Razorblade
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Everything posted by Razorblade
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Thanks, dude! It worked!
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Hey guys, i'm trying to change some skill names but i keep failling :/ i'm using this guide: http://herc.ws/wiki/Adding_new_skills#Renewal.2FNon-Xray_Support i have skillinfoz folder, so i edit skillinfolist.lua and skilldescript.lua files but i don't have any changes in game. Also tried to edit some .txt files, as skilldesctable.txt, skilldesctable2.txt, skillnametable.txt My client is 20120716, here's the diff:
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Opa, beleza? Queria saber como que eu faço pro uso de uma skill matar o personagem que a usa. Andei olhando algumas skills que teoricamente o fariam, como Martírio e Suicide, mas apenas deixam com 1 de hp. No script elas ficam assim: status->set_hp(src, 1, 0); Quando altero o "1" ali para "0", o hp não muda. Já com o gasto de sp, como na skill martírio, ela fica com "0" e o SP é realmente zerado. Penso que seja alguma limitação do próprio emulador, não sei... Teria alguma maneira de fazer com que a skill cause um dano de 1k no personagem que a conjura, por exemplo? Daí esse dano num hp que seja 1 mataria o personagem. Não sei como codificar essa ideia.
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Based on Eddga's card (permant endure status), i'm trying to make a permanent property enchantment on weapon, but i can't make it permanently... Eddga's card script: Property enchantment: As you can see, it's the same code, but in-game: Only enchantment has countdown... Help <3 #EDIT: Thanks to 4144, i've tried to put "-1" on time column and i worked.
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it's working... sorry for bothering
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the plugin is installed, but not working as it should... i think i have to edit some .c files to make the item give status bonus, no?
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i'm thinking i have to do more things than just paste the .c file into src/plugins folder and run the emulator... isn't necessary to put the path to item_charms.c into another code? or use #include item_charms? i don't know Oh, i'm looking into files on plugin paste and i ignored your "then make" instruction. Sorry, i'm newbie and need more explanation to "make" D: is it just add item_charms after "myplugins = " on makefile.in, then save?
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Saved the file as i told you, edited the item like this: and not working in game EDIT: found this: i guess the script isn't running
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Thanks, mate! It was exactly what i was looking for, but still need some help. I've found some guides, like this. Followed this instructions into mmo.h file and itemdb.c. But then, i've got this file here and i don't know what i have to do with it. Just save it as "item_charms.c" on src/plugins folder?
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comando para saber quantos grupos há em um mapa
Razorblade replied to poliester's question in Suporte a Script
Se descobrir me ajuda, também quero fazer um exame chunnin kkkkkkk -
Hey guys, i'm trying to create some misc items that add stats bonus to the character with the OnUnequipScript on itemdb, but it isn't working. Other commands like change base are working fine. How can i make a misc item add +3 on luk just for being on inventory, for instance? Thanks!