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AmonaRoro1

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Posts posted by AmonaRoro1


  1. in my server , i have the map of the dungeon . which is 1@jtb . but i dont have the npc's even the mvp/mini_boss . so , should i add it by my self? or i can just activate it by somehow . because also in the db/re/mob.db they have added the mobs but not enough , //GRAND_PERE //PERE

     

     u can check it from here , https://github.com/HerculesWS/Hercules

     

    so is it possible to just add the full information mob.db and it works ? if its , give me the full information pls . 

     

    Note : even the npc's , where can i found them ;)*which file* , 

     

    i hope you understand . ty


  2. Hello . in my server i have the map of grand pere mvp wich is 1@jtb   . but there's no monsters also the mvp is not activated in db/re/mob.db . 

     

    may you tell me how can i add the mvp + the dungeon . because the npcs aren't showing too . 

     

    Ty .


  3. it keep saying 

     

    Sorry, i only give freebies to third jobs.

     

    idk it doesnt work 

     

     

     

     

     

     

    //===== Hercules Script ======================================
    //== Thirds Freebies =========================================
    //===== By: ==================================================
    //== True Zeal ===============================================
    //===== Description: =========================================
    //== Gives free hats one time depending on your job
    //============================================================

    prontera,150,150,3 script Item Giver 606,{

    .@name$ = "[" + strcharinfo(1) + "]";

    if (L_ClaimedThirdFreebies == 1) {
      mes .@name$;
      mes "Sorry, you already claimed your freebies!";
      close;
    }

    if (BaseJob == Job_Rune_Knight) {
      .@item1 = 5746;
      .@item2 = 15002;
      .@item3 = 2140;
      .@item4 = 2795;
     
      .@4items = 1;

    } else if (BaseJob == Job_Warlock) {
      .@item1 = 2795;
      .@item2 = 5753;

    } else if (BaseJob == Job_Ranger) {
      .@item1 = 5748;
      .@item2 = 2795;

    } else if (BaseJob == Job_Mechanic) {
      .@item1 = 2795;
      .@item2 = 5749;

    } else if (BaseJob == Job_Guillotine_Cross) {
      .@item1 = 5755;
      .@item2 = 2795;

    } else if (BaseJob == Job_Arch_Bishop) {
      .@item1 = 5747;
      .@item2 = 2795;

    } else if (BaseJob == Job_Royal_Guard) {
      .@item1 = 5757;
      .@item2 = 2795;

    } else if (BaseJob == Job_Sorcerer) {
      .@item1 = 5756;
      .@item2 = 2795;

    } else if (BaseJob == Job_Wanderer) {
      .@item1 = 5758;
      .@item2 = 2795;

    } else if (BaseJob == Job_Minstrel) {
      .@item1 = 5751;
      .@item2 = 2795;

    } else if (BaseJob == Job_Genetic) {
      .@item1 = 5752;
      .@item2 = 2795;

    } else if (BaseJob == Job_Shadow_Chaser) {
      .@item1 = 2795;
      .@item2 = 5750;
      .@item3 = 6121;
      .@item4 = 6122;
     
      .@4items = 1;

    } else if (BaseJob == Job_Sura) {
      .@item1 = 5754;
      .@item2 = 2795;

    } else {
      mes .@name$;
      mes "Sorry, I only give freebies to third jobs.";
      close;
    }


    mes .@name$;
    mes "I see you are a " + jobname(Class) + ",";
    next;
    getitem .@item1,1;
    getitem .@item2,2;
    if (.@4items == 1) {
      getitem .@item3,1;
      getitem .@item4,1;
    }
    L_ClaimedThirdFreebies = 1;
    mes .@name$;
    mes "Take these items.";
    close;

    }


  4. hello , i have a problem wich is Kaahi has delay of healing , it heals evry 1 sec even if there's 20 mobs of "example" Orc Zombie . can i change it to the normal one? that heal you for evry hit you get ? , thanks


  5. //================= Hercules Configuration ================================
    //=       _   _                     _
    //=      | | | |                   | |
    //=      | |_| | ___ _ __ ___ _   _| | ___  ___
    //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
    //=      | | | |  __/ | | (__| |_| | |  __/\__ \
    //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
    //================= License ===============================================
    //= This file is part of Hercules.
    //= http://herc.ws - http://github.com/HerculesWS/Hercules
    //=
    //= Copyright © 2014-2016  Hercules Dev Team
    //=
    //= Hercules is free software: you can redistribute it and/or modify
    //= it under the terms of the GNU General Public License as published by
    //= the Free Software Foundation, either version 3 of the License, or
    //= (at your option) any later version.
    //=
    //= This program is distributed in the hope that it will be useful,
    //= but WITHOUT ANY WARRANTY; without even the implied warranty of
    //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    //= GNU General Public License for more details.
    //=
    //= You should have received a copy of the GNU General Public License
    //= along with this program.  If not, see <http://www.gnu.org/licenses/>.
    //=========================================================================
    // Battle (Drops) Configuration File
    //=========================================================================
    // Note 1: Value is a config switch (true/false)
    // Note 2: Value is in percents (100 means 100%)
    //=========================================================================

    // If an item is dropped, does it go straight into the users inventory? (Note 1)
    item_auto_get: false

    // How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
    flooritem_lifetime: 60000

    // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
    item_first_get_time: 3000

    // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
    // (Takes effect after item_first_get_time elapses)
    item_second_get_time: 1000

    // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
    // (Takes effect after the item_second_get_time elapses)
    item_third_get_time: 1000

    // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
    mvp_item_first_get_time: 10000

    // Grace time for the first and second MvP so they can get the item? (in milliseconds)
    // (Takes effect after mvp_item_first_get_time elapses)
    mvp_item_second_get_time: 10000

    // Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
    // (Takes effect after mvp_item_second_get_time elapses)
    mvp_item_third_get_time: 2000

    // Item drop rates (Note 2)

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 1000
    item_rate_common_boss: 1000
    item_drop_common_min: 10
    item_drop_common_max: 10000

    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 1000
    item_rate_heal_boss: 1000
    item_drop_heal_min: 10
    item_drop_heal_max: 10000

    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 1000
    item_rate_use_boss: 1000
    item_drop_use_min: 10
    item_drop_use_max: 10000

    // The rate at which equipment is dropped.
    item_rate_equip: 1000
    item_rate_equip_boss: 1000
    item_drop_equip_min: 10
    item_drop_equip_max: 10000

    // The rate at which cards are dropped
    item_rate_card: 4000
    item_rate_card_boss: 3000
    item_drop_card_min: 10
    item_drop_card_max: 10000

    // The rate adjustment for the MVP items that the MVP gets directly in their inventory
    item_rate_mvp: 1000
    item_drop_mvp_min: 10
    item_drop_mvp_max: 10000

    // The rate adjustment for card-granted item drops.
    item_rate_adddrop: 1000
    item_drop_add_min: 10
    item_drop_add_max: 10000

    // Rate adjustment for Treasure Box drops (these override all other modifiers)
    item_rate_treasure: 1000
    item_drop_treasure_min: 10
    item_drop_treasure_max: 10000

    // Use logarithmic drops? (Note 1)
    // Logarithmic drops scale drop rates in a non-linear fashion using the equation
    // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
    // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
    // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
    // Y: Original Drop Rate
    // X: Rate drop modifier (eg: item_rate_equip)
    //  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
    // -----+---------------------------------------------------------------
    //   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
    //  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
    //  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
    //  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
    // 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
    // 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
    // 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
    //10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
    //20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
    //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
    item_logarithmic_drops: false

    // Can the monster's drop rate become 0? (Note 1)
    // Default: false (as in official servers).
    drop_rate0item: false

    // Makes your LUK value affect drop rates on an absolute basis.
    // Setting to 100 means each luk adds 0.01% chance to find items
    // (regardless of item's base drop rate).
    drops_by_luk: 0

    // Makes your LUK value affect drop rates on a relative basis.
    // Setting to 100 means each luk adds 1% chance to find items
    // (So at 100 luk, everything will have double chance of dropping).
    drops_by_luk2: 0

    // Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
    // This setting has three available values:
    // 0: Nothing drops.
    // 1: Only marine spheres drop items.
    // 2: All alchemist summons drop items.
    alchemist_summon_reward: 1

    // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
    // This can be set to any value between 0~10000.
    // Note: It also announces STEAL skill usage with rare items
    // 0 = don't show announces at all
    // 1 = show announces for 0.01% drop chance items
    // 333 = show announces for 3.33% or lower drop chance items
    // 10000 = show announces for all items
    rare_drop_announce: 0
     

    yes i have restarted it already , more than once 


  6. i edited the drops.conf file , and when i'm done , i wrote @mi lunatic and evrything is 100% except 3 things , the card is 0.4 and flywing 60% and clown nose 0.4 , 

    the problem is in the server , when i spawn lunatic and kill it , sometimes it didnt drop ANYTHING . and sometimes it did , but for the MVP boss it works 100% . but not to the normal mobs , i hope you understand , thanks 


  7. it works for the 2th jobs , where should i edit for the renwal and reborn classes ?


    oh , there's a problem, when i became an reborn swordman it gives me same prize , even when i change to lord knight/Rune Knight , ;.; 


    should i change this              } else if (BaseClass == Job_Swordman) {

            skill SM_MOVINGRECOVERY, 1, 0;
            skill SM_FATALBLOW, 1, 0;
            skill SM_AUTOBERSERK, 1, 0;
            getitem 501,50;
            getitem 1105,1;
     
    Into BaseJob?
     
    and add evry job like this ? 
     
     
     else if (BaseJob == Job_Rune_Knight) {
    getitem 501,50;
     else if (BaseJob == Job_Warlock) {
    getitem 502,50;
    }
    for exam .
     
    ty

  8. may i get a little help here please , i got this reward npc , but it didnt check if the player is using the same account and another char to get the reward , so he only can get it by 1 char in the account , not checking the IP . Here's the npc

     

    new_1-1,51,67,3    script    ShadowRO Gifter    10039,{
        mes "[shadowRO Gift]";
        mes "Hi, Welcome to Shadow Ragnarok Online !";
        mes "Do you want your gift ?";
        next;
        switch(select("Sure !", "Hmmm..")) {
        case 1:
            mes "[shadowRO Gift]";
            mes "Have Fun,";
            mes "Remember, the job master will meet you in the middle of prontera.";
            next;
            mes "[shadowRO Gift]";
            mes "See You !";
            next;
            savepoint "prontera",116,73;
            getitem 755, 1;
            warp "prontera",116,73;
            end;
        case 2:
            mes "[shadowRO Gift]";
            mes "... !?";
            close;
        }
    }
     
     
    i dont mind if there's better npc , and thank you .
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