ScriptingPhailure
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Posts posted by ScriptingPhailure
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Getting back into RO after a 4 year hiatus.
I just wanted to know if there's a way to change the effects or add to player made items such as blacksmith made weapons.
For example make it possible to increase the damage per star crumb used on a very, very strong elemental weapon
or Add the ability to add darkness, holy, undead, and ghost elemental to a player forged weapon.
Also the ability to increase ranker bonus, for example making alchemist on the top 10 have a larger healing bonus per potion they make.
Any help would be appreciated.
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I had no idea this was possible, Wow.
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Any errors in console?
Try changing the last close to close2
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Interesting, but this looks like a server side issues at this point. I mean it's spitting out errors at the panel.
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Try:
dicastes01,206,179,3 script Informações 100,{ mes "[GM]"; mes "Olá, sou o GM do jogo."; mes "Eu tenho a autoridade necessária para fazer o que for preciso.."; mes "Você deve estar atrás de informações sobre o servidor, certo?"; switch(select("- Mercado Negro. :- Horários da WoE. :- Quem são os GMs. :Cancelar")) { case 1: next; mes "Vou te levar até lá."; warp "dicastes01", 117, 169; close; case 2: next; mes "Os horários da WoE são baseados no HORÁRIO DE BRASÍLIA! - Horários: QUINTA WOE 1.0 DE 20:00 ATÉ 21:00, SEXTA WOE 2.0 DE 20:00 ATÉ 21:00, SÁBADO WOE 2.0 DE 20:00 ATÉ 21:00, DOMINGO WOE 1.0 DE 20:00 ATÉ 21:00"; mes "Esses são os horários e dias da Guerra do Emperium do servidor Ragna Blast!"; mes "Vou te levar até o Point da WoE."; next; warp "dicastes01", 252, 256; close; case 3: next; mes "Os GMs do server, usam uam roupa parecida com a minha. Nesse mesmo estilo."; mes "TODOS ELES USAM [GM] no nome! De tanto os jogadores não são habilitados a usar [GM] no nome de seu personagem."; mes "Só acredite no GM, se ele tiver uma roupa como a minha, e tiver o nome IDÊNTICO como o da lista a seguir:"; next; mes "[GM]Prontera"; mes "[GM]Payon"; mes "[GM]Geffen"; mes "[GM]Morroc"; mes "E só. Somente esses."; mes "para mais informações, acesse WWW.RAGNABLAST.TK"; close; case 4: close; }}
Jamaeeeeecah reacted to this -
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I didn't test it but the one I posted in the code box should work you were missing a } at the end.
can you post a copy of your scripts_custom.conf?Jamaeeeeecah reacted to this -
You're missing a few ;'s and some "'s but here:
dicastes01,206,179,3 script Informações 2492,{ mes "[GM]"; mes "Olá, sou o GM do jogo."; mes "Eu tenho a autoridade necessária para fazer o que for preciso.."; mes "Você deve estar atrás de informações sobre o servidor, certo?"; switch(select("- Mercado Negro. :- Horários da WoE. :- Quem são os GMs. :Cancelar")){ case1: next; mes "Vou te levar até lá.";warp "dicastes01", 117, 169; close; case2: next; mes "Os horários da WoE são baseados no HORÁRIO DE BRASÍLIA! - Horários: QUINTA WOE 1.0 DE 20:00 ATÉ 21:00, SEXTA WOE 2.0 DE 20:00 ATÉ 21:00, SÁBADO WOE 2.0 DE 20:00 ATÉ 21:00, DOMINGO WOE 1.0 DE 20:00 ATÉ 21:00"; mes "Esses são os horários e dias da Guerra do Emperium do servidor Ragna Blast!"; mes "Vou te levar até o Point da WoE.";warp "dicastes01", 252, 256; close; case 3: next; mes "Os GMs do server, usam uam roupa parecida com a minha. Nesse mesmo estilo."; mes "TODOS ELES USAM [GM] no nome! De tanto os jogadores não são habilitados a usar [GM] no nome de seu personagem."; mes "Só acredite no GM, se ele tiver uma roupa como a minha, e tiver o nome IDÊNTICO como o da lista a seguir:"; next; mes "[GM]Prontera"; mes "[GM]Payon"; mes "[GM]Geffen"; mes "[GM]Morroc"; mes "E só. Somente esses."; mes "para mais informações, acesse WWW.RAGNABLAST.TK"; close; case 4: close; } }
Also did you make adjustments to your scripts_custom.conf?Jamaeeeeecah reacted to this -
Do you have any custom mobs to show? I'm very interested in custom mobs.
