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Nameleszx

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Posts posted by Nameleszx


  1.  

    There's no error sir, what I mean is. Why that client version still can connect in game even I change the packetver into lower. (2012-07-16 to 2012-04-18)

    this means theres no packet change for login(and for char select) but still if you had changed packetver to 20120418, dont use 20120716 because it may receive random unsupported packets(I guess 10-20 packets are changed)

     

    in short, its not a bug, its just that, some of the packets are same.

    How to change the login and char select packet? I just want to dont use anymore the 20120716 clientver, I just want to use the 20120418.


  2. Hello guys, just wanna request bout Attributes Limiter like

     

    10k ATK and MATK is the only possible attributes, when the ATK and MATK becomes 10k above, it'll automatically disconnected from the server and also in the HP 999999 is the only possible, when it becomes 1000000, the character will automatically disconnected too. Is it possible?


  3. So I use this script.

     

    //===== eAthena Unofficial Script ===========================================
    //= WoE Time Setter v3
    //===== By: =================================================================
    //= [GM]Xeon
    //===== Current Version: ====================================================
    //= 3.4.3
    //===== Compatible With: ====================================================
    //= Trunk, SVN 13202+
    //===== Description: ========================================================
    //= Manages and adds WoE times for every town
    //===== Additional Comments: ================================================
    //= For revisions, see the change log!
    //= 3.0 Script created ;D [[GM]Xeon]
    //= 3.1 Added castle ownership view, manual WoE start/end [[GM]Xeon]
    //= 3.2 Added castle ownership change function [[GM]Xeon]
    //= 3.3 Added treasure spawn function [[GM]Xeon]
    //= 3.4 Implimented plug-in system, converted features to plug-ins,
    //= added whisperglobal system [[GM]Xeon]
    //===========================================================================

    prontera,161,193,5 script WoE Information 806,{ //If you wish to change the name, search for all 'WoE Information' and replace them with the desired name.
    //To do:
    //GM:
    //Player: Warp to treasury when WoE isn't active?

