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twolaid

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  1. Ah it’s from their GameGuard, that makes sense. Thank you! My motivation is to sniff NPC and quest dialogues. I don’t think the kRO server will talk to me if I disable GG on my side, right? Is there any documentation on the packet encryption and how to decrypt it ? thanks!
  2. Hi everyone, I am currently trying to sniff and parse packets from the kRO Zero server and I'm having some difficulties when it comes to parsing the packets. Here's my current setup: Using the packetparser (https://github.com/secretdataz/packetparser) to sniff, log and analyze the packages. I know it's an old project, but the basic mechanics still seem to work. I'd be thankful for any pointers to newer projects, though Since the packet_length generator of that project doesnt seem to work with the kRO Zero binaries (unpacked), I have basically taken the packet length table from the Herc source code and converted them to the right format Packet encryption keys have been taken from OpenKore - that encryption is only for packets sent by the client, right? the kRO Zero client has been modified to log packets back to the packetparser and I see everything coming in, however it is not recognizing any packets past the character selection screen Is there any new type of encryption in recent kRO/Zero clients that I need to take care of here? Any pointers would be much appreciated, thank you!
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