monster(.@map$, 120, 130, "Dracula", 1389, 1);
'Dracula = $@mobid[0];
getunitdata 'Dracula,.@bossdata;
.@x = .@bossdata[6];
.@y = .@bossdata[7];
monster instance_mapname("1@dra"),.@x,.@y,"",1389,1;
'draculaclone = $@mobid[0];
setunitdata 'draculaclone, 29, 1;
unitskilluseid 'draculaclone, 85, 1;
if(rand(1,20) > 10) {
unittalk 'Dracula,"!!!!!!";
unitskillusepos 'draculaclone,85,10,.@x,.@y;
for(.@i = 0; .@i < 2; .@i ++) {
unitskillusepos 'draculaclone,89,10,.@x+.@i+5,.@y+.@i+5;
unitskillusepos 'draculaclone,89,10,.@x-.@i-5,.@y-.@i-5;
}
}
I'm trying to create custom instance, but unitskilluseid & unitskillusepos just cast(just magic circle) without give any magic effect & damage, no error in map server