    if (getgmlevel()>=$woe_mingmlv) goto L_Main;
    L_View:
    mes "[WoE Information]";
    mes "Welcome to the WoE Information NPC, the current WoE times are as follows:";
    callsub S_Listing2;
    set @temp$, "";
    for (set @i, 0; @i < getarraysize($@woes3_pl_player$); set @i, @i+1) {
    set @temp$, @temp$+":"+$@woes3_pl_playermenu$[@i];
    }
    menu @temp$,-,"Exit",L_Exit;
    next;
    if (getmapxy(@ignore$,@ignore,@ignore,1,"WoES3Pl_R"+$@woes3_pl_player$[@menu-2]) != -1) { callfunc("WoES3Pl_"+$@woes3_pl_player$[@menu-2]); } else { mes "Critical error. Please report this to a GM!"; }
    next; goto L_View;
    L_Exit:
    close;
    S_Listing:
    deletearray @ar_id[0], 128; deletearray @ar_town[0], 128; deletearray @ar_castle[0], 128; deletearray @ar_sday[0], 128; deletearray @ar_shour[0], 128;
    deletearray @ar_smin[0], 128; deletearray @ar_stick[0], 128; deletearray @ar_svar[0], 128; deletearray @ar_eday[0], 128; deletearray @ar_ehour[0], 128;
    deletearray @ar_emin[0], 128; deletearray @ar_etick[0], 128; deletearray @ar_evar[0], 128;
    set @results, query_sql("select * from `woe_times` order by `st` ASC",@ar_id,@ar_town,@ar_castle,@ar_sday,@ar_shour,@ar_smin,@ar_stick,@ar_svar,@ar_eday,@ar_ehour,@ar_emin,@ar_etick,@ar_evar,@ignore);
    for (set @temp,0; @temp<@results; set @temp, @temp+1) {
    set @temp$, "";
    if (gettimetick(2) >= @ar_stick[@temp] && gettimetick(2) < @ar_etick[@temp]) { set @temp$, @temp$+"^339900+"; } else { set @temp$, @temp$+"^FF0000-"; }
    if (@ar_town[@temp]==127) { set @temp$, @temp$+"^000000All"; } else {
    set @temp_, @ar_town[@temp];
    if (@temp_>=64) { set @temp$, @temp$+"^FFFF00Ar"; set @temp_, @temp_-64; }
    if (@temp_>=32) { set @temp$, @temp$+"^FF0000Sc"; set @temp_, @temp_-32; }
    if (@temp_>=16) { set @temp$, @temp$+"^9900CCNo"; set @temp_, @temp_-16; }
    if (@temp_>=8) { set @temp$, @temp$+"^808080Pr"; set @temp_, @temp_-8; }
    if (@temp_>=4) { set @temp$, @temp$+"^339900Pa"; set @temp_, @temp_-4; }
    if (@temp_>=2) { set @temp$, @temp$+"^0066FFGe"; set @temp_, @temp_-2; }
    if (@temp_==1) set @temp$, @temp$+"^FF9900Al";
    set @temp$, @temp$+"^000000";
    }
    set @temp$, @temp$+" ";
    if (@ar_castle[@temp]==31) { set @temp$, @temp$+"All"; } else {
    set @temp_, @ar_castle[@temp];
    set @tmp, 16;
    for (set .@i, 5; .@i>0; set .@i,.@i-1) { if (@temp_>=@tmp) { set @temp$, @temp$+.@i; set @temp_,@temp-@tmp; } set @tmp, @tmp/2; }
    }
    set @temp$, @temp$+" ";
    for (set .@i, 1; .@i<3; set .@i, .@i+1) {
    set @temp$, @temp$+callfunc("daytostr",0,getd("@ar_"+((.@i==1)?"s":"e")+"day["+@temp+"]"));
    if (.@i==1) { set @temp$, @temp$+((@ar_shour[@temp]<10)?"0":"")+@ar_shour[@temp]+";"+((@ar_smin[@temp]<10)?"0":"")+@ar_smin[@temp]+"-"; } else { set @temp$, @temp$+((@ar_ehour[@temp]<10)?"0":"")+@ar_ehour[@temp]+";"+((@ar_emin[@temp]<10)?"0":"")+@ar_emin[@temp]; }
    }
    set @results$,@results$+@temp$+":";
    }
    return;
    S_Listing2:
    deletearray @ar_id[0], 128; deletearray @ar_town[0], 128; deletearray @ar_castle[0], 128; deletearray @ar_sday[0], 128; deletearray @ar_shour[0], 128;
    deletearray @ar_smin[0], 128; deletearray @ar_stick[0], 128; deletearray @ar_svar[0], 128; deletearray @ar_eday[0], 128; deletearray @ar_ehour[0], 128;
    deletearray @ar_emin[0], 128; deletearray @ar_etick[0], 128; deletearray @ar_evar[0], 128;
    set @results, query_sql("select * from `woe_times` order by `st` ASC",@ar_id,@ar_town,@ar_castle,@ar_sday,@ar_shour,@ar_smin,@ar_stick,@ar_svar,@ar_eday,@ar_ehour,@ar_emin,@ar_etick,@ar_evar,@ignore);
    if (!@results) { mes "There are no current WoE times!"; return; }
    for (set @temp,0; @temp<@results; set @temp, @temp+1) {
    mes "--";
    set @temp$, "";
    if (gettimetick(2) >= @ar_stick[@temp] && gettimetick(2) < @ar_etick[@temp]) { set @temp$, @temp$+"^339900Active: ^000000Towns-"; } else { set @temp$, @temp$+"^FF0000Unactive: ^000000Towns-"; }
    if (@ar_town[@temp]==127) { set @temp$, @temp$+"^000000All "; } else {
    set @temp_, @ar_town[@temp];
    if (@temp_>=64) { set @temp$, @temp$+"^FFFF00Arunafeltz "; set @temp_, @temp_-64; }
    if (@temp_>=32) { set @temp$, @temp$+"^FF0000Schwartzvelt "; set @temp_, @temp_-32; }
    if (@temp_>=16) { set @temp$, @temp$+"^9900CCNovice "; set @temp_, @temp_-16; }
    if (@temp_>=8) { set @temp$, @temp$+"^808080Prontera "; set @temp_, @temp_-8; }
    if (@temp_>=4) { set @temp$, @temp$+"^339900Payon "; set @temp_, @temp_-4; }
    if (@temp_>=2) { set @temp$, @temp$+"^0066FFGeffen "; set @temp_, @temp_-2; }
    if (@temp_==1) set @temp$, @temp$+"^FF9900Aldebaran ";
    set @temp$, @temp$+"^000000";
    }
    mes @temp$;
    set @temp$, "";
    if (@ar_castle[@temp]==31) { set @temp$, @temp$+"All Castles "; } else {
    set @temp_, @ar_castle[@temp];
    set @tmp, 16;
    mes "Castles-";
    for (set .@i, 5; .@i>0; set .@i,.@i-1) { if (@temp_>=@tmp) { set @temp$, @temp$+.@i; set @temp_,@temp-@tmp; } set @tmp, @tmp/2; }
    }
    mes @temp$;
    set @temp$, "";
    for (set .@i, 1; .@i<3; set .@i, .@i+1) {
    set @temp$, @temp$+callfunc("daytostr",1,getd("@ar_"+((.@i==1)?"s":"e")+"day["+@temp+"]"));
    if (.@i==1) { set @temp$, @temp$+" "+((@ar_shour[@temp]<10)?"0":"")+@ar_shour[@temp]+":"+((@ar_smin[@temp]<10)?"0":"")+@ar_smin[@temp]+"-"; } else { set @temp$, @temp$+" "+((@ar_ehour[@temp]<10)?"0":"")+@ar_ehour[@temp]+":"+((@ar_emin[@temp]<10)?"0":"")+@ar_emin[@temp]; }
    }
    mes @temp$;
    }
    return;
    L_Main:
    mes "[WoE Time Setter]";
    mes "Hello there, how can I help you GM?";
    next;
    menu "Manage WoE Times",L_ModifyListing,"Start/Stop WoE",L_ManualWoE,"Plug-ins",L_Plugins,"Settings",L_Settings,"Test Player View",L_View,"Exit",-;
    close;
    L_Plugins:
    set @temp$, "";
    for (set @i, 0; @i < getarraysize($@woes3_pl_gm$); set @i, @i+1) {
    set @temp$, @temp$+":"+$@woes3_pl_gmmenu$[@i];
    }
    menu @temp$,-,"Reinitialize Plugins",L_Reinit,"Back",L_Main;
    if (getmapxy(@ignore$,@ignore,@ignore,1,"WoES3Pl_R"+$@woes3_pl_gm$[@menu-2]) != -1) { callfunc("WoES3Pl_"+$@woes3_pl_gm$[@menu-2]); } else { mes "Error loading function. Please make sure the plugin is named properly!"; }
    next; goto L_Plugins;
    L_Reinit:
    deletearray $@woes3_pl_playermenu$[0], 128;
    deletearray $@woes3_pl_player$[0], 128;
    deletearray $@woes3_pl_gmmenu$[0], 128;
    deletearray $@woes3_pl_gm$[0], 128;
    donpcevent "::OnLoadPlugins";
    dispbottom "Plugins initialized";
    sleep2 500;
    goto L_Plugins;
    L_ModifyListing:
    set @results$, "";
    callsub S_Listing;
    menu @results$,-,"Add new time",L_ModifyAdd,"Back",L_Main;
    set @sel_modify, @menu-1;
    set @adding, 0;
    menu "Modify time",L_ModifyTown_Main,"Delete time",-,"Back",L_ModifyListing;
    if (gettimetick(2)>=@ar_stick[@sel_modify]&&gettimetick(2)<@ar_etick[@sel_modify]) {
    dispbottom "The selected WoE is currently active, if you delete it it will automatically stop! Proceed?";
    menu "Yes",-,"No",L_ModifyAdd;
    callfunc("WoE_Status",0,@ar_town[@sel_modify],@ar_castle[@sel_modify]);
    }
    query_sql("delete from `woe_times` where `id` = '"+@ar_id[@sel_modify]+"'");
    dispbottom "WoE time deleted!";
    set $woe_chatinfo, 0;
    goto L_ModifyListing;
    L_ModifyAdd:
    set @adding, 1;
    L_ModifyTown_Main: //@sel_modify is passed from the selection of what exisitng time to modify...
    if (@adding) {
    set @sel, 0;
    setarray @sel_town[1], 0, 0, 0, 0, 0, 0, 0;
    set @set_castle, 0;
    set @set_time, 0;
    } else {
    set @set_castle, 1;
    set @set_time, 1;
    set @temp__, 7;
    set @temp_, @ar_town[@sel_modify];
    set @temp, 64;
    set @sel, 0;
    for (set .@i, 7; .@i>0; set .@i, .@i-1) { if (@temp_>=@temp) { set @sel_town[.@i], 1; set @temp_, @temp_-@temp; set @sel, @sel+1; } else { set @sel_town[.@i], 0; } set @temp, @temp/2; }
    set @temp_, @ar_castle[@sel_modify];
    set @temp, 16;
    set @sel2, 0;
    for (set .@i, 5; .@i>0; set .@i, .@i-1) { if (@temp_>=@temp) { set @sel_castle[.@i], 1; set @temp_, @temp_-@temp; set @sel2, @sel2+1; } else { set @sel_castle[.@i], 0; } set @temp, @temp/2; }
    set @sday, @ar_sday[@sel_modify];
    set @shour, @ar_shour[@sel_modify];
    set @smin, @ar_smin[@sel_modify];
    set @svar, @ar_svar[@sel_modify];
    set @eday, @ar_eday[@sel_modify];
