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caterpillar

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  1. Upvote
    caterpillar reacted to Mystery in August & September Digest 2015   
    August & September Digest 2015
    The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
     
     
    August Digest
     
    Team Changes
    [*]None

     
    Development Highlights
    [*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error

     
    Script Highlights
    [*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest

     
    August Statistics
    [*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.

     


     

    September Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability

     
    Scripting Highlights
    [*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine

     
    Database Highlights
    [*]Fixed const name of Academy Hat in Academy script

     
    September Statistics
    [*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.

  2. Upvote
    caterpillar got a reaction from Mystery in Happy Birthday Mystery!!   
    i just want to wish @@Mysterious a happy birthday   thx man for everything!
  3. Upvote
    caterpillar reacted to Mystery in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
  4. Upvote
    caterpillar reacted to Mystery in November Digest 2013   
    We're changing up the way we bring out our Digests from this point onwards. We'll typically toss out new month digests on either the 1st, 2nd, or 3rd of every month depending on how long Github takes to process the total number of commits given in the month (especially if theres a lot of commits done on the last day of the month (30th's and 31st's))

    November Digest 2013
    The following digest covers the month of November 1st - November 30th 2013.


    Team Changes [*]Patskie has joined as a Community Contributor.
    Development Highlights
    [*]Changed built-in keywords, variables, labels, functions, commands, Aegis IDs, and mob sprite IDs to case-sensitive (49d2dff) (c6c2ad1) (6e9c385) [*]Introduction of "Contributors of Athena throughout the Ages" (eeafd81) (c069e2e) [*]Added support for Max EquipLv in Pre-Renewal (972caf2) [*]Added emblem blank pixels check (e095650) [*]Introducing Character Ban Support (aee2f63) (Blog) [*]Fix of atcommand aliases on certain commands (5739588) [*]Updated char server's response to offline map server (d77c011) [*]Fixed char server's maintenance mode (ee281a2) [*]Official expiration timer support (7120b55) [*]Removal of Emperium Spawn Restrictions (8ecffa8) [*]Added inheritance support for item_db2 (d3fe9bb) [*]Removed redundant item_db2_re.sql (59b9acb) [*]ItemDB Overhaul (ed72a94) (Topic) [*]HPM Custom Data Structure Makeover (8fda38d) (Requested) [*]Added rAthena to Hercules log database upgrade (938ac2d) (Topic) [*]Added rAthena to Hercules main database upgrade (54c2500) (8f28388) (044332d) (f0591e6) (be6440d) (Topic) [*]Fixed item chain drop rate processing (122c491) [*]Item Bind Fixes/Adjustments/Improvements (b9b32ac) (8083dae) [*]Fix of Equip Command (068d42e) [*]Modification of status_calc_ (6f77d07) [*]Introduction to Hercules' Standalone Script Syntax Checker (9700171) [*]Shadow System Fixes (84e4e6e)
    Scripting Highlights
    [*]Official Item BindOnEquip support (1f5161a) [*]Added deprecation messages for incorrect capitalization in scripts (dd05ae3) [*]Case Sensitivity (857bdc4) [*]Added support for automatic concatenation of adjacent string literals (09dd209) [*]Improved scripting operators precedence rules (ac6ae8c) [*]Added support for ++x / --x operators and changed the x++ / x-- operators to post-increment (9a802b9) [*]Added support for Mercenary/Homun Constants (63d5893) [*]Added support for Monster Constants (0b7b379) [*]Extended Script Constants to support NPC IDs (9f32aa9) [*]Overriding of @command loadings (778facb) [*]Standardized Formatting of NPC Parse error messages (7e68906) [*]Warp Duplicates no longer need a 'face' value (6728c0f)
    Build System Highlights
    [*]Fixed equip_level_max handling in the db sql converter (1064d8c) [*]Added support for 'make plugin.pluginname' to compile only 'pluginname' (98ad6bc) [*]Added support for case-sensitive jobmasks to the itemdb converter (e249264)  [*]Added item_db2.sql conversion script to new structure (9928044) [*]Updated db2sql plugin parse in server console (091e235) [*]HPM Support for Plugin-implemented (A bot that maintains .sql item dbs in sync with their counterparts) (1be53db) [*]Addition of Visual Studio 2013 (4078436) [*]Added _MSC_VER Checker (d7913a0) [*]Travis no longer builds plugins (fa07bc4)
    NPC & Database Highlights
    [*]Fixed case mismatches in BG (b1f4be7) [*]Cleaned up Zeny Manipulation (4faa0ec) (94ac9fe) [*]Added constant values for true and false (463cbc9) [*]Replaced hardcoded ItemIDs with constants (385e1e5) [*]BG Queue Update (eaf04b9) [*]Implementation of Correct Refinement Formulas (Above 10+) (6577a59)
    FluxCP Branch Highlights
    [*]Introduction of known Authors of FluxCP (3af11b7) [*]Compatibilized item module (f3eed0e) [*]Update of equip_locations (a55efb0) [*]Update of equip_location_combinations (822220ae)
    November Statistics
    [*]During the period there were 162 Commits. [*]Of these 162 commits, 35 included bug-fixes. [*]6 Commits from Pull Requests [*]In this month, there were 231,641 Additions and 67,709 Deletions.


