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athron

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Posts posted by athron


  1.  

     

    i hope this system implement on hercules asap

     

    http://herc.ws/board/topic/10701-link-item-system/?p=70598

    oh i see, but hercules still must update packet to enable new client :wub:

    i just tried using ragemu's packet struck on hercules without any problem, except truncated npc string input.

     

     

    I already know this feature, it probably have more fields according to RndOptions.. hoping next month to be awesome month for Hercules xD

     

    Edit: Also, this only works on chatbox, it won't work on npc dialog, for npc dialog, we just have <ITEM> tag

     

    yes, it would be helpfull too if we also have a buildin function :

    *getmeslinkitem <item_id>,{<optional_desc>}
    *getnavilink <desc>,<map>,<x,><y>
    

  2. when we take a look on console using script e.g. 
    - script catch FAKE_NPC,{
    
    OnAtcommand:
        debugmes .@atcmd_parameters$[0];
        end;
    
    OnInit:
        bindatcmd "catch",strnpcinfo(3)+"::OnAtcommand";
        end;
    
    }
    let's start to type @catch<space> following shit+left click on beret
    so and chat command shown :
     
    @catch <beret>
     
    and the result on console like:
    [Debug]: script debug : 2000000 110022388 : <ITEM>0004811lq'00'00'00'00</ITEM>
     
    let's try on +20 beret
    @catch <+20 beret>
     
    and the result on console like:
    [Debug]: script debug : 2000000 110022388 : <ITEM>0004811lq%0k'00'00'00'00</ITEM>
     
    how does it work?
    yes that's base converted from 10 to 64
     
    i have not enought knowledge on C so i tried to encode it using vb like this
    Public Function ConvertBase10$(ByVal d#)
        Dim S$, t#, i%, l%, bl%, bs$
        bs= "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
        bl = Len(bs)
        Do While Val(d) <> 0
            t = d
            i = 0
        Do While t >= bl
            i = i + 1
            t = t / bl
        Loop
        If i <> l - 1 And l <> 0 Then S = S & String(l - i - 1, Left(bs, 1))
        t = Int(t)
        S = S + Mid(bs, t + 1, 1)
        d = d - t * (bl ^ i)
        l = i
        Loop
    
    
        ConvertBase10 = S
    End Function
    

    what's that mean?

    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                          vv
                          Equipment Location -> ConvertBase10(256) = 48
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                vvv
                Equipment ID -> ConvertBase10(5712) = 1lq
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                    vv
                    Refine Level -> ConvertBase10(20) = 0k
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                       vv
                       Card on Slot 1
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                          vv
                          Card on Slot 2
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                             vv
                             Card on Slot 3
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
                                vv
                                Card on Slot 4
    
    
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
               v
               dunno about '1' after equipment location.
               but i think it's alwasy be 1.
    

    we not need to decode, because we just need to send string thar initialized by client to result as item link.

    i also tried using :
    dispbotom "You got 1x <ITEM>0004811lq%0k'00'00'00'00</ITEM>";
     
    result is shown "You got <+20 Beret>" clickable in client.
     
    also work on
    announce "S got 1x <ITEM>0004811lq%0k'00'00'00'00</ITEM>" bc_all;
     
    we can also try copy this 
    <ITEM>0004811lq%0k'00'00'00'00</ITEM>
    and paste on client 
     
    Of course we can make a script and use callfunc but
    if there any buildin script like this
    *getitemlinkedmsg <item_id>,<refine>,<card1>,<card2>,<card3>,<card4>;
    it would be helpfull. 
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