Jump to content

ulquiorra23

Members
  • Content Count

    6
  • Joined

  • Last visited

Posts posted by ulquiorra23


  1. Hello.

    Is there a pvp script that has simple announcer.

    Ex. If a player killed another player it will announce on the map "Player1 killed Player2 [x]". where the "x" is the kill streak count. after the player 1 is killed by another player or logging out or going out the map. the kill streak count will reset.

    Thanks!!


  2. Hello guys!

    Please help me about this script that im using. i modified the quest shop of euphy and used as points shop

    i want to buy multiple items because the current is only able to purchase 1 item per transaction.

    Thanks!

     

    Quote

    //===== Hercules Script ======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6a
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //============================================================

    // Shop NPCs -- supplying no argument displays entire menu.
    //    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
    //============================================================
    prontera,164,203,6    script    Hourly Shop#1    4_M_MOCASS2,{ callfunc "qshop"; }


    // Script Core
    //============================================================
    -    script    quest_shop    FAKE_NPC,{
    function Add; function Chk; function Slot; function A_An;
    OnInit:
        freeloop(1);

    // -----------------------------------------------------------
    //  Basic shop settings.
    // -----------------------------------------------------------

        set .Announce,0;    // Announce quest completion? (1: yes / 0: no)
        set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
        set .ShowID,0;      // Show item IDs? (1: yes / 0: no)
        set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)
        set .MaxStack,100;    // Max number of quest items purchased at one time.

    // -----------------------------------------------------------
    //  Points variable -- optional quest requirement.
    //    setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------

        setarray .Points$[0],"#CASHPOINTS","Cash Points";

    // -----------------------------------------------------------
    //  Shop IDs -- to add shops, copy dummy data at bottom of file.
    //    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------

        setarray .Shops$[1],"Hourly Shop";

    // -----------------------------------------------------------
    //  Quest items -- do NOT use a reward item more than once!
    //    Add(<shop ID>,<reward ID>,<reward amount>,
    //        <Zeny cost>,<point cost>,
    //        <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------

        Add(1,5022,1,5,0,7227,5);
        Add(1,5032,1,5,0,7227,5);
        Add(1,5027,1,5,0,7227,5);
        Add(1,5045,1,5,0,7227,5);

    // -----------------------------------------------------------

        freeloop(0);
        set .menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
            set .menu$, .menu$+.Shops$[.@i]+":";
            npcshopdelitem "qshop"+.@i,909;
        }
        end;

    OnMenu:
        set .@size, getarraysize(@i);
        if (!.@size) set .@i, select(.menu$);
        else if (.@size == 1) set .@i, @i[0];
        else {
            for(set .@j,0; .@j<.@size; set .@j,.@j+1)
                set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
            set .@i, @i[select(.@menu$)-1];
        }
        deletearray @i[0],getarraysize(@i);
        if (.Shops$[.@i] == "") {
            message strcharinfo(PC_NAME),"An error has occurred.";
            end;
        }
        dispbottom "Select one item at a time.";
        callshop "qshop"+.@i,1;
        npcshopattach "qshop"+.@i;
        end;

    OnBuyItem:
        // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
        setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
        copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
        set .@q[2],.@q[1]*.@q[3];
        if (!.@q[2] || .@q[2] > 30000) {
            message strcharinfo(PC_NAME),"You can't purchase that many "+getitemname(.@q[0])+".";
            end;
        }
        mes "[Hourly Shop]";
        mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
        mes "Requirements:";
        //if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
        //if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
        if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
            for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
            mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
        next;
        setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
        if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
            set .@preview,1;
        addtimer 1000, strnpcinfo(NPC_NAME)+"::OnEnd";
        while(1) {
            switch(select("Purchase ^0055FF"+ getitemname(.@q[0]) +"^000000", ((.@preview && !@qe[7])?"Preview...": ""), "^777777Cancel^000000")) {
            case 1:
                if (@qe[0]) {
                    mes "[Hourly Shop]";
                    mes "Sorry, you don't have enough ^0055FFHourly Card";
                    close;
                }
                if (!checkweight(.@q[0],.@q[2])) {
                    mes "[Hourly Shop]";
                    mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                    close;
                }
                //if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
                //if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
                if (.@q[6]) 
                for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2){
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
                getitem .@q[0],.@q[2];
                }
                if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
                //specialeffect(EF_FLOWERLEAF, AREA, playerattached());
                close;
            case 2:
                setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
                if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
                else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
                else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
                else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
                break;
            case 3:
                close;
            }
        }

    OnEnd:
        if (@qe[7]) {
            changelook LOOK_HEAD_BOTTOM, @qe[3];
            changelook LOOK_HEAD_TOP, @qe[4];
            changelook LOOK_HEAD_MID, @qe[5];
            changelook LOOK_ROBE, @qe[6];
        }
        deletearray @qe[0],8;
        end;

    function Add {
        if (getitemname(getarg(1)) == "null") {
            debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
            return;
        }
        setarray .@j[0],getarg(2),getarg(3),getarg(4);
        for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
            if (getitemname(getarg(.@i)) == "null") {
                debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
                return;
            } else
                setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
        }
        copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
        npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
        return;
    }

    function Chk {
        if (getarg(0) < getarg(1)) {
            set @qe[0],1;
            return "^FF0000";
        } else
            return "^00FF00";
    }

    function Slot {
        set .@s$,getitemname(getarg(0));
        switch(.ShowSlot) {
            case 1: if (!getitemslots(getarg(0))) return .@s$;
            case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
            default: return .@s$;
        }
    }

    function A_An {
        setarray .@A$[0],"a","e","i","o","u";
        set .@B$, "_"+getarg(0);
        for(set .@i,0; .@i<5; set .@i,.@i+1)
            if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
        return "a "+getarg(0);
    }
    }

    function    script    qshop    {
        deletearray @i[0],getarraysize(@i);
        for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
            set @i[.@i],getarg(.@i);
        doevent "quest_shop::OnMenu";
        end;
    }


    // Dummy shop data -- copy as needed.
    //============================================================
    -    shop    qshop1    FAKE_NPC,909:-1
    -    shop    qshop2    FAKE_NPC,909:-1
    -    shop    qshop3    FAKE_NPC,909:-1
    -    shop    qshop4    FAKE_NPC,909:-1
    -    shop    qshop5    FAKE_NPC,909:-1
     

     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.