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Chemical Crush

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Posts posted by Chemical Crush


  1. I'm going to go ahead and reply to this topic.

     

    Because it pertains to me, not because I feel the need to defend myself, but only because i'll go ahead and shed some light on this topic.  

     

    This incident happened in 2011, back when I was still a new mapper on eA.  I had created Aeven Forest, which some people know this map because it is a free release.  However, Goodev did buy it at one point and commissioned me for another map which he blew up about on eA and caused this drama of a thread, which is all in the past now so its no big deal.

     

    He did purchase Aeven when I had created it and I waited 6 months before releasing it.  However he never bought exclusive rights.  This was a dumb mistake on my part as I was still just really new at mapping.  I wasn't just trying to get money, if anyone knows me they know I undercharge for maps.  I just made a stupid decision back then.  That's all.  

    I thought i'd just clarify that before things get out of control.

     

    There is no need for a thread like this on here when there was one on eA when  you were unhappy with the other map.  Posting my 'real info' on sites just really is kinda lowly.  Goodev and I have talked since this thread so, yeah.

     

    Again, just thought i'd shed some light on the situation before this topic really does spiral and a bunch of assumptions are made.  

     

    Thanks!


  2. index.php?app=downloads&module=display&section=screenshot&id=215

    File Name: Cherry Blossom Field

    File Submitter: Chemical Crush

    File Submitted: 12 Oct 2015

    File Category: Maps & Textures

     

    Hey guys!

     

    This is basically a 'renewed' version of my old novice grounds map.

     

     

    I hope you guys enjoy this newer version, included is a mini map as well as a music file that you can use.

     

    If you have any issues please contact me.

    Also please do not claim my works as your own, out of respect.

     

    Thanks.

     

    Click here to download this file


  3. Hey Guys!

     

    I know you haven't heard from me for a bit on the Map showcase forums but I have a free release that I finished today

     

    If you know my maps then you might know my OLD Novice Garden map, which I have yet to upload onto Hercules apparently.

    [ Think eA days when I FIRST Started mapping ]

     

    Today I present to you a similar styled map, only better models and whatnot.

    I really hope you guys enjoy it, it's something I wanted to do in my free time.

     

    Hopefully in the near future I can present another free release, maybe something for Christmas.

     

    Download Link: http://herc.ws/board/files/file/215-cherry-blossom-field/

     

    Overview_zpsvotdkdau.jpg

    bottomright_zpslgmte8lo.jpg

    topright_zpsaft9ynvr.jpg

    bottomleft_zpsta4kjunu.jpg

    topleft_zps53srnj6g.jpg


  4. Before the event was held, me and the developer thought of adding warps to all dead ends but that takes too much time. I am fine with disposing the map after use since I have a lot of event map ideas in my head anyway. I might just sell this map to those who are interested and let them do whatever they want to it.

     

    This is a good idea too


  5.  

    Hmm. Idea is nice, but the thing is... Are you sure that after finding a way through the maze once people won't lose interest as it won't change?

     

    i agree on this.

     

    maybe you can add some maze runner twist where the walls will move and the way to exit changes everytime the event starts

     

     

    Pretty much what Froggy Said, maps cannot move.  They are stationary, the only thing y ou can do is add different areas where portals are.  

     

    As for disposing the map after 1 use, I think if you use it little enough that players wont remember righto ff the top of their heads where the exit is.  Just a thought, i'd hate to see this map only be used once.


  6.  

    It is possible to increase the map size after it was created?

     

    if possible, how to do?

     

    thanks :D

    Yes it's possible.

     

    In Browedit, create a new map with the dimensions you want it to have.

    Lets say you had 100x100 and now you want it to be 150x150, you'll create a new map with that size.

    Next you open the original map of 100x100, you can then select the whole map after pressing F2 (just drag from top-left to lower right). You might want to use View > Top Camera for this to make it easier.

    To reduce the strain, you can toggle lightmaps and objects by pressing "l" and "o".

     

    Then press CTRL + C to copy (you should see the map 'stuck' to your mouse movements), TAB to your other map and then place it on the right spot accordingly.

     

    Instead of click dragging just hit f2 and then hit ctrl + a then ctrl + c then tab over to the new larger sized map and place it.