    set @ehour, @ar_ehour[@sel_modify];
    set @emin, @ar_emin[@sel_modify];
    set @evar, @ar_evar[@sel_modify];
    }
    dispbottom "Select the town(s) you wish this WoE time to apply to. If the name is green it means it's enabled, red means disabled.";
    L_ModifyTown_Sub:
    menu ((@sel_town[1])?"^339900":"^FF0000")+$woe_towns$[1]+":"+((@sel_town[2])?"^339900":"^FF0000")+$woe_towns$[2]+":"+((@sel_town[3])?"^339900":"^FF0000")+$woe_towns$[3]+":"+((@sel_town[4])?"^339900":"^FF0000")+$woe_towns$[4]+":"+((@sel_town[5])?"^339900":"^FF0000")+$woe_towns$[5]+":"+((@sel_town[6])?"^339900":"^FF0000")+$woe_towns$[6]+":"+((@sel_town[7])?"^339900":"^FF0000")+$woe_towns$[7]+":"+((@sel==7)?"^339900":"^FF0000")+$woe_towns$[8],-,"^000000Proceed",L_ModifyCastle_Main,"Back",L_ModifyListing;
    if (@menu==8) if (@sel<7) { setarray @sel_town[1], 1, 1, 1, 1, 1, 1, 1; set @sel, 7; goto L_ModifyTown_Sub; } else { setarray @sel_town[1], 0, 0, 0, 0, 0, 0, 0; set @sel, 0; goto L_ModifyTown_Sub; }
    if (!@sel_town[@menu]) { set @sel_town[@menu], 1; set @sel, @sel+1; goto L_ModifyTown_Sub; } else { set @sel_town[@menu], 0; set @sel, @sel-1; goto L_ModifyTown_Sub; }
    L_ModifyCastle_Main:
    if (!@sel) { dispbottom "You must first select at least one town!"; goto L_ModifyTown_Sub; }
    set @town_code, 0;
    set @set_town, 0;
    if (@sel_town[1]) { set @town_code, @town_code+1; if (@sel==1) set @set_town, 1; }
    set @temp, 2;
    for (set .@i, 2; .@i<8; set .@i, .@i+1) { if (@sel_town[.@i]) { set @town_code, @town_code+@temp; if (@sel==1) set @set_town, .@i; } set @temp, @temp*2; }
    if (!@set_castle) { set @sel2, 5; setarray @sel_castle[1], 1, 1, 1, 1, 1; if (@sel==1 && @sel_town[5]) { set @sel2, 4; set @sel_castle[5], 0; } }
    set @set_castle, 1;
    L_ModifyCastle_Sub:
    if (@sel>1) {
    menu ((@sel_castle[1])?"^339900":"^FF0000")+"Castle 1:"+((@sel_castle[2])?"^339900":"^FF0000")+"Castle 2:"+((@sel_castle[3])?"^339900":"^FF0000")+"Castle 3:"+((@sel_castle[4])?"^339900":"^FF0000")+"Castle 4:"+((@sel_castle[5])?"^339900":"^FF0000")+"Castle 5",-,"^000000Proceed",L_ModifyTime_Main,"Back",L_ModifyTown_Sub;
    if (!@sel_castle[@menu]) { set @sel_castle[@menu], 1; set @sel2, @sel2+1; } else { set @sel_castle[@menu], 0; set @sel2, @sel2-1; }
    goto L_ModifyCastle_Sub;
    } else {
    menu ((@sel_castle[1])?"^339900":"^FF0000")+getd("$woe_cas"+@set_town+"_1$[1]")+":"+((@sel_castle[2])?"^339900":"^FF0000")+getd("$woe_cas"+@set_town+"_1$[2]")+":"+((@sel_castle[3])?"^339900":"^FF0000")+getd("$woe_cas"+@set_town+"_1$[3]")+":"+((@sel_castle[4])?"^339900":"^FF0000")+getd("$woe_cas"+@set_town+"_1$[4]")+((@set_town!=5)?":"+((@sel_castle[5])?"^339900":"^FF0000")+getd("$woe_cas"+@set_town+"_1$[5]"):""),-,"^000000Proceed",L_ModifyTime_Main,"Back",L_ModifyTown_Sub;
    if (!@sel_castle[@menu]) { set @sel_castle[@menu], 1; set @sel2, @sel2+1; } else { set @sel_castle[@menu], 0; set @sel2, @sel2-1; }
    goto L_ModifyCastle_Sub;
    }
    dispbottom "Select the castle(s) within the previously selected town(s) you wish this WoE time to apply to. If the name is green it means it's enabled, red means disabled.";
    L_ModifyTime_Main:
    if (!@sel2) { dispbottom "You must first select at least one castle!"; goto L_ModifyCastle_Sub; }
    set @cas_code, 0;
    if (@sel_castle[1]) set @cas_code, @cas_code+1;
    set @temp, 2;
    for (set .@i, 2; .@i<6; set .@i, .@i+1) { if (@sel_castle[.@i]) set @cas_code, @cas_code+@temp; set @temp, @temp*2; }
    if (!@set_time) {
    set @sday, 0; set @shour, 0; set @smin, 0; set @svar, 0; set @eday, 0; set @ehour, 0; set @emin, 0; set @evar, 0;
    }
    dispbottom "Select the starting and ending time for the WoE, note the hour is in military time, i.e. 0=12AM, 10=10AM, 22=10PM. Variance is the total amount in seconds to make the time be randomized, ex: setting start to 60 would make the start time either start up to 30 seconds earlier, or start up to 30 seconds later.";
    L_ModifyTime_Sub:
    for (set .@i, 1; .@i<3; set .@i, .@i+1) setd("@temp"+.@i+"$", callfunc("daytostr",1,getd(((.@i==1)?"@sday":"@eday"))));
    menu "Start Day [^0066FF"+@temp1$+"^000000]:Start Hour [^0066FF"+@shour+"^000000]:Start Minute [^0066FF"+@smin+"^000000]:End Day [^0066FF"+@temp2$+"^000000]:End Hour [^0066FF"+@ehour+"^000000]:End Minute [^0066FF"+@emin+"^000000]:Start Variance [^0066FF"+@svar+"^000000]:End Variance [^0066FF"+@evar+"^000000]",-,"Proceed",L_ModifyFinish,"Back",L_ModifyCastle_Sub;
    switch(@menu) {
    case 1: menu "Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday",-,"Cancel",L_ModifyTime_Sub; set @sday, @menu-1; break;
    case 2: input @shour; if (@shour>23) set @shour, 0; break;
    case 3: input @smin; if (@smin>59) set @smin, 0; break;
    case 4: menu "Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday",-,"Cancel",L_ModifyTime_Sub; set @eday, @menu-1; break;
    case 5: input @ehour; if (@ehour>23) set @ehour, 0; break;
    case 6: input @emin; if (@emin>59) set @emin, 0; break;
    case 7: input @svar; break;
    case 8: input @evar; break;
    }
    goto L_ModifyTime_Sub;
    L_ModifyFinish:
    if (@sday==@eday) if (@shour==@ehour) if (@smin==@emin) { dispbottom "Your start time cannot be your end time!"; goto L_ModifyTime_Sub; }
    set $woe_chatinfo, 0;
    set @temp1, callfunc("WoE_TickCounter",@sday,@shour,@smin,@svar);
    set @temp2, callfunc("WoE_TickCounter",@eday,@ehour,@emin,@evar);
    if (@temp1>@temp2) set @temp2,@temp2+604800;
    if (@adding) {
    query_sql("insert into `woe_times` (town,castle,sd,sh,sm,st,sv,ed,eh,em,et,ev,active) values ('"+@town_code+"', '"+@cas_code+"', '"+@sday+"', '"+@shour+"', '"+@smin+"', '"+@temp1+"','"+@svar+"','"+@eday+"', '"+@ehour+"', '"+@emin+"', '"+@temp2+"','"+@evar+"','0')");
    } else {
    query_sql("update `woe_times` set town='"+@town_code+"', castle='"+@cas_code+"', sd='"+@sday+"', sh='"+@shour+"', sm='"+@smin+"',st='"+@temp1+"',sv='"+@svar+"',ed='"+@eday+"',eh='"+@ehour+"',em='"+@emin+"',et='"+@temp2+"',ev='"+@evar+"', active='0' where `id` = '"+@ar_id[@sel_modify]+"'");
    }
    dispbottom "WoE time "+((@adding)?"added!":"modified!");
    goto L_ModifyListing;
    L_ManualWoE:
    dispbottom "Select the castle(s) to start or stop WoE for.";
    menu (($woe_cas1_2[1]||$woe_cas1_2[2]||$woe_cas1_2[3]||$woe_cas1_2[4]||$woe_cas1_2[5])?"^339900":"^FF0000")+$woe_towns$[1]+":"+(($woe_cas2_2[1]||$woe_cas2_2[2]||$woe_cas2_2[3]||$woe_cas2_2[4]||$woe_cas2_2[5])?"^339900":"^FF0000")+$woe_towns$[2]+":"+(($woe_cas3_2[1]||$woe_cas3_2[2]||$woe_cas3_2[3]||$woe_cas3_2[4]||$woe_cas3_2[5])?"^339900":"^FF0000")+$woe_towns$[3]+":"+(($woe_cas4_2[1]||$woe_cas4_2[2]||$woe_cas4_2[3]||$woe_cas4_2[4]||$woe_cas4_2[5])?"^339900":"^FF0000")+$woe_towns$[4]+":"+(($woe_cas5_2[1]||$woe_cas5_2[2]||$woe_cas5_2[3]||$woe_cas5_2[4]||$woe_cas5_2[5])?"^339900":"^FF0000")+$woe_towns$[5]+":"+(($woe_cas6_2[1]||$woe_cas6_2[2]||$woe_cas6_2[3]||$woe_cas6_2[4]||$woe_cas6_2[5])?"^339900":"^FF0000")+$woe_towns$[6]+":"+(($woe_cas7_2[1]||$woe_cas7_2[2]||$woe_cas7_2[3]||$woe_cas7_2[4])?"^339900":"^FF0000")+$woe_towns$[7],-,"^339900Enable all",-,"^FF0000Disable all",-,"^000000Back",L_Main;
    if (@menu==8) { set $woe_manual, 0; callfunc("WoE_Status",1,127,31); set $woe_manual, 1; goto L_ManualWoE; }
    if (@menu==9) { set $woe_manual, 0; callfunc("WoE_Status",0,127,31); set $woe_manual, 1; goto L_ManualWoE; }
    set @temp, 64;
    for (set .@i, 7; .@i>0; set .@i,.@i-1) { if (.@i==@menu) { set @town, @temp; set @town_, .@i; } set @temp, @temp/2; }
    L_ManualCastles:
    menu ((getd("$woe_cas"+@town_+"_2[1]"))?"^339900":"^FF0000")+getd("$woe_cas"+@town_+"_1$[1]")+":"+((getd("$woe_cas"+@town_+"_2[2]"))?"^339900":"^FF0000")+getd("$woe_cas"+@town_+"_1$[2]")+":"+((getd("$woe_cas"+@town_+"_2[3]"))?"^339900":"^FF0000")+getd("$woe_cas"+@town_+"_1$[3]")+":"+((getd("$woe_cas"+@town_+"_2[4]"))?"^339900":"^FF0000")+getd("$woe_cas"+@town_+"_1$[4]")+((@set_town!=5)?":"+((getd("$woe_cas"+@town_+"_2[5]"))?"^339900":"^FF0000")+getd("$woe_cas"+@town_+"_1$[5]"):""),-,"^339900Enable all",-,"^FF0000Disable all",-,"^000000Back",L_ManualWoE;
    if (@menu==6) { set $woe_manual, 0; callfunc("WoE_Status",1,@town,31); set $woe_manual, 1; goto L_ManualCastles; }
    if (@menu==7) { set $woe_manual, 0; callfunc("WoE_Status",0,@town,31); set $woe_manual, 1; goto L_ManualCastles; }
