Idlaz
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Posts posted by Idlaz
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Hi! Can someone help me to enable Lv. 10 Parrying, Lv. 10 LOV and Increase damage on Boss monster and Holy monster by 100% in Star Gladiator when soul linked? I already searched for it but got no luck finding the one that will fit the latest trunk. I cannot find the skill_require_db in the latest trunk of Hercules too but I'm still finding for a solution until now.
Thanks.
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Hello,
Modification is working but
it can strip the player even the user doesn't have a Glistening Coat. How to fix it?Thanks.
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Noted on that, sir!
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Wah? I searched many times and found out that I just need to enable that. Truly a newbie! Haha thank you, problem solved!
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Hello,
There is no errors in map server. Client's packet obfuscation and server side are also disabled.
[Status]: Memory manager initialized: log/map-server.exe.leaks Hercules Development Team presents _ _ _ | | | | | | | |_| | ___ _ __ ___ _ _| | ___ ___ | _ |/ _ \ '__/ __| | | | |/ _ \/ __| | | | | __/ | | (__| |_| | | __/\__ \ \_| |_/\___|_| \___|\__,_|_|\___||___/ http://herc.ws/board/ [Info]: Hercules 32-bit for Windows [Info]: Git revision (src): '7b097da8b433ea3b768b6c306c12801f7ddef0a5' [Info]: Git revision (scripts): '7b097da8b433ea3b768b6c306c12801f7ddef0a5' [Info]: OS version: 'Windows 8 Workstation (other) (build 9200) [x86_64]' [Info]: CPU: 'x86_64 CPU, Family 6, Model 94, Stepping 3 [8]' [Info]: Compiled with Microsoft Visual C++ 2012 (v1700) [Info]: Compile Flags: N/A [Info]: Timer Function Type: ticks count [Info]: Server uses 'select' as event dispatcher [Info]: Server supports up to '4096' concurrent connections. [Info]: Char Server IP Address : '127.0.0.1' -> '127.0.0.1'. [Info]: Map Server IP Address : '127.0.0.1' -> '127.0.0.1'. [Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED. [Notice]: Please edit your 'login' table to create a proper inter-server user/password (gender 'S') [Notice]: and then edit your user/password in conf/map-server.conf (or conf/import/map_conf.txt) [Warning]: conf/map/battle/feature.conf banking is enabled but it requires PACKETVER 2013-07-24 or newer, disabling... [Info]: Logging item transactions to table 'picklog'. [Info]: Logging chat to table 'chatlog'. [Info]: Logging commands to table 'atcommandlog'. [Info]: Logging item transactions to table 'picklog'. [Info]: Logging chat to table 'chatlog'. [Info]: Logging commands to table 'atcommandlog'. [Info]: Connecting to the Map DB Server.... [Status]: connect success! (Map Server Connection) [Info]: [SQL]: Connecting to the Log Database hercules At 127.0.0.1... [Status]: [SQL]: Successfully 'connected' to Database 'hercules'. [Status]: Loading maps using map cache files... [Info]: Successfully loaded '880' maps. [Status]: Done reading '62' command aliases in 'conf/atcommand.conf'. [Status]: Done reading '4' channels in 'conf/channels.conf'. [Status]: Done reading '6164' entries in 'pre-re/item_db.conf'. [Status]: Done reading '0' entries in 'item_db2.conf'. [Status]: Done reading '156' entries in 'item_combo_db'. [Status]: Done reading '42' entries in 'db/pre-re/item_group.conf'. [Status]: Done reading '4' entries in 'db/pre-re/item_chain.conf'. [Status]: Done reading '162' entries in 'db/pre-re/item_packages.conf'. [Status]: Done reading '186' entries in 'db/item_options.conf'. [Status]: Done reading '16' entries in 'db/cashshop_db.conf'. [Status]: Done reading '21' entries in 'db/attendance_db.conf'. [Status]: Done reading '4' valid clans of '4' entries in 'conf/clans.conf'. [Status]: Done reading '1120' entries in 'db/pre-re/skill_db.conf'. [Status]: Done reading '264' entries in 'db/produce_db.txt'. [Status]: Done reading '136' entries in 'db/create_arrow_db.txt'. [Status]: Done reading '205' entries in 'db/abra_db.txt'. [Status]: Done reading '17' entries in 'db/spellbook_db.txt'. [Status]: Done reading '23' entries in 'db/magicmushroom_db.txt'. [Status]: Done reading '16' entries in 'db/skill_improvise_db.txt'. [Status]: Done reading '74' entries in 'db/skill_changematerial_db.txt'. [Status]: Done reading '13' zones in 'db/pre-re/map_zone_db.conf'. [Status]: Done reading '0' entries in 'db/mob_item_ratio.txt'. [Status]: Done reading '40' entries in 'mob_chat_db.txt'. [Status]: Done reading '1006' entries in 'pre-re/mob_db.conf'. [Status]: Done reading '0' entries in 'mob_db2.conf'. [Status]: Done reading '5515' entries in 'db/pre-re/mob_skill_db.txt'. [Status]: Done reading '0' entries in 'db/mob_skill_db2.txt'. [Status]: Done reading '0' entries in 'db/mob_avail.txt'. [Status]: Done reading '464' entries in 'pre-re/mob_branch.txt'. [Status]: Done reading '13' entries in 'pre-re/mob_poring.txt'. [Status]: Done reading '45' entries in 'pre-re/mob_boss.txt'. [Status]: Done reading '331' entries in 'mob_pouch.txt'. [Status]: Done reading '25' entries in 'mob_classchange.txt'. [Status]: Done reading '6' entries in 'db/pre-re/mob_race2_db.txt'. [Status]: Done reading '15' entries in 'db/pre-re/exp.txt'. [Status]: Done reading '4' entries in 'db/pre-re/attr_fix.txt'. [Status]: Done reading '175' entries in 'db/pre-re/statpoint.txt'. [Status]: Done reading '7' groups in 'conf/groups.conf'. [Status]: Done reading '134' entries in 'db/job_db2.txt'. [Status]: Done reading '3' entries in 'db/pre-re/size_fix.txt'. [Status]: Done reading '5' entries in 'pre-re/refine_db.conf'. [Status]: Done reading '394' entries in 'db/sc_config.txt'. [Status]: Done reading '116' entries in 'db/pre-re/job_db.conf'. [Status]: Done reading '34' entries in 'db/castle_db.txt'. [Status]: Done reading '15' entries in 'db/guild_skill_tree.txt'. [Status]: Done reading '59' entries in 'pre-re/pet_db.conf'. [Status]: Done reading '0' entries in 'pet_db2.conf'. [Status]: Done reading '13' entries in 'db/pre-re/homunculus_db.txt'. [Status]: Done reading '99' levels in 'pre-re/exp_homun.txt'. [Status]: Done reading '82' entries in 'db/homun_skill_tree.txt'. [Status]: Done reading '61' entries in 'db/mercenary_db.txt'. [Status]: Done reading '157' entries in 'db/mercenary_skill_db.txt'. [Status]: Done reading '12' elementals in 'db/elemental_db.txt'. [Status]: Done reading '36' entries in 'db/elemental_skill_db.txt'. [Status]: Done reading '3044' entries in 'quest_db.conf'. [Info]: Done loading '13010' NPCs: -'3087' Warps -'3' Shops -'9906' Scripts -'3911' Spawn sets -'40461' Mobs Cached -'14' Mobs Not Cached [Status]: Event 'OnInit' executed with '1680' NPCs. [Info]: Hercules, Copyright (C) 2012-2016, Hercules Dev Team and others. [Info]: Licensed under the GNU General Public License, version 3 or later. [Status]: Server is 'ready' and listening on port '5121'. [Status]: Attempting to connect to Char Server. Please wait. [Status]: Connecting to 127.0.0.1:6121 [Status]: Logging in to char server... [Status]: Successfully logged on to Char Server (Connection: '2'). [Status]: Sending maps to char server... [Status]: Event 'OnInterIfInit' executed with '0' NPCs. [Status]: Event 'OnInterIfInitOnce' executed with '0' NPCs. [Status]: Requested '34' guild castles from char-server... [Status]: Map Server is now online. [Info]: Received Fame List of '0' characters. [Status]: Received '34' guild castles from char-server.
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Hi! This is my first time in setting up a test server. Can anyone help me to solve this issue? I already searched for it but got no luck to fix it but I'm still finding a solution for this until now.
I'm using a 2013 client.
#ifndef PACKETVER
#define PACKETVER 20130618My problem is almost the same as this: http://herc.ws/board/topic/14699-failed-to-connect-to-server-after-selecting-character/
Thanks in advance!
