Heph
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Heph reacted to Anisotropic Defixation in Monster Doesn't reflect
Remove that preserve change from the main block as well as the skill itself, and add it below that block, all by itself.
case ST_PRESERVE: if (sd && sd->sc.data[type]) clif->skill_nodamage(src, bl, skill_id, skill_lv, status_change_end(bl, type, INVALID_TIMER)); else clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); break;