Greetings everyone! Im bringing you a little bit of information about a projet that Im working on, called Project Midgarts.
Here's the link to the reddit thread: https://old.reddit.com/r/RagnarokOnline/comments/m9yf9p/im_working_on_an_alternative_opensource_ro_client/
Here's the project link: https://github.com/drgomesp/midgarts
Since the last time I posted in reddit (https://old.reddit.com/r/RagnarokOnline/comments/m9yf9p/im_working_on_an_alternative_opensource_ro_client/) I have managed to get a lot of work done on my alternative RO client project. The gist of what happened over the past month is, at a very high level, as follows:
Written a rendering engine from scratch based on pure OpenGL (not relying on engines such as g3n or others is a huge benefit both in terms of performance, and also in terms of flexibility, allowing for all kinds of abstractions to be created better suiting the RO engine itself.
Added an easy and default way to inject configuration values that will be used to configure the overall client experience via a dotenv file (.env).
Implemented sprite rendering and sprite animation, as well as fixed all sorts of offsetting and scaling issues that were born during this exact process (this was a real struggle, but the overall result is pretty good).
Updated readme and screenshots to show the most recent progress.
I'm very happy to bring to you all these updates and I feel like the project is growing to be more solid every day, which is a very satisfying feeling.
I'd love to get more people involved into the project, either by voicing their opinions or even actually implementing code, which is totally open for contributions at the moment.
My current goal is now to open up a bunch of issues on GitHub to sort of establish an idea of a milestone that the project needs to reach, as well as a proper list of tasks that people can potentially pick up and get done.
That's it for this post, folks! Thank you all, and please AMA here and I'll be happy to answer.