    set @temp, 16;
    for (set .@i, 5; .@i>0; set .@i,.@i-1) { if (.@i==@menu) { set @cas, @temp; set @cas_,.@i; } set @temp, @temp/2; }
    set $woe_manual, 0; callfunc("WoE_Status",((getd("$woe_cas"+@town_+"_2["+@cas_+"]"))?0:1),@town,@cas); set $woe_manual, 1;
    goto L_ManualCastles;
    L_Settings:
    menu (($woe_mobspawn)?"^339900":"^FF0000")+"Monster Spawns",-,(($woe_timerdisp)?"^339900":"^FF0000")+"Chatroom Timer Display",-,(($woe_tannounce)?"^339900":"^FF0000")+"Announce Treasure Spawns [Plug-in]",-,(($woe_announcebreaker)?"^339900":"^FF0000")+"Announce Emperium Breaker",-,"^000000Back",L_Main;
    switch(@menu) {
    case 1: if ($woe_mobspawn) { set $woe_mobspawn, 0; } else { set $woe_mobspawn, 1; } break;
    case 2: if ($woe_timerdisp) { set $woe_timerdisp, 0; } else { set $woe_timerdisp, 1; set $woe_chatinfo, 0; donpcevent "WoE Information::OnChatInfo"; } break;
    case 3: if ($woe_tannounce) { set $woe_tannounce, 0; } else { set $woe_tannounce, 1; } break;
    case 4: if ($woe_announcebreaker) { set $woe_announcebreaker, 0; } else { set $woe_announcebreaker, 1; } break;
    }
    goto L_Settings;
    OnInit:
    query_sql("CREATE TABLE IF NOT EXISTS `woe_times` ( `id` INTEGER UNSIGNED NOT NULL AUTO_INCREMENT, `town` TINYINT UNSIGNED NOT NULL, `castle` TINYINT UNSIGNED NOT NULL, `sd` TINYINT UNSIGNED NOT NULL, `sh` TINYINT UNSIGNED NOT NULL, `sm` TINYINT UNSIGNED NOT NULL, `st` BIGINT UNSIGNED NOT NULL, `sv` INTEGER UNSIGNED NOT NULL, `ed` TINYINT UNSIGNED NOT NULL, `eh` TINYINT UNSIGNED NOT NULL, `em` TINYINT UNSIGNED NOT NULL, `et` BIGINT UNSIGNED NOT NULL, `ev` INTEGER UNSIGNED NOT NULL, `active` TINYINT UNSIGNED NOT NULL, PRIMARY KEY (`id`) ) ENGINE = MyISAM;");
    set $woe_manual, 1; //Variable to know whether WoE was started by atcommand/manually through NPC, or through automatic timer.
    set $woe_mingmlv, 80; //The minimum GM level able to use the NPC
    setarray $woe_towns$[1], "Aldebaran", "Geffen", "Payon", "Prontera", "Novice Castles", "Schwartzvalt", "Arunafeltz", "All Castles"; //These are the town names, mostly for announcements
    setarray $woe_cas1_1$[1], getcastlename("aldeg_cas01"), getcastlename("aldeg_cas02"), getcastlename("aldeg_cas03"), getcastlename("aldeg_cas04"), getcastlename("aldeg_cas05"); //These are the castle names
    setarray $woe_cas1_2[1], 0, 0, 0, 0, 0; //Aldebaran's agit status
    setarray $woe_cas1_3$[1], "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05";
    setarray $woe_cas2_1$[1], getcastlename("gefg_cas01"), getcastlename("gefg_cas02"), getcastlename("gefg_cas03"), getcastlename("gefg_cas04"), getcastlename("gefg_cas05"); //These are the castle names
    setarray $woe_cas2_2[1], 0, 0, 0, 0, 0; //Geffen's agit status
    setarray $woe_cas2_3$[1], "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05";
    setarray $woe_cas3_1$[1], getcastlename("payg_cas01"), getcastlename("payg_cas02"), getcastlename("payg_cas03"), getcastlename("payg_cas04"), getcastlename("payg_cas05"); //These are the castle names
    setarray $woe_cas3_2[1], 0, 0, 0, 0, 0; //Payon's agit status
    setarray $woe_cas3_3$[1], "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05";
    setarray $woe_cas4_1$[1], getcastlename("prtg_cas01"), getcastlename("prtg_cas02"), getcastlename("prtg_cas03"), getcastlename("prtg_cas04"), getcastlename("prtg_cas05"); //These are the castle names
    setarray $woe_cas4_2[1], 0, 0, 0, 0, 0; //Prontera's agit status
    setarray $woe_cas4_3$[1], "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05";
    setarray $woe_cas5_1$[1], "Aldebaran Castle", "Geffen Castle", "Payon Castle", "Prontera Castle", "-"; //These are the castle names
    setarray $woe_cas5_2[1], 0, 0, 0, 0, 0; //Novice's agit status
    setarray $woe_cas6_1$[1], getcastlename("schg_cas01"), getcastlename("schg_cas02"), getcastlename("schg_cas03"), getcastlename("schg_cas04"), getcastlename("schg_cas05"); //These are the castle names
    setarray $woe_cas6_2[1], 0, 0, 0, 0, 0; //Schwartzvalt's agit status
    setarray $woe_cas6_3$[1], "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
    setarray $woe_cas7_1$[1], getcastlename("arug_cas01"), getcastlename("arug_cas02"), getcastlename("arug_cas03"), getcastlename("arug_cas04"), getcastlename("arug_cas05"); //These are the castle names
    setarray $woe_cas7_2[1], 0, 0, 0, 0, 0; //Arunafeltz's agit status
    setarray $woe_cas7_3$[1], "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05";
    agitend; agitend2;
    query_sql "update `woe_times` set `active` = '0' where `active` = '1'";
    callfunc("WoE_Update");
    donpcevent "WoE Information::OnChatInfo";
    deletearray $@woes3_pl_playermenu$[0], 128;
    deletearray $@woes3_pl_player$[0], 128;
    deletearray $@woes3_pl_gmmenu$[0], 128;
    deletearray $@woes3_pl_gm$[0], 128;
    donpcevent "::OnLoadPlugins";
    while(1) callfunc("WoE_Init");
    end;
    OnChatInfo:
    while (1) {
    delwaitingroom; //Memory vortex restraining bolt, please don't remove it for the sake of humanity.
    if (!$woe_timerdisp) end;
    if (.@woe_e-gettimetick(2) <= 0 || !$woe_chatinfo) { set .@timeset, query_sql("select st,et from `woe_times` order by `st` ASC",.@woe_s,.@woe_e); set $woe_chatinfo, 1; }
    if (.@timeset) {
    if (gettimetick(2)>.@woe_s) {
    set .@sec, .@woe_e-gettimetick(2);
    set .@day, .@sec / 86400;
    set .@hr, .@sec % 86400 / 3600;
    set .@min, .@sec % 3600 / 60;
    set .@sec, .@sec % 60;
    waitingroom "Ends: "+.@day+"d "+((.@hr<10)?"0":"")+.@hr+":"+((.@min<10)?"0":"")+.@min+((!.@hr&&!.@min&&.@sec<60)?":"+((.@sec<10)?"0":"")+.@sec:""),0;
    } else {
    set .@sec, .@woe_s-gettimetick(2);
    set .@day, .@sec / 86400;
    set .@hr, .@sec % 86400 / 3600;
    set .@min, .@sec % 3600 / 60;
    set .@sec, .@sec % 60;
    waitingroom "Next: "+.@day+"d "+((.@hr<10)?"0":"")+.@hr+":"+((.@min<10)?"0":"")+.@min+((!.@hr&&!.@min&&.@sec<60)?":"+((.@sec<10)?"0":"")+.@sec:""),0;
    }
    if (.@hr||.@min>1) { sleep 60000-(gettime(1)*1000); } else { sleep 1000; }
    } else { waitingroom "Next: N/A, none set!",0; sleep 60000-(gettime(1)*1000); }
    }
    end;
    OnAgitStart:
    if ($woe_manual) { callfunc("WoE_Status",1,31,31); }
    end;
    OnAgitStart2:
    if ($woe_manual) { callfunc("WoE_Status",1,96,31); }
    end;
    OnAgitEnd:
    if ($woe_manual) { callfunc("WoE_Status",0,31,31); }
    end;
    OnAgitEnd2:
    if ($woe_manual) { callfunc("WoE_Status",0,96,31); }
    end;
    OnWhisperGlobal:
    if (getgmlevel() < $woe_mingmlv) end;
    if (@whispervar0$ == "start") {
    if (@whispervar1$ == "" && @whispervar2$ == "") dispbottom "Invalid syntax, type 'start#help' for assistance.";
    else if (@whispervar1$ == "help") dispbottom "start#town_code#castle_code - Starts WoE for the specified town(s) and castle(s).";
    else callfunc("WoE_Status",1,@whispervar1$,@whispervar2$);
    } else if (@whispervar0$ == "stop") {
    if (@whispervar1$ == "" && @whispervar2$ == "") dispbottom "Invalid syntax, type 'stop#help' for assistance.";
    else if (@whispervar1$ == "help") dispbottom "stop#town_code#castle_code - Stops WoE for the specified town(s) and castle(s).";
    else callfunc("WoE_Status",0,@whispervar1$,@whispervar2$);
    } else if (@whispervar0$ == "talk") goto L_Main;
    else if (@whispervar0$ == "help") {
    dispbottom "Welcome to the War of Emperium Setter 3 whisper help system.";
    dispbottom "The following are commands that you can whisper to the NPC...";
    dispbottom " start#town_code#castle_code - Starts WoE for the specified town(s) and castle(s).";
    dispbottom " stop#town_code#castle_code - Stops WoE for the specified town(s) and castle(s).";
    dispbottom " talk - Opens dialog with the WoE Setter 3 NPC.";
    dispbottom " help - Displays this help information.";
    dispbottom "Town code: A bitmask (Add them together to use multiple towns) code to specify what towns the command affects.";
    dispbottom "Aldebaran=1, Geffen=2, Payon=4, Prontera=8, Novice=16, Schwartvalt=32, Arunafeltz=64, All=127.";
    dispbottom "Castle code: A bitmask code to specify what castles the command affects.";
    dispbottom "Castle 1=1, Castle 2=2, Castle 3=4, Castle 4=8, Castle 5=16, All=31.";
    } else dispbottom "Invalid syntax, type 'help' for assistance.";
    end;
    }

