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bulat

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Posts posted by bulat


  1. Hi all. I use kRO_20200419 client,

    chris english translate data folder,

    exe - 2020-03-04aRagexeRE,

    last update nemo patcher,

    compile hercules: #define PACKETVER 20200304; #define ENABLE_PACKETVER_RE.

    After I start the game with config into exe: Change mapinfo.lub patch, my client is crash.(mapinfo.lub exists and is in the folder system)

    error.thumb.jpg.eb3d9d42528ab48b10687640d96ff084.jpg

     

     

    when i use hotkeys, even when i press the button "enter" i get an error error1.thumb.jpg.2b247f1ee5ff729c2fc0405e8c565d0c.jpg

     

    Please help me


  2. In all settings, the port costs 6900, but connects to 6950. I thought that port 6900 was busy or closed, but this is not so. I changed the port to 6950, I also added it to the exceptions and everything worked, very strange ... Thank you all. Here is the saved iptables

    # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021
    *nat
    :PREROUTING ACCEPT [274:18580]
    :POSTROUTING ACCEPT [190:14097]
    :OUTPUT ACCEPT [190:14097]
    COMMIT
    # Completed on Sun Mar 14 17:22:49 2021
    # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021
    *mangle
    :PREROUTING ACCEPT [5500:1060302]
    :INPUT ACCEPT [5500:1060302]
    :FORWARD ACCEPT [0:0]
    :OUTPUT ACCEPT [5764:1489079]
    :POSTROUTING ACCEPT [5764:1489079]
    COMMIT
    # Completed on Sun Mar 14 17:22:49 2021
    # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021
    *filter
    :INPUT ACCEPT [2160:615414]
    :FORWARD ACCEPT [0:0]
    :OUTPUT ACCEPT [3470:1096620]
    -A INPUT -p tcp -m tcp --dport 5121 -j ACCEPT
    -A INPUT -p tcp -m tcp --dport 6121 -j ACCEPT
    -A INPUT -p tcp -m tcp --dport 6900 -j ACCEPT
    -A INPUT -p tcp -m tcp --dport 6950 -j ACCEPT
    COMMIT
    # Completed on Sun Mar 14 17:22:49 2021
    # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021
    *raw
    :PREROUTING ACCEPT [5500:1060302]
    :OUTPUT ACCEPT [5764:1489079]
    COMMIT
    # Completed on Sun Mar 14 17:22:49 2021

     


  3. Hello everyone. Launched hercules on VPS linux. The emulator starts up perfectly, without any errors, but when I go into the game itself via exe it gives the following error:

    Your connection is currently delayed. Please reconnect again later.

    my sclientifo.hml:

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    	<desc>Ragnarok Client Information</desc>
    	<servicetype>russia</servicetype>
    	<servertype>primary</servertype>
    	<connection>
    		<display>bkhusnutdinov</display>
          		<address>194.67.111.###</address>
          		<port>6900</port>
          		<version>46</version>
          		<langtype>14</langtype>
    		<registrationweb>194.67.111.###</registrationweb>
    		<loading>
    			<image>loading00.jpg</image>
    			<image>loading01.jpg</image>
    			<image>loading02.jpg</image>
    			<image>loading03.jpg</image>
    			<image>loading04.jpg</image>
    			<image>loading05.jpg</image>
    			<image>loading06.jpg</image>
    		</loading>
       	</connection>
    </clientinfo>

    checked where it connects and found that it connects not to port 6900 but to port 6950 is this normal?

    checked all ports that are needed all open.

    login-server.conf:

    login_configuration: {
    	// Login-server's console configuration
    	@include "conf/global/console.conf"
    
    	inter: {
    		// The login server listens on the interface with this IP address.
    		// NOTE: This allows you to run multiple servers on multiple interfaces
    		// while using the same ports for each server.
    		// bind_ip: "194.67.111.###"
    
    		// Login Server Port
    		login_port: 6900
    
    		// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    		// Enable it if your server uses a dynamic IP which changes with time.
    		//ip_sync_interval: 10
    	}

    char-server.conf:

    
    char_configuration: {
    	@include "conf/global/console.conf"
    	@include "conf/global/sql_connection.conf"
    
    	// Server name, use alternative character such as ASCII 160 for spaces.
    	// NOTE: Do not use spaces or any of these characters which are not allowed in
    	//       Windows filenames \/:*?"<>|
    	//       ... or else guild emblems won't work client-side!
    	server_name: "Hercules"
    
    	// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    	wisp_server_name: "Server"
    
    	// Guild earned exp modifier.
    	// Adjusts taxed exp before adding it to the guild's exp. For example,
    	// if set to 200, the guild receives double the player's taxed exp.
    	guild_exp_rate: 100
    
    	// Information related to inter-server behavior
    	inter: {
    		// Server Communication username and password.
    		userid: "bk###"
    		passwd: "bk###"
    
    		// Login Server IP
    		// The character server connects to the login server using this IP address.
    		// NOTE: This is useful when you are running behind a firewall or are on
    		// a machine with multiple interfaces.
    		login_ip: "194.67.111.###"
    
    		// The character server listens on the interface with this IP address.
    		// NOTE: This allows you to run multiple servers on multiple interfaces
    		// while using the same ports for each server.
    		// bind_ip: "194.67.111.###"
    
    		// Login Server Port
    		login_port: 6900
    
    		// Character Server IP
    		// The IP address which clients will use to connect.
    		// Set this to what your server's public IP address is.
    		char_ip: "194.67.111.###"
    
    		// Character Server Port
    		char_port: 6121
    	}

    map-server.conf :

    map_configuration: {
    	@include "conf/global/console.conf"
    	@include "conf/global/sql_connection.conf"
    
    	// map_list and map_removed
    	@include "conf/map/maps.conf"
    
    	// When @help or @h is typed when you are a GM, this is displayed for helping new GMs understand GM commands.
    	help_txt: "conf/map/help.txt"
    	charhelp_txt: "conf/map/charhelp.txt"
    
    	// Enable the @guildspy and @partyspy at commands?
    	// Note that enabling them decreases packet sending performance.
    	enable_spy: false
    
    	// Read map data from GATs and RSWs in GRF files or a data directory
    	// as referenced by grf-files.txt rather than from the mapcache?
    	use_grf: false
    
    	// When employing more than one language (see db/translations.conf),
    	// this setting is used as a fallback
    	default_language: "English"
    
    	// Information related to inter-server behavior
    	inter: {
    		// Interserver communication passwords, set in the login server database
    		userid: "bk###"
    		passwd: "bk###"
    
    		// Character Server IP
    		// The map server connects to the character server using this IP address.
    		// NOTE: This is useful when you are running behind a firewall or are on
    		// a machine with multiple interfaces.
    		char_ip: "194.67.111.###"
    
    		// The map server listens on the interface with this IP address.
    		// NOTE: This allows you to run multiple servers on multiple interfaces
    		// while using the same ports for each server.
    		// bind_ip: "194.67.111.###"
    
    		// Character Server Port
    		char_port: 6121
    
    		// Map Server IP
    		// The IP address which clients will use to connect.
    		// Set this to what your server's public IP address is.
    		map_ip: "194.67.111.###"
    
    		// Map Server Port
    		map_port: 5121
    	}

    packetver: 20200122. 

    On a home computer under windows there are no problems with launching

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