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Daiko

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  1. helio guys, Because I can not activate the invisible map and invisible nav, I use nemo to deflect my hexed
  2. bom gente desculpa incomodar mais não consegui arrumar esse erro minha ideia era coloca um item com 4 loc no equipamento portanto eu usei 102 abaixo está meu item db2 20029,Montaria,Montaria,5,0,0,10,0,0,0,4,0xFFFFFFFE,3,2,102,,1,1,1020,{},{},{} bom eu ja coloquei a determinada montaria como um item equipavel como visual porém não consigo no loc. coloquei as sprite na pasta sprite,texture,itemdb2 se alguém souber qual o erro e me explica como resolve agradeço mesmo
  3. Daiko

    Help with NPC

    Hello everyone, I am new forum and I need a help in the script so I would like it to run just the command when someone clicks npc only when someone clicks OnInstanceInit: areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Poporing",1031,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Drops",1113,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Mastering",1090,1,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; areamonster "1@tower",7,351,17,387,"Poring",1002,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce -1, "Todos os monstros no 1° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 1 } else instance_announce -1, "Monstros vivos no 1° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end;
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