    //Returns the day name from a day #
    //arg0=Mode, 0=short, 1=full
    //arg1=Day #
    function script daytostr {
    switch(getarg(1)) {
    case 0: return ((getarg(0))?"Sunday":"Sun");
    case 1: return ((getarg(0))?"Monday":"Mon");
    case 2: return ((getarg(0))?"Tuesday":"Tue");
    case 3: return ((getarg(0))?"Wednesday":"Wed");
    case 4: return ((getarg(0))?"Thursday":"Thu");
    case 5: return ((getarg(0))?"Friday":"Fri");
    case 6: return ((getarg(0))?"Saturday":"Sat");
    }
    return;
    }

    //Function to acquire the time difference between now and the arguments in seconds
    //arg0=Start/end day
    //arg1=Start/end hour
    //arg2=Start/end minute
    //arg3=Random time variance
    function script WoE_TickCounter {
    if ((getarg(0)>gettime(4))||(getarg(0)==gettime(4)&&getarg(1)>gettime(3))||(getarg(0)==gettime(4)&&getarg(1)==gettime(3)&&getarg(2)>gettime(2))) { set .@day, getarg(0)-gettime(4); } else { set .@day, 7-(gettime(4)-getarg(0)); }
    set .@hour, getarg(1)-gettime(3);
    set .@minute, getarg(2)-gettime(2);
    return gettimetick(2)+(.@day*86400)+(.@hour*3600)+(.@minute*60)+rand(-getarg(3)/2,getarg(3)/2)-gettime(1);
    }

