serverkid
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Posts posted by serverkid
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how to install debuginfos to see full stacktrace.
(gdb) bt full#0 0x00000000004b5468 in skill_cell_overlap ()No symbol table info available.#1 0x00000000005995c4 in bl_vforeach.114343 ()No symbol table info available.#2 0x000000000057592d in map_vforeachincell ()No symbol table info available.#3 0x00000000005759fb in map_foreachincell ()No symbol table info available.#4 0x00000000004972ba in skill_castend_pos2.part.25.192696 ()No symbol table info available.#5 0x00000000004a9b0a in skill_castend_pos2 ()No symbol table info available.#6 0x00000000004a911c in skill_castend_pos ()No symbol table info available.#7 0x00000000004130f6 in do_timer.3198 ()No symbol table info available.#8 0x0000000000405a94 in main ()No symbol table info available.
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i just added sd->state.monster_ignore = 1; after setting autotrade to 1 in @autotrade atcommand.
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sd->state.autotrade = 1; sd->state.monster_ignore = 1;
but it wont work.
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hi, is there a way to run the patcher as admin by default?
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changed this. kyeme could you try something for me? which tab is monkey circlet stored in your databased? it should be armor right? but it's on the weapon's tab.
applied the fix above. so it should be working properly but not.
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this is src edit if im not mistaken
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if im not mistaken, rejected from server can be fixed if you change the packetver to match your client.
and the 2nd error in message box check Quest_function.lub for any problems or easier method is download a newer version or data files for your client date.
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which is better, getting the last_map from database or
attaching the account_id (from sql) then doing something like
getmapxy(.@qmap$,.@qmapx,.@qmapy,0);
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yeah, save_map is where your character is saved. i'm looking for the field where you're character is currently at.
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isn't save_map field is where you're character is saved.
what i mean is the character's current location. last_map is only updated when you warped to another location or when the player relogs.
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like the title says..
where is user's current map saved in database?
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some players are reporting that @noks doesn't work with the mvp listed above.
i tried with red_plant and it also doesn't work.
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is there a way to get people on waiting room? something like this:
arlandria,150,129,1 script test#npc1111 81,{end;OnInit: waitingroom "Test NPC",2,"test#npc1111::OnFull",1; enablewaitingroomevent "test#npc1111"; end; OnFull: npctalk "Hey, "+strcharinfo(0); end;}
would be even better is there is an OnEnter event for waitingroom, so i can screen every people before allowing them inside the waitingroom
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Dependencies are closed-source, that's why they are not part of the open source portion of the application. In short: No.
YGPM
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Does it support 2012 clients? Because I can make it run, but it prompts always my ID is unregistered.
you should diff your client to enable SSO Login...
i have 2012-04-10a and i can't seem to find SSO Login
nvm found it
can i get a full copy of the source? with the dependencies . thanx!
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bg_monster(.red,"endless_war",94,90,"Red Guardian",1960);
.red is a valid team from waitingroom2bg
and it's attacking both teams,
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what i mean is when you added a new script,
unloading the npc doesn't unload the mobs
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hello,
when you set something like
pay_dun04,0,0,0,0 monster Dokebi 1110,40,0,0,0
how do you unload them?
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what i did on our server is that, made a custom usable item (like red potion) then changed the effect to #CASHPOINTS += 10;, so it gives 10 cashpoints when used.
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anybody know why i am getting segmentation fault after enabling this plugin?
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whenever using fakename + disguise my gm character name is still yellow, and when playing HnS it easy it find me.
is there a way to ignore the aid/yellow whenever you're in a disguise/fakename?
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modifying vending skill
in Source Support
Posted
will this make the vendor immune to monster's attacks?