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111

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  1. 111

    Fire Pillar

    hello every on! I am poor in Engligh. I am Taiwanese . I want Implement the old formula code in battle.c case WZ_FIREPILLAR: if (skill_lv > 10) skillratio += 2300; //200% MATK each hit else skillratio += -60 + 20*skill_lv; //20% MATK each hit break; i don't now how to get mob amount how to edit like this hunter's "Claymore Trap" Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount) ex: use firepillar*1 >> 1 monster can't kill use firepillar*1 >> 10 monsters can kill old video:
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