AmonaRoro1
-
Content Count
19 -
Joined
-
Last visited
Posts posted by AmonaRoro1
-
-
Hey . i want to increase Acid Demonstration to only ( BOSS " MVP " ) monsters by 20% , i tried to do what he said ," http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/page-2#entry3646 "
but looks like i didn't get it :X , can anyone help please ?
-
its still the same problem with ur new script . it says " i see you are a " my job " , then i click next it says " sorry i only give freebi........... " any help pls ?
-
in my server , i have the map of the dungeon . which is 1@jtb . but i dont have the npc's even the mvp/mini_boss . so , should i add it by my self? or i can just activate it by somehow . because also in the db/re/mob.db they have added the mobs but not enough , //GRAND_PERE //PERE
u can check it from here , https://github.com/HerculesWS/Hercules
so is it possible to just add the full information mob.db and it works ? if its , give me the full information pls .
Note : even the npc's , where can i found them *which file* ,
i hope you understand . ty
-
Hello . in my server i have the map of grand pere mvp wich is 1@jtb . but there's no monsters also the mvp is not activated in db/re/mob.db .
may you tell me how can i add the mvp + the dungeon . because the npcs aren't showing too .
Ty .
-
it keep saying
Sorry, i only give freebies to third jobs.
idk it doesnt work
//===== Hercules Script ======================================
//== Thirds Freebies =========================================
//===== By: ==================================================
//== True Zeal ===============================================
//===== Description: =========================================
//== Gives free hats one time depending on your job
//============================================================prontera,150,150,3 script Item Giver 606,{
.@name$ = "[" + strcharinfo(1) + "]";
if (L_ClaimedThirdFreebies == 1) {
mes .@name$;
mes "Sorry, you already claimed your freebies!";
close;
}
if (BaseJob == Job_Rune_Knight) {
.@item1 = 5746;
.@item2 = 15002;
.@item3 = 2140;
.@item4 = 2795;
.@4items = 1;} else if (BaseJob == Job_Warlock) {
.@item1 = 2795;
.@item2 = 5753;} else if (BaseJob == Job_Ranger) {
.@item1 = 5748;
.@item2 = 2795;} else if (BaseJob == Job_Mechanic) {
.@item1 = 2795;
.@item2 = 5749;} else if (BaseJob == Job_Guillotine_Cross) {
.@item1 = 5755;
.@item2 = 2795;} else if (BaseJob == Job_Arch_Bishop) {
.@item1 = 5747;
.@item2 = 2795;} else if (BaseJob == Job_Royal_Guard) {
.@item1 = 5757;
.@item2 = 2795;
} else if (BaseJob == Job_Sorcerer) {
.@item1 = 5756;
.@item2 = 2795;
} else if (BaseJob == Job_Wanderer) {
.@item1 = 5758;
.@item2 = 2795;} else if (BaseJob == Job_Minstrel) {
.@item1 = 5751;
.@item2 = 2795;
} else if (BaseJob == Job_Genetic) {
.@item1 = 5752;
.@item2 = 2795;
} else if (BaseJob == Job_Shadow_Chaser) {
.@item1 = 2795;
.@item2 = 5750;
.@item3 = 6121;
.@item4 = 6122;
.@4items = 1;
} else if (BaseJob == Job_Sura) {
.@item1 = 5754;
.@item2 = 2795;
} else {
mes .@name$;
mes "Sorry, I only give freebies to third jobs.";
close;
}
mes .@name$;
mes "I see you are a " + jobname(Class) + ",";
next;
getitem .@item1,1;
getitem .@item2,2;
if (.@4items == 1) {
getitem .@item3,1;
getitem .@item4,1;
}
L_ClaimedThirdFreebies = 1;
mes .@name$;
mes "Take these items.";
close;}
-
Hey , i want to disable the delay time of Mora Quests to be able to do the quest evrytime , not waiting for 1 day as usual . also the Jitterbug of Nightmare dungeon a
i hope you understand , ty
-
^^^^ same here , why no one answering , is this issue so hard ?
Ps: i think vip account are enable by somehow idk , so how can i disable it
-
its an akward problem tho , because when i try to kill mvp by the gm , it drop rightly , but when i do it with normal account it didnt , sometimes it drops , just like what the problem is . can i get help guys please ><
-
any help ;( ?
