Custom Monster Transform in Source Releases Posted October 25, 2014 · Edited October 25, 2014 by Sense Hi, Hercules!My name is Sense, this is my first post.the system can custom monster transform bonus script.For example:just give PC status change sc_start SC_MONSTER_TRANSFORM,1200000,1276; and define your bonus script in the 'db/transform_bonus.txt'if transform Devil 1109,{ bonus bAspd,1; bonus bHit,5; } Effect:beforeafter: (ASPD + 1 & HIT + 5)Download Source Code:src.patchDownload DB File:db.patchby the way, i'm learning english now. 5 evilpuncker, Angelmelody, Cold! and 2 others reacted to this
@autotrade to persist through reboots/crashes in Source Requests Posted September 19, 2013 Bump!is a great ideas.
Custom Monster Transform
in Source Releases
Posted · Edited by Sense
Hi, Hercules!
My name is Sense, this is my first post.
the system can custom monster transform bonus script.
For example:
just give PC status change
and define your bonus script in the 'db/transform_bonus.txt'
if transform Devil
Effect:
before
after: (ASPD + 1 & HIT + 5)
Download Source Code:
src.patch
Download DB File:
db.patch
by the way, i'm learning english now.