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celeron0134

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Posts posted by celeron0134


  1. On 2/2/2021 at 10:14 PM, Master@Ragna said:

    you didnt mention your problem, or what exactly you want..
    difficult to assume what you are looking for ...

    Problem of the script

    .@n = getareausers("quiz_02", 246, 372, 246, 372);

    1) if player A is on .@n and player B is not on .@n ~ Player B can talk to the NPC

     

    what to do:

    1) if Player A is on .@n (talking or not talking to the NPC) Player B will not be able to talk to the NPC

        for example .. on a soda machine.. only 1 person at a time can use the soda machine

     

    	if ((.@n == 1) && (strcharinfo(0) is not on .@n))
    	mes "someone is on front of me";
    	mes "and i am waiting for him/her to talk to me";
    	mes "wait till the player leave the cell";
    	end;
    
    
      

     


  2. this NPC checks if the user is on the right cell so the user can talk or not talk to the NPC.. 

    if you are outside the cell.. and a player is already in the cell you cant talk to the NPC or a dialogue will pop up that someone is still in front of me

    wait for him/her to leave the cell

    quiz_02,246,374,4	script	cell checker	112,{
    
    	.@n = getareausers("quiz_02", 246, 372, 246, 372);
    
    	if (.@n < 1) {
    	mes "["+ strnpcinfo(0) +"]";
    	mes "Please stand in front of me to talk";
    	close;
    }
    
    	if (.@n == 1)
    	mes "["+ strnpcinfo(0) +"]";
    	mes "Congrats you are now in front of me";
    	close;
    	}else{
    		npctalk "Too many people in front of me, only one person will be teleported in next 10 minute.";
    	end;
    
    }

    i need something like this

    	if ((.@n == 1) && (strcharinfo(0) != .@n))
    	mes "someone is on front of me";
    	mes "and i am waiting for him/her to talk to me";
    	mes "wait till the player leave the cell";
    	end;

     

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