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Daiko

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Posts posted by Daiko


  1. bom gente desculpa incomodar mais não consegui arrumar esse erro minha ideia era coloca um item com 4 loc no equipamento portanto eu usei 102 abaixo está meu item db2

    20029,Montaria,Montaria,5,0,0,10,0,0,0,4,0xFFFFFFFE,3,2,102,,1,1,1020,{},{},{}

    bom eu ja coloquei a determinada montaria como um item equipavel como visual porém não consigo no loc.

    coloquei as sprite na pasta sprite,texture,itemdb2 se alguém souber qual o erro e me explica como resolve agradeço mesmo

     


  2. Hello everyone, I am new forum and I need a help in the script so I would like it to run just the command when someone clicks npc only when someone clicks

     

    OnInstanceInit:
        areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        areamonster "1@tower",7,351,17,387,"Poporing",1031,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        areamonster "1@tower",7,351,17,387,"Drops",1113,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        areamonster "1@tower",7,351,17,387,"Mastering",1090,1,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        areamonster "1@tower",7,351,17,387,"Poring",1002,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
        end;
     
    OnMyMobDead:
        set .@mob_dead_num,mobcount("1@tower",instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead");
        if (.@mob_dead_num < 1) {
            instance_announce -1, "Todos os monstros no 1° andar foram derrotados.",bc_map,"0xffff00";
            donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable";
            //SetItemPartyInMap in_102floor 1
        }
        else
            instance_announce -1, "Monstros vivos no 1° andar: " + .@mob_dead_num,bc_map,"0x00ff99";
        end;
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