    But this was answered by me on the other forums regardless.  Just thought id also let you know ctrl + a is easier.  =]


  7. Hey Guys!

     

    I dont think i've ever shown my Night Garden Prontera here.

    Since I made a Vend Map with it I will showcase it now in Hercules.

     

    prontera_zps303e1b71.png

     

    1653257_810380988985240_4182712834094660598_n_zps8568b173.jpg

     

    10290023_810380952318577_3118269059644993742_n_zps66ef88d5.jpg

     

    10672299_810380908985248_1930308966325401241_n_zps70899b54.jpg

     

    10515120_810380948985244_9164205659109991181_o_zps543e36e2.jpg

     

    Now for the Vend Map!

     

    nightvend5_zpsdtna3ngi.jpg

     

    nightvend2_zps3khesquj.jpg

     

    nightvend4_zps0qrgfoge.png

     

    nightvend6_zpstbih1fog.jpg

     

    nightvend3_zpsoacwsxdu.jpg

     

    As you can tell with the last picture there are black squares, this is where players would stand to vend.

    Players are not allowed to vend in any other section aside from these squares.

    =]

     

    Anyways I hope you guys like it!


  8. In BrowEdit its 80x80, therefore ingame its 160x160 if I am not mistaken.  It really can hold much larger parties an that'd be cool to have spectators.  Never thought of that tbh.


  9. Hey Guys. 

    I haven't really been showing off the maps ive been making here lately

    So heres one I did about a month ago.  Its a simple middle prontera edit as well as a vending map to go along with it.

     

     

     

    prontover_zpseaf07f38.png

     

     

    prontupmid_zps2eb2f7f4.png

     

     

    oldsword_zps7613a17d.jpg

     

     

    prontpath_zpsfb67c35e.png

     

     

    prontbottleft_zpsf2ba43f7.png

     

     

    pronttopleft_zps33c51dac.jpg

     

     

    prontwalls_zps8cfb4f43.png

     

     

     

    Now for the Vend Map

    It was made to mimic this prontera style.

    The small dark grey tiles are tiles for vendors to know where to stand.

     

     

    prntvendover_zpscc838877.png

     

     

    prntvendzoom_zps1872332a.png

     

     

    Whelp there you go.

    Hope you guys enjoyed.


  10. Hey guys just wanted to show off a novice grounds that I made for a server.

    =]

     

    Overview

    elarslant_zps1fd41817.png

     

    Zone In area.

    elarstart_zps22b3d9cb.png

     

    Small nook for quest.

    elarquest_zpsb5b7af31.png

     

    Right Side

    elarright_zpsb8372a4c.png

     

    Left Side

    elarleft_zpsffa04b0e.png

     

    Boats to leave.

    elarboat_zps55768000.png

     

    Simple Indoor Shop.

    elarinn_zpsed1fe72b.png

     

    Ingame Effects.

    effects_zpsf4060e01.png

     

    Whelp there you go.  


  11. this look very good. The middle for main battle while having another two battle spot and escape route. very well done!

     

    What is the white aura ring mark for?

    I think they were using it as spawn points for players, like they get randomly spawned into those locations or something.

  12. Hey Guys I'm having issues with 'small lights' on a map.

     

    Lower Brightness

    greenring_zps5383ffc3.png

     

     

    High Brightness

    brightring_zps5647a4f3.png

     

    Here are the light settings for the white light

    lamp_zpsb24baa94.png

     

    It looks beautiful in BrowEdit, but ingame there are these awful green rings.  I'm not sure why and ive tried fiddling with the intensity, how high the bulb is, and everything I can think of but no matter how bright it is there I always see the green rings, sometimes when its bright I dont see them 'as much' but they are still obviously visable.  

     

    Anything I can do to get rid of them?


  13. Hey guys.

    First I have NEVER made a pvp map.

    Just know that.

     

    So this is my first 'pvp' map, it was intended for 3v3 but I feel that it would be suited for possibly bigger parties.

    Either way, I was given a layout for the 'maze' feel and I was able to decorate it however.

     

    This is what I came up with

    Let me know what you guys think!

     

     

    Overview for Layout

    volpvpover_zpsaa61bfba.png

     

     

    Slanted view for depth.

    volpvpslant_zps601a473c.png

     

     

    Whelp there you go.

    First pvp map.

     

    =]

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