    //Function to update the tick columns of past WoE times so that they may occur again!
    function script WoE_Update {
    deletearray .@id[0], 128; deletearray .@sd[0], 128; deletearray .@sh[0], 128; deletearray .@sm[0], 128; deletearray .@st[0], 128; deletearray .@sv[0], 128;
    deletearray .@ed[0], 128; deletearray .@eh[0], 128; deletearray .@em[0], 128; deletearray .@et[0], 128; deletearray .@ev[0], 128;
    set .@results, query_sql("select id,sd,sh,sm,st,sv,ed,eh,em,et,ev from `woe_times` where `et` <= '"+gettimetick(2)+"'",.@id,.@sd,.@sh,.@sm,.@st,.@sv,.@ed,.@eh,.@em,.@et,.@ev);
    set .@i, 0;
    for (set .@i,0; .@i<.@results; set .@i,.@i+1) { query_sql("update `woe_times` set `st` = '"+callfunc("WoE_TickCounter",.@sd[.@i],.@sh[.@i],.@sm[.@i],.@sv[.@i])+"', `et` = '"+callfunc("WoE_TickCounter",.@ed[.@i],.@eh[.@i],.@em[.@i],.@ev[.@i])+"', `active` = '0' where `id` = '"+.@id[.@i]+"'"); }
    return;
    }

