page-2#entry3646 " but looks like i didn't get it :X , can anyone help please ?
  2. its still the same problem with ur new script . it says " i see you are a " my job " , then i click next it says " sorry i only give freebi........... " any help pls ?
  3. in my server , i have the map of the dungeon . which is 1@jtb . but i dont have the npc's even the mvp/mini_boss . so , should i add it by my self? or i can just activate it by somehow . because also in the db/re/mob.db they have added the mobs but not enough , //GRAND_PERE //PERE u can check it from here , https://github.com/HerculesWS/Hercules so is it possible to just add the full information mob.db and it works ? if its , give me the full information pls . Note : even the npc's , where can i found them *which file* , i hope you understand . ty
  4. Hello . in my server i have the map of grand pere mvp wich is 1@jtb . but there's no monsters also the mvp is not activated in db/re/mob.db . may you tell me how can i add the mvp + the dungeon . because the npcs aren't showing too . Ty .
  5. it keep saying Sorry, i only give freebies to third jobs. idk it doesnt work //===== Hercules Script ====================================== //== Thirds Freebies ========================================= //===== By: ================================================== //== True Zeal =============================================== //===== Description: ========================================= //== Gives free hats one time depending on your job //============================================================ prontera,150,150,3 script Item Giver 606,{ .@name$ = "[" + strcharinfo(1) + "]"; if (L_ClaimedThirdFreebies == 1) { mes .@name$; mes "Sorry, you already claimed your freebies!"; close; } if (BaseJob == Job_Rune_Knight) { .@item1 = 5746; .@item2 = 15002; .@item3 = 2140; .@item4 = 2795; .@4items = 1; } else if (BaseJob == Job_Warlock) { .@item1 = 2795; .@item2 = 5753; } else if (BaseJob == Job_Ranger) { .@item1 = 5748; .@item2 = 2795; } else if (BaseJob == Job_Mechanic) { .@item1 = 2795; .@item2 = 5749; } else if (BaseJob == Job_Guillotine_Cross) { .@item1 = 5755; .@item2 = 2795; } else if (BaseJob == Job_Arch_Bishop) { .@item1 = 5747; .@item2 = 2795; } else if (BaseJob == Job_Royal_Guard) { .@item1 = 5757; .@item2 = 2795; } else if (BaseJob == Job_Sorcerer) { .@item1 = 5756; .@item2 = 2795; } else if (BaseJob == Job_Wanderer) { .@item1 = 5758; .@item2 = 2795; } else if (BaseJob == Job_Minstrel) { .@item1 = 5751; .@item2 = 2795; } else if (BaseJob == Job_Genetic) { .@item1 = 5752; .@item2 = 2795; } else if (BaseJob == Job_Shadow_Chaser) { .@item1 = 2795; .@item2 = 5750; .@item3 = 6121; .@item4 = 6122; .@4items = 1; } else if (BaseJob == Job_Sura) { .@item1 = 5754; .@item2 = 2795; } else { mes .@name$; mes "Sorry, I only give freebies to third jobs."; close; } mes .@name$; mes "I see you are a " + jobname(Class) + ","; next; getitem .@item1,1; getitem .@item2,2; if (.@4items == 1) { getitem .@item3,1; getitem .@item4,1; } L_ClaimedThirdFreebies = 1; mes .@name$; mes "Take these items."; close; }
  6. Hey , i want to disable the delay time of Mora Quests to be able to do the quest evrytime , not waiting for 1 day as usual . also the Jitterbug of Nightmare dungeon a i hope you understand , ty
  7. ^^^^ same here , why no one answering , is this issue so hard ? Ps: i think vip account are enable by somehow idk , so how can i disable it
  8. its an akward problem tho , because when i try to kill mvp by the gm , it drop rightly , but when i do it with normal account it didnt , sometimes it drops , just like what the problem is . can i get help guys please ><
  9. hello , i have a problem wich is Kaahi has delay of healing , it heals evry 1 sec even if there's 20 mobs of "example" Orc Zombie . can i change it to the normal one? that heal you for evry hit you get ? , thanks
  10. it doesn't work . still same problem
  11. //================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright © 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= // Battle (Drops) Configuration File //========================================================================= // Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) //========================================================================= // If an item is dropped, does it go straight into the users inventory? (Note 1) item_auto_get: false // How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000 item_rate_common_boss: 1000 item_drop_common_min: 10 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000 item_rate_heal_boss: 1000 item_drop_heal_min: 10 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000 item_rate_use_boss: 1000 item_drop_use_min: 10 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000 item_rate_equip_boss: 1000 item_drop_equip_min: 10 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 4000 item_rate_card_boss: 3000 item_drop_card_min: 10 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 10 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 1000 item_drop_add_min: 10 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000 item_drop_treasure_min: 10 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: false // Can the monster's drop rate become 0? (Note 1) // Default: false (as in official servers). drop_rate0item: false // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0 yes i have restarted it already , more than once
  12. i edited the drops.conf file , and when i'm done , i wrote @mi lunatic and evrything is 100% except 3 things , the card is 0.4 and flywing 60% and clown nose 0.4 , the problem is in the server , when i spawn lunatic and kill it , sometimes it didnt drop ANYTHING . and sometimes it did , but for the MVP boss it works 100% . but not to the normal mobs , i hope you understand , thanks
  13. it works for the 2th jobs , where should i edit for the renwal and reborn classes ? oh , there's a problem, when i became an reborn swordman it gives me same prize , even when i change to lord knight/Rune Knight , ;.; should i change this } else if (BaseClass == Job_Swordman) { skill SM_MOVINGRECOVERY, 1, 0; skill SM_FATALBLOW, 1, 0; skill SM_AUTOBERSERK, 1, 0; getitem 501,50; getitem 1105,1; Into BaseJob? and add evry job like this ? else if (BaseJob == Job_Rune_Knight) { getitem 501,50; else if (BaseJob == Job_Warlock) { getitem 502,50; } for exam . ty
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