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ScriptingPhailure

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Posts posted by ScriptingPhailure


  1. Yea, I looked into it. Glad I'm on the right track but how would I go about implementing the option to add holy,undead,dark etc elements to blacksmith crafted weapons and increasing ranker bonus for alchemist potions?

    /-- Katana <-- BS_TWOHANDSWORD & 35 Iron, 15 Horrendous Mouth
    1116,1,100,1,998,35,958,15

     

    Taking from the produce DB, the blacksmith skill when forging a katana calls to item 1116. But blacksmith weapons have no slots. So Where would I be able to adjust this? 

     

    Like if a Very Very strong Ice katana was made: It's clearly not a premade weapon in the item db because the skill calls for the item id of 1116 (normal katana with 3 slots)

    So where is it calling the info from and being stored?

    Edit: So I think I found where the info is being called from:

    	for(i=0,sc=0,ele=0;i<3;i++){ //Note that qty should always be one if you are using these!
    		int j;
    		if( slot[i]<=0 )
    			continue;
    		j = pc->search_inventory(sd,slot[i]);
    		if (j == INDEX_NOT_FOUND)
    			continue;
    		if( slot[i]==ITEMID_STAR_CRUMB ) {
    			pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
    			sc++;
    		}
    		if( slot[i] >= ITEMID_FLAME_HEART && slot[i] <= ITEMID_GREAT_NATURE && ele == 0 ) {
    			static const int ele_table[4]={3,1,4,2};
    			pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
    			ele=ele_table[slot[i]-994];
    		}
    	}

    But I still have no idea how to change the star crumb bonus from +5 to a different value.

     

    I would also like to add different items that give a different bonus, like less weight, more aspd, unbreakable quality and etc.

     


  2. Getting back into RO after a 4 year hiatus. 

    I just wanted to know if there's a way to change the effects or add to player made items such as blacksmith made weapons.

    For example make it possible to increase the damage per star crumb used on a very, very strong elemental weapon 

    or Add the ability to add darkness, holy, undead, and ghost elemental to a player forged weapon.

     

    Also the ability to increase ranker bonus, for example making alchemist on the top 10 have a larger healing bonus per potion they make. 

     

    Any help would be appreciated.


  3. Try:

    dicastes01,206,179,3    script    Informações    100,{    mes "[GM]";    mes "Olá, sou o GM do jogo.";        mes "Eu tenho a autoridade necessária para fazer o que for preciso..";    mes "Você deve estar atrás de informações sobre o servidor, certo?";    switch(select("- Mercado Negro. :- Horários da WoE. :- Quem são os GMs. :Cancelar")) {        case 1:            next;            mes "Vou te levar até lá.";            warp "dicastes01", 117, 169;            close;            case 2:            next;            mes "Os horários da WoE são baseados no HORÁRIO DE BRASÍLIA! - Horários: QUINTA WOE 1.0 DE 20:00 ATÉ 21:00, SEXTA WOE 2.0 DE 20:00 ATÉ 21:00, SÁBADO WOE 2.0 DE 20:00 ATÉ 21:00, DOMINGO WOE 1.0 DE 20:00 ATÉ 21:00";            mes "Esses são os horários e dias da Guerra do Emperium do servidor Ragna Blast!";            mes "Vou te levar até o Point da WoE.";            next;            warp "dicastes01", 252, 256;            close;        case 3:            next;            mes "Os GMs do server, usam uam roupa parecida com a minha. Nesse mesmo estilo.";            mes "TODOS ELES USAM [GM] no nome! De tanto os jogadores não são habilitados a usar [GM] no nome de seu personagem.";            mes "Só acredite no GM, se ele tiver uma roupa como a minha, e tiver o nome IDÊNTICO como o da lista a seguir:";            next;            mes "[GM]Prontera";            mes "[GM]Payon";            mes "[GM]Geffen";            mes "[GM]Morroc";            mes "E só. Somente esses.";            mes "para mais informações, acesse WWW.RAGNABLAST.TK";            close;        case 4:            close;    }}

  4. You're missing a few ;'s and some "'s but here:

     

    dicastes01,206,179,3    script  Informações   2492,{                       mes "[GM]";        mes "Olá, sou o GM do jogo.";          mes "Eu tenho a autoridade necessária para fazer o que for preciso..";        mes "Você deve estar atrás de informações sobre o servidor, certo?";        switch(select("- Mercado Negro. :- Horários da WoE. :- Quem são os GMs. :Cancelar")){        case1:        next;        mes "Vou te levar até lá.";warp "dicastes01", 117, 169;        close;         case2:        next;        mes "Os horários da WoE são baseados no HORÁRIO DE BRASÍLIA! - Horários: QUINTA WOE 1.0 DE 20:00 ATÉ 21:00, SEXTA WOE 2.0 DE 20:00 ATÉ 21:00, SÁBADO WOE 2.0 DE 20:00 ATÉ 21:00, DOMINGO WOE 1.0 DE 20:00 ATÉ 21:00";        mes "Esses são os horários e dias da Guerra do Emperium do servidor Ragna Blast!";        mes "Vou te levar até o Point da WoE.";warp "dicastes01", 252, 256;        close;        case 3:        next;        mes "Os GMs do server, usam uam roupa parecida com a minha. Nesse mesmo estilo.";        mes "TODOS ELES USAM [GM] no nome! De tanto os jogadores não são habilitados a usar [GM] no nome de seu personagem.";        mes "Só acredite no GM, se ele tiver uma roupa como a minha, e tiver o nome IDÊNTICO como o da lista a seguir:";        next;        mes "[GM]Prontera";        mes "[GM]Payon";        mes "[GM]Geffen";        mes "[GM]Morroc";        mes "E só. Somente esses.";        mes "para mais informações, acesse WWW.RAGNABLAST.TK";        close;        case 4:        close;        }    } 

     

     
     
    Also did you make adjustments to your scripts_custom.conf?

  5. I wondering if it was possible for you guys to add a feature in configs that adjusts the bonus that player blacksmith forged weapons get per starcrumb and/or ranker status. I ask due to the fact that no one bothers with player blacksmith forged weapons anymore as the sage converters are a far cheaper alternative. I thought by boosting the bonus from +10 attack per crumb and +20 attack for ranker to something more it would convince players to actually give more incentive to get forged weapons instead.

     

    *face palm* I just realized this should go into the suggestions section. Sorry.


  6. How do I know if my lub file is not already decompiled and simply renamed from a lua to a lub? If it isn't how do I decompile a lub? Sorry for asking but I couldn't find the details on the wiki and I don't know how to add custom items on the newer clients.


  7. I was looking through the sql files and the Ragnarok EP timeline. It says they put in a bank system. Is that implemented in Hercules? If so can anyone please tell me where the npc files are located? I can't find them under re or the other folder.

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