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111

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  1. hello every on! I am poor in Engligh. I am Taiwanese .

    I want Implement the old formula

    code in battle.c

    case WZ_FIREPILLAR:
    	if (skill_lv > 10)
    		skillratio += 2300; //200% MATK each hit
    	else
    		skillratio += -60 + 20*skill_lv; //20% MATK each hit
    	break;

    i don't now how to get mob amount

    how to edit like this

    hunter's "Claymore Trap"

    Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount)

    ex:

    use firepillar*1 >> 1 monster can't kill

    use firepillar*1 >> 10 monsters can kill

    old video:

     

     
     
     
     
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