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Heroic

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  1. Upvote
    Heroic reacted to master@ragna in [Yug-WebDev] Services [Web-Dev] [Server-Dev]   
    Recent client work

  2. Upvote
    Heroic reacted to AnnieRuru in OnNPCKillEvent changes   
    now I am agreeing with you
    I already started making the mobevent script command ...
    but I found our/hercules setunitdata are mostly broken so I have to fix that one 1st ...
    that took me a lot of time since I have to test them case by case basis
  3. Upvote
    Heroic reacted to AnnieRuru in OnNPCKillEvent changes   
    https://github.com/HerculesWS/Hercules/pull/2061
    before understanding this pull request, let's talk about the history of OnNPCKillEvent
    History
    during the time OnNPCKillEvent implement, monster only spawn on the fields and dungeon, in this syntax
    ** Create a permanent monster spawn: <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2> and the monsters that spawned with event labels were only use in job changer quests
    *monster("<map name>", <x>, <y>, "<name to show>", <mob id>, <amount>{, "<event label>";} Note: if you noticed some parameter missing, yup those were added later.
    Notice the permanent monster spawn during that time still doesn't support event labels
    So, in order to trigger the permanent monster spawn, OnNPCKillEvent was the only way (during that time)
    this was to separate the trigger between OnNPCKillEvent and monster with event labels
    Why separate them ?
    there's a good reason to separate them, aleos also said in this issue
    in fact, this bug was also brought up several times during eathena ...
    Let's give 2 examples:
    Example 1: Bot-killer script
    Bot-killer script is intended to kill bots, and bots usually only appear on fields/dungeon
    which makes OnNPCKillEvent: label an ideal solution to work on them
    currently, Bot-Killer script doesn't trigger with job changer script or event script
    because the job changer npc, the monster was spawned with event labels
    example like priest job change quest -> you have to kill all the undeads within 5 minutes
    imagine ... IF the Bot-Killer script was able to trigger monster with event labels,
    while the players was rushing against time, suddenly a bot-killer script pops up !!
    this is enough to make them fail the test ...
    same thing goes to other event scripts such as devil square
    when players were busy killing monsters, trying to get the most kills, suddenly a bot-killer script pops up !!
    enough to make them lose the 1st place
    Example 2: MVP ranking script + MVP Ladder game
    MVP ranking script ... show the top 10 MVP hunters in your server
    MVP ladder game ... a game to form a party then kill MVPs inside arena
    currently, the MVP ranking script doesn't record the MVP kills from MVP ladder game
    the reason is ... the MVP ladder game spawn the MVPs with event labels ...
    imagine IF the OnNPCKillEvent label able to trigger monster with event label
    players just has to replay the MVP ladder game again and again to earn themselves the best MVP hunter ...
    each game adds 39 kills, so cheap !! Don't need to find MVPs on the field anymore
    now that's defeat the purpose of MVP hunting .... I mean the MVP ranking script
    So why propose the change now ?
    Things has changed since then, especially with the introduction of instance script
    since all instance monster has event labels, previously said that monster only spawn on the fields and dungeon no longer apply
    Take a look back at Example 2 ... the MVP ranking script
    currently the MVP ranking only record the MVP kills that spawn MVP tombs
    but it doesn't record the kills from instance ... for example Nacht Sieger or Nidhoggur's Shadow or even Lighthalzen MVP
    Now here's the tricky part ...
    Example 1: Bot-Killer
    If we keep it as it is, the script works fine
    and if let OnNPCKillEvent run event labels, bot-killer can trigger inside job change npc (BUG)
    Example 2: MVP ranking script + MVP Ladder game
    If we keep it as it is, the MVP ranking script doesn't record the MVP kills from instance script (BUG)
    and if allow OnNPCKillEvent run event labels, MVP ranker script record the kills from MVP ladder game (BUG)
    both options are not a perfect solution
    but there is a way to actually solve all these problem,
    find this line
    OnNPCKillEvent: replace with ...
    OnNPCKillEvent: if ( getmapflag( strcharinfo(PC_MAP), mf_nosave ) ) end; let ALL OnNPCKillEvent: doesn't trigger on the map that has nosave mapflag
    simple because, all job changer npc and event maps has nosave mapflag ... this is easy
    this simple solution actually solve both example's problem above
    .... well actually I also has another patch ready ...
    but not sure if this setting make things more complicated ?
    well ... currently still in the discussion stage ~
  4. Upvote
    Heroic reacted to meko in Hercules Revision for Live Server   
    there's no reason you should be using an old version from last year. the newer versions have all of the features of older versions, better compatibility, less bugs and better stability
    You should always use the latest release, but please don't download a .zip of the release, use git clone git://github.com/HerculesWS/Hercules.git
  5. Upvote
    Heroic reacted to astralprojection in Hercules Revision for Live Server   
    don't just wipe achievement_db.conf, it should contain these data.
     
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