    //Function to either start WoE or end it, depending on if the current time tick fits a valid time frame found in the SQL table
    function script WoE_Init {
    deletearray .@stown[0], 128; deletearray .@scastle[0], 128; deletearray .@etown[0], 128; deletearray .@ecastle[0], 128;
    set .@ends, query_sql("select town,castle from `woe_times` where `et` <= '"+gettimetick(2)+"' and `active` = '1'",.@etown,.@ecastle);
    if (.@ends) { set $woe_chatinfo, 0; query_sql("update `woe_times` set `active` = '0' where `et` <= '"+gettimetick(2)+"'"); callfunc("WoE_Update"); }
    set .@starts, query_sql("select town,castle from `woe_times` where `st` <= '"+gettimetick(2)+"' and `et` > '"+gettimetick(2)+"' and `active` = '0'",.@stown,.@scastle);
    if (.@starts) query_sql("update `woe_times` set `active` = '1' where `st` <= '"+gettimetick(2)+"' and `et` > '"+gettimetick(2)+"'");
    set $woe_manual, 0;
    for (set .@i1, 0; .@i1<.@ends; set .@i1,.@i1+1 ) { //WOE END STUFF
    callfunc("WoE_Status",0,.@etown[.@i1],.@ecastle[.@i1]);
    }
    for (set .@i1, 0; .@i1<.@starts; set .@i1,.@i1+1 ) { //WOE START STUFF
    callfunc("WoE_Status",1,.@stown[.@i1],.@scastle[.@i1]);
    }
    set $woe_manual, 1;
    sleep 60000-(1000*gettime(1));
    return;
    }

