skyalpha
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Posts posted by skyalpha
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Alayne,
How could I make your script use more then one map? for example:
guild_vs3, pvp_n_8-4 and so on.
I would like to choose a random map instead of use only one.
thanks in advance
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That's an awesome idea!
I'll take a look at it aswell. I'll let you guys know if I have any progress.
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Também estou com a mesma dúvida.
Estou montando um server FullPVP e o switch de katar para adaga de congelamento não está funcionando. Já que o Cliente faz parte do processo, talvez eu precise de um cliente mais antigo ainda. Estou utilizando 2010-07-21.
O Snap Dodge também está meio bugado, Funciona pra dar Dodge de SonicBlow, mas de Azura não funciona. -
I am facing the same problem, does anyone have an answer?
Can't snap_dodge azura strike
in Client-Side Support
Posted · Edited by skyalpha
Status Update
Hello Guys!
Im currently working on a vacation project where I want to create a FullPVP Server Pre-Renewal. I'm having some problem with my snap dodge configuration to dodge my "asura strike" skill. I know there are a lot of content on the internet, but not similar to my issue, I'm already struggling with it for about a week, I'v searched for an answere and couldn't figure this out.
I have already changed my config on
conf/map/battle/battle.conf From: // Should the target be able of dodging damage by snapping away to the edge of the screen? // Official behavior is false snap_dodge: false To: // Should the target be able of dodging damage by snapping away to the edge of the screen? // Official behavior is false snap_dodge: true
And it works flawlessly while snap_dodging the Sonic blow skill. the problem comes when I try to snap dodge an "Asura Strike", it seems to me that the damage of the skill comes after the Animation delay, and on this case I can't dodge the damage. I have noticed that my champion animation is quite diffrent from another servers that I Play. I can't figure this out alone, could you guys give me some help?
I am using Client 2010-07-30
UPDATE:
I tried to use another emulator to check if this is a problem with Hercules itself, and indeed it is. The other emulator is working as expected.