    November ended up being a successful month of fixing bugs compared to October, September, and August. The highest score of bug fixes was in June's Digest! Thank you to everyone who contributed to squashing these bugs!
  5. Upvote
    caterpillar reacted to jaBote in Hercules vs rAthena   
    It depends on what you want. Keep in mind that if you ask this here and in rAthena, you'll get here replies that say "Hercules is better" and in rAthena forums you'll be told that "rAthena is better". Correct reply is "Hercules is better in some ways, rAthena is better in some other ways".
     
    We don't get any commission or whatever based on users, (unlike rAthena we don't even place adverts on our pages), but it's an administrator preference.
     
    Here in Hercules we have the fastest and most optimized Ragnarok Online emulator to the moment and there's no possible argument to this: you can run the map server on 70 MB RAM, while rAthena consumes around 200 MB on an idle state. Anyways, this varies on the amount of maps and NPCs you load on your server, and in the amount of users you have. It's also a fact that Hercules consumes much less processing time than rAthena, but I'm not aware of how much. This also means Hercules boots faster than rAthena and has some caching system for even faster boot at the cost of some disk space. Note that these measures also vary depending on the OS you're using
     
    Hercules has some features that rAthena doesn't, and vice versa. For example we have an anti WPE security system (depends on client version) and some unique features (some of them were also merged in rAthena). The same happens on rAthena side, but I'm not well informed on that.
     
    Emulator stability is comparable, but since in Hercules we introduce and make more features it's quite obvious we are a bit riskier on that and may crash a bit more. Anyways, our bug fixing is way faster than rAthena. We're also comparable in emulator support, too, but I believe we've more answered topics in relation to our total amount that rAthena.
     
    The biggest flaw I can see out there is on the scripting and db development side, since rAthena is more active than us on that side (in fact, we seriously lack on them). Anyways, you can generally import all of them here with very little to no effort, most cases it's just a copy and paste issue and they'll work. We're also lifting some IMPORTANT scripting limitations at the moment and have no information of rAthena doing that at the moment.
     
    We've also support for the last 3rd job skills while rAthena doesn't (with good formulas but still not perfect), but neither of us have Rebellion yet.
     
    And we've also have a plugin system that allow you to make new features without the need of creating conflicts in the source code when updating. Anyways I still don't know why third party devs like eAmod still don't want to support us because it's pretty damn easy to do that with the plugin system which was specifically designed for them. I prefer to think they're lazy bums and only want to sell, because in eAmod case they tell you they support Hercules but then when you buy it they tell you it's still in merging process (it's been like 3 months merging, seriously?). Anyways, it's not that I personally like that much people getting rich at the cost of our free emulator.
     
    In short, if you want my opinion:
     
    Performance: Hercules
    Stability: If you mind it over all other things, use rAthena because it's slightly more stable but not much. Else it doesn't quite matter.
    Support: Hercules for bug fixing, doesn't matter for forum support.
    Development of new features: Hercules
    Development of scripts: rAthena (but you can just copy them over here most of the cases).
    Third party support: Still rAthena.
  6. Upvote
    caterpillar reacted to Mystery in Hercules vs rAthena   
    This *could cause potential drama between rAthena and Hercules members, thus I should close it just incase it *may get out of hand. jaBote's post has clearly stated what the topic owner wanted.
     
    This topic is not meant to be a hatred topic towards rAthena nor a blinded love for Hercules. This topic is just merely stating the Pros and Cons between both Hercules and rAthena. Based on such Pros and Cons, members of both communities should make their decision whether they'll use Hercules or rAthena as a preference for their server.
  7. Upvote
    caterpillar reacted to Mystery in Real Info about Training Edition   
    To tell you the truth... what the hell is this? o_o. I didnt even read any of it just because of the huge amount of text within 5 posts itself. This isn't a suggestion but more of a story book OR a suggestion towards ADMINISTRATORS of a server lol.
  8. Upvote
    caterpillar reacted to Mystery in Real Info about Training Edition   
    Not hating what you did . I appreciate what you did, that's for sure. What you did must've taken a lot of time to do. But, with such a long topic, it wouldn't have hurt to create a brief summary of what it actually was. From reading the two paragraphs, it felt like a Story more than anything else (that's my opinion) though... so that's why I was thrown off and I apologize for that =] 
    It set a scene of a Storyline more than a suggestion, but then again everyone's perspective on something is quite different from one another. xD
  9. Upvote
    caterpillar reacted to Mystery in Do we have bifrost info here?   
    We do have a few things from Bifrost implemented: https://github.com/HerculesWS/Hercules/search?q=bifrost&ref=cmdform
     
    However, we're no where near Eclage yet =/
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