    //The actual function that starts/stops WoE, called by other NPCs/Functions
    //arg0=Stop(0) or start(1)?
    //arg1=Town(s) bitmask, 127=All
    //arg2=Castle(s) bitmask, 31=All
    function script WoE_Status {
    set .@tcode, getarg(1); set .@tcurrent, 64;
    for (set .@i_, 7; .@i_>0; set .@i_,.@i_-1) {
    if (.@tcode>=.@tcurrent) {
    if (.@i_>5) { if (!agitcheck2()&&getarg(0)) { agitstart2; } } else { if (!agitcheck()&&getarg(0)) { agitstart; } }
    set .@temp$, ""; set .@ccode, getarg(2); set .@ccurrent, 16;
    for (set .@i, 5; .@i>0; set .@i,.@i-1) { if (.@ccode>=.@ccurrent) { if (getarg(0)) { if (.@i_!=6&&.@i_!=7) { if(.@tcurrent!=16) donpcevent "Agit#"+getd("$woe_cas"+.@i_+"_3$["+.@i+"]")+"::OnAgitStart_"; } else if (.@i_==7) { donpcevent "Manager#aru0"+.@i+"_02::OnAgitStart2_"; } else { donpcevent "Manager#sch0"+.@i+"_02::OnAgitStart2_"; } } else { if (.@i_!=6&&.@i_!=7) { if (.@tcurrent!=16) donpcevent "Agit#"+getd("$woe_cas"+.@i_+"_3$["+.@i+"]")+"::OnAgitEnd_"; } else if (.@i_==7) {donpcevent "Manager#aru0"+.@i+"_02::OnAgitEnd2_"; } else { donpcevent "Manager#sch0"+.@i+"_02::OnAgitEnd2_"; } } setd "$woe_cas"+.@i_+"_2["+.@i+"]", getarg(0); set .@temp$, .@temp$+getd("$woe_cas"+.@i_+"_1$["+.@i+"]")+((.@ccode>.@ccurrent)?", ":" "); set .@ccode, .@ccode-.@ccurrent; } set .@ccurrent, .@ccurrent/2; }
    if (getarg(1)!=127&&.@tcurrent!=16) announce "WoE has "+((getarg(0))?"begun":"ended")+" for "+$woe_towns$[.@i_]+" ( Castle(s): "+((getarg(2)==31)?"All":.@temp$)+" )!",bc_all|bc_yellow;
    set .@tcode, .@tcode-.@tcurrent;
    }
    set .@tcurrent,.@tcurrent/2;
    }
    if (getarg(1)==127) {
    set .@temp$, ""; set .@ccode, getarg(2); set .@ccurrent, 16;
    for (set .@i, 5; .@i>0; set .@i,.@i-1) { if (.@ccode>=.@ccurrent) set .@temp$, .@temp$+.@i+((.@ccode>.@ccurrent)?", ":" "); set .@ccode, .@ccode-.@ccurrent; set .@ccurrent, .@ccurrent/2; }
    announce "WoE has "+((getarg(0))?"begun":"ended")+" for All Towns ( Castle(s): "+((getarg(2)==31)?"All":.@temp$)+" )!",bc_all|bc_yellow;
    }
    if (!getarg(0)) {
    set .@agit1, 0; set .@agit2, 0;
    for (set .@i_, 7; .@i_>0; set .@i_,.@i_-1) { for (set .@i, 5; .@i>0; set .@i, .@i-1) { if (getd("$woe_cas"+.@i_+"_2["+.@i+"]")==1) setd(".@agit"+((.@i_>5)?"2":"1"),1); } }
    if (!.@agit1&&agitcheck()) agitend;
    if (!.@agit2&&agitcheck2()) agitend2;
    }
    return;
    }


    prontera,136,171,4 script Guild of the Week#5::Test 722,{



    set .@GID, GetCastleData("prtg_cas01",1);

    mes "[Guild of the Week]";
    mes "Our Guild of the Week is ^FF8000"+getguildname(.@GID)+"^000000";

    next;

    mes "[Guild of the Week]";
    mes "The Honorable Master of our Gotw is ^FF8000"+getguildmaster(.@GID)+"^000000";

    close;



    OnRecvCastleA01:

    FlagEmblem GetCastleData("prtg_cas01",1);

    end;
     

    }

     

     

    And everytime WoE has been helded for some certain castle. All castles will be open. For example, I open only for prontera castles, then all castles are on. How to fix that?

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