map-server.conf
//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Map Server Configuration File //========================================================================= map_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // map_list and map_removed @include "conf/map/maps.conf" // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: "conf/map/help.txt" charhelp_txt: "conf/map/charhelp.txt" // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: false // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: false // When employing more than one language (see db/translations.conf), // this setting is used as a fallback default_language: "English" // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database userid: "s1" passwd: "p1" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "127.0.0.1" // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "127.0.0.1" // Map Server Port map_port: 5121 } database: { // Where should all database data be read from? db_path: "db" // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is // saved every second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents // char-server save-load getting too high as character-count // increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved // when involved in the following (add as needed): // 0x001: After every successful trade // 0x002: After every vending transaction // 0x004: After closing storage/guild storage. // 0x008: After hatching/returning to egg a pet. // 0x010: After successfully sending a mail with attachment // 0x020: After successfully submitting an item for auction // 0x040: After successfully get/delete/complete a quest // 0x080: After every buying store transaction // 0x100: After every bank transaction (deposit/withdraw) // NOTE: These settings decrease the chance of dupes/lost items // when there's a server crash at the expense of increasing the // map/char server lag. If your server rarely crashes, but // experiences interserver lag, you may want to set these off. save_settings: 0x1ff } } import: "conf/import/map-server.conf"
char-server.conf
//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Character Server configuration file. //========================================================================= char_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Idlaz" // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: "Server" // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, // if set to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "s1" passwd: "p1" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "127.0.0.1" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "127.0.0.1" // Character Server Port char_port: 6121 } // Connection permission permission: { // Enable or disable creation of new characters. enable_char_creation: true // Display (New) in the server list. display_new: false // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P server_type: 0 // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) maintenance_min_group_id: 99 } // Player-related configuration player: { new: { // Start point (Renewal) start_point_re: { map: "iz_int" x: 18 y: 27 } // Start point (Pre-Renewal) start_point_pre: { map: "new_1-1" x: 53 y: 111 } // Starting items for new characters //{ // id: Item id // amount: Item amount // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) //}, start_items: ( { id: 1201 // Knife amount: 1 loc: 2 stackable: false }, { id: 2301 // Cotton_Shirt amount: 1 loc: 16 stackable: false }, ) // Starting zeny zeny: 0 } // Character name configuration name: { // Name used for unknown characters unknown_char_name: "Unknown" // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: false // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'name_letters' option. // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles. name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890" } deletion: { // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. delay: 86400 // Block deletion if character is inside a guild or a party? (BOOL) // default: false official: true // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! use_aegis_delete: false } // Size for the fame-lists fame: { alchemist: 10 blacksmith: 10 taekwon: 10 } } database: { // How often should server save all guild related information? (character save interval is defined on the map config) // (in seconds) autosave_time: 60 // What folder the DB files are in (abra_db.txt, etc.) db_path: "db" // To log the character server? log_char: true } //================================================================== // Pincode system //================================================================== pincode: { // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse // NOTE: Requires client 2011-03-09aragexeRE or newer. // 0: disabled // 1: enabled enabled: false // Request Pincode only on login or on everytime char select is accessed? // 0: only on login (default) // 1: everytime the char select window is accessed request: 0 // How often does a user have to change his pincode? // Default: 0 // 0: never // X: every X minutes change_time: 0 // How often can a user enter the wrong password? // Default: 3 // Maximum allowed by clientside: 3 max_tries: 3 } } import: "conf/import/char-server.conf"
network.conf
// Network configuration file /* * List here any LAN subnets this server is in. * Example: * - char- (or map-) server's IP in LAN is 192.168.0.10 * - Public IP is 198.51.100.37 * If the list contains "192.168.0.10:255.255.255.0", any clients connecting * from the same 192.168.0.0/24 network will be presented with the LAN IP * (192.168.0.10) in the server list, rather than the public IP (198.51.100.37). */ lan_subnets: ( "127.0.0.1:255.0.0.0", //"192.168.1.1:255.255.255.0", ) /* * List here any IP ranges a char- or map-server can connect from. * A wildcard of "0.0.0.0:0.0.0.0" means that server connections are allowed * from ANY IP. (not recommended). */ allowed: ( //"0.0.0.0:0.0.0.0", "127.0.0.1:255.0.0.0", ) /* * List here any IP ranges a char- or map-server can connect from. These ranges * will also be excluded from the automatic ipban in casee of password failure. * Any entry present in this list is also automatically included in the * allowed IP list. * Note: This may be a security threat. Only edit this list if you know what * you are doing. */ trusted: ( "127.0.0.1:255.0.0.0", )
clientinfo
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Online Client Information</desc> <servicetype>america</servicetype> <servertype>primary</servertype> <connection> <display>Exile RO</display> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb></registrationweb> <loading> <image></image> <image></image> <image></image> <image></image> <image></image> </loading> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo>
map-server.bat
[Warning]: clif_parse: Received unsupported packet (packet 0x4fef (0x4fef), 19 bytes received), disconnecting session #3. [Info]: Closed connection from '127.0.0.1'.
noitem plugin
in Plugin Support
Posted
Hello Annie, do you know why I am getting map crash when using it?