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I wondering if it was possible for you guys to add a feature in configs that adjusts the bonus that player blacksmith forged weapons get per starcrumb and/or ranker status. I ask due to the fact that no one bothers with player blacksmith forged weapons anymore as the sage converters are a far cheaper alternative. I thought by boosting the bonus from +10 attack per crumb and +20 attack for ranker to something more it would convince players to actually give more incentive to get forged weapons instead.
*face palm* I just realized this should go into the suggestions section. Sorry.
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Thanks annie
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Oh it's decompiled already then, awesome, Thanks.
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How do I know if my lub file is not already decompiled and simply renamed from a lua to a lub? If it isn't how do I decompile a lub? Sorry for asking but I couldn't find the details on the wiki and I don't know how to add custom items on the newer clients.
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Is there a way to only enable it's use in a town?
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I did, I couldn't find it =(
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So the new world includes maps called "bifrost field" and such. Does it actually have a rainbow flaming bridge like in norse myths?
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Does this now open the login window or did they give up on that?
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A while back I was told this was supposed to be the new novice ground or something. Has kro officially implemented npcs for this building yet?
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Can you access it anywhere or only in town? If it's accessible anywhere that feels a little lazy. I would prefer an npc.
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The fact that stuff works that didn't before is a very noticeable difference.
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I'm an sql newb so everything is in 1 schema, both logs and main. Also yes, I did run in from descending to ascending.
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LOL are you serious? That's interesting.
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I was looking through the sql files and the Ragnarok EP timeline. It says they put in a bank system. Is that implemented in Hercules? If so can anyone please tell me where the npc files are located? I can't find them under re or the other folder.
Changing/Adding bonuses and effects for player made items
in General Server Support
Posted · Edited by ScriptingPhailure
Added codebox
Yea, I looked into it. Glad I'm on the right track but how would I go about implementing the option to add holy,undead,dark etc elements to blacksmith crafted weapons and increasing ranker bonus for alchemist potions?
/-- Katana <-- BS_TWOHANDSWORD & 35 Iron, 15 Horrendous Mouth 1116,1,100,1,998,35,958,15
Taking from the produce DB, the blacksmith skill when forging a katana calls to item 1116. But blacksmith weapons have no slots. So Where would I be able to adjust this?
Like if a Very Very strong Ice katana was made: It's clearly not a premade weapon in the item db because the skill calls for the item id of 1116 (normal katana with 3 slots)
So where is it calling the info from and being stored?
Edit: So I think I found where the info is being called from:
for(i=0,sc=0,ele=0;i<3;i++){ //Note that qty should always be one if you are using these! int j; if( slot[i]<=0 ) continue; j = pc->search_inventory(sd,slot[i]); if (j == INDEX_NOT_FOUND) continue; if( slot[i]==ITEMID_STAR_CRUMB ) { pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag? sc++; } if( slot[i] >= ITEMID_FLAME_HEART && slot[i] <= ITEMID_GREAT_NATURE && ele == 0 ) { static const int ele_table[4]={3,1,4,2}; pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag? ele=ele_table[slot[i]-994]; } }
But I still have no idea how to change the star crumb bonus from +5 to a different value.
I would also like to add different items that give a different bonus, like less weight, more aspd, unbreakable quality and etc.