Hi I looked at this script but it only allows one type of coin per payment is it possible to allow 3-5 kinds of coins per shop?
//===== eAthena Script =======================================
//= Custom-Currency Multi-Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Allows for better organization in a single shop call.
//= Note that there are two configuration areas.
//============================================================
// -------------------- Config 1 --------------------
// For each shop added, copy this MSHOPX dummy data.
// Write your shop names in the select() function.
- shop MSHOP1 -1,512:-1
- shop MSHOP2 -1,512:-1
- shop MSHOP3 -1,512:-1
- shop MSHOP4 -1,512:-1
- shop MSHOP5 -1,512:-1
- shop MSHOP6 -1,512:-1
- shop MSHOP7 -1,512:-1
- shop MSHOP8 -1,512:-1
prontera,163,174,4 script A Shop 984,{
set @s, select("Weapons:Headgears:Armors:Garments:Shoes:Shields:Cards:Misc");
// --------------------------------------------------
message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+".";
dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+".";
callshop "MSHOP"+@s,1;
npcshopattach "MSHOP"+@s;
end;
OnBuyItem:
set .@i,0;
while (.@i < getarraysize(@bought_nameid)) {
set .@j, 0;
while (.@j < getarraysize(getd(".Shop"+@s))) {
if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) {
set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]);
set @totalcost, @totalcost + @itemcost;
break; }
set .@j, .@j+2; }
set .@i, .@i+1; }
if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+".";
else {
set .@i,0;
while (.@i < getarraysize(@bought_nameid)) {
getitem @bought_nameid[.@i], @bought_quantity[.@i];
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
set .@i, .@i+1; }
delitem .Currency[@s], @totalcost; }
set @totalcost, 0;
deletearray @bought_nameid[0], 128;
deletearray @bought_quantity[0], 128;
end;
OnInit:
// -------------------- Config 2 --------------------
// Currency: The ID of each shop currency,
// in the same order as the shops.
// Shop order follows that of the select() call,
// and is formatted "ID1,Count1,ID2,Count2,..."
setarray .Currency[1],513,513,513,513,513,513,513,513;
setarray .Shop1[0],1202,5,1229,20;
setarray .Shop2[0],5116,15;
setarray .Shop3[0],2302,2,2348,30;
setarray .Shop4[0],2502,2,2513,15,2523,15;
setarray .Shop5[0],2441,15;
setarray .Shop6[0],2199,32768;
setarray .Shop7[0],4051,3,4285,6;
setarray .Shop8[0],513,1,532,2,634,4;
// --------------------------------------------------
set .@i,1;
while (.@i <= getarraysize(.Currency)) {
set .@j,0;
while (.@j < getarraysize(getd(".Shop"+.@i))) {
npcshopdelitem "MSHOP"+.@i,512;
npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]");
set .@j, .@j+2; }
set .@i, .@i+1; }
end;
}