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skyalpha

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Posts posted by skyalpha


  1. Hello Guys!

    Im currently working on a vacation project where I want to create a FullPVP Server Pre-Renewal. I'm having some problem with my snap dodge configuration to dodge my "asura strike" skill. I know there are a lot of content on the internet, but not similar to my issue, I'm already struggling with it for about a week, I'v searched for an answere and couldn't figure this out.

     

    I have already changed my config on 

    conf/map/battle/battle.conf
    
    From: 
    
    // Should the target be able of dodging damage by snapping away to the edge of the screen?
    // Official behavior is false
    snap_dodge: false
    
    To:
    
    // Should the target be able of dodging damage by snapping away to the edge of the screen?
    // Official behavior is false
    snap_dodge: true

    And it works flawlessly while snap_dodging the Sonic blow skill. the problem comes when I try to snap dodge an "Asura Strike", it seems to me that the damage of the skill comes after the Animation delay, and on this case I can't dodge the damage. I have noticed that my champion animation is quite diffrent from another servers that I Play. I can't figure this out alone, could you guys give me some help?

    I am using Client 2010-07-30

     

    UPDATE:

    I tried to use another emulator to check if this is a problem with Hercules itself, and indeed it is. The other emulator is working as expected.


  2. Também estou com a mesma dúvida.

    Estou montando um server FullPVP e o switch de katar para adaga de congelamento não está funcionando. Já que o Cliente faz parte do processo, talvez eu precise de um cliente mais antigo ainda. Estou utilizando 2010-07-21.

    O Snap Dodge também está meio bugado, Funciona pra dar Dodge de SonicBlow, mas de Azura não funciona.

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