-
hello , i have a problem wich is Kaahi has delay of healing , it heals evry 1 sec even if there's 20 mobs of "example" Orc Zombie . can i change it to the normal one? that heal you for evry hit you get ? , thanks
-
it doesn't work . still same problem
-
//================= Hercules Configuration ================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright © 2014-2016 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// Battle (Drops) Configuration File
//=========================================================================
// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
//=========================================================================// If an item is dropped, does it go straight into the users inventory? (Note 1)
item_auto_get: false// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
flooritem_lifetime: 60000// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 10000// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 2000// Item drop rates (Note 2)
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000
item_rate_common_boss: 1000
item_drop_common_min: 10
item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 1000
item_rate_heal_boss: 1000
item_drop_heal_min: 10
item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 1000
item_rate_use_boss: 1000
item_drop_use_min: 10
item_drop_use_max: 10000// The rate at which equipment is dropped.
item_rate_equip: 1000
item_rate_equip_boss: 1000
item_drop_equip_min: 10
item_drop_equip_max: 10000// The rate at which cards are dropped
item_rate_card: 4000
item_rate_card_boss: 3000
item_drop_card_min: 10
item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 1000
item_drop_mvp_min: 10
item_drop_mvp_max: 10000// The rate adjustment for card-granted item drops.
item_rate_adddrop: 1000
item_drop_add_min: 10
item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 1000
item_drop_treasure_min: 10
item_drop_treasure_max: 10000// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
// -----+---------------------------------------------------------------
// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
item_logarithmic_drops: false// Can the monster's drop rate become 0? (Note 1)
// Default: false (as in official servers).
drop_rate0item: false// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
// This can be set to any value between 0~10000.
// Note: It also announces STEAL skill usage with rare items
// 0 = don't show announces at all
// 1 = show announces for 0.01% drop chance items
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 0
yes i have restarted it already , more than once
-
i edited the drops.conf file , and when i'm done , i wrote @mi lunatic and evrything is 100% except 3 things , the card is 0.4 and flywing 60% and clown nose 0.4 ,
the problem is in the server , when i spawn lunatic and kill it , sometimes it didnt drop ANYTHING . and sometimes it did , but for the MVP boss it works 100% . but not to the normal mobs , i hope you understand , thanks
-
it works for the 2th jobs , where should i edit for the renwal and reborn classes ?
oh , there's a problem, when i became an reborn swordman it gives me same prize , even when i change to lord knight/Rune Knight , ;.;
should i change this } else if (BaseClass == Job_Swordman) {
skill SM_MOVINGRECOVERY, 1, 0;skill SM_FATALBLOW, 1, 0;skill SM_AUTOBERSERK, 1, 0;getitem 501,50;getitem 1105,1;Into BaseJob?and add evry job like this ?else if (BaseJob == Job_Rune_Knight) {getitem 501,50;else if (BaseJob == Job_Warlock) {getitem 502,50;}for exam .ty -
hey , i want a developed job master that give u items for evry job change u have did , for example when someone changing to swordman give him a sword + 50 red potion . also for the 3rd jobs , give u the usual items when u change ur job by the " long quest 3rd jobs "
i hope you understand , thanks
-
i was actullay , thanks alot
-
thanks , but now it doesnt teleport u into prontera when u already had taken the reward , can u fix it please ?
-
may i get a little help here please , i got this reward npc , but it didnt check if the player is using the same account and another char to get the reward , so he only can get it by 1 char in the account , not checking the IP . Here's the npc
new_1-1,51,67,3 script ShadowRO Gifter 10039,{mes "[shadowRO Gift]";mes "Hi, Welcome to Shadow Ragnarok Online !";mes "Do you want your gift ?";next;switch(select("Sure !", "Hmmm..")) {case 1:mes "[shadowRO Gift]";mes "Have Fun,";mes "Remember, the job master will meet you in the middle of prontera.";next;mes "[shadowRO Gift]";mes "See You !";next;savepoint "prontera",116,73;getitem 755, 1;warp "prontera",116,73;end;case 2:mes "[shadowRO Gift]";mes "... !?";close;}}i dont mind if there's better npc , and thank you .
Dragon's Breath, help
in Source Support
Posted
and ?