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HoraK-FDF

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  1. emulator: Hercules 64-bit for Linux Git revision (src): 'b1efc18d7041dbb60cfa52b1b3938587de76410b' Git revision (scripts): '97dada4432c357d3be4aaf4d877988fec61b2fff' (I hope that's the right info) client: ManaPlus 1.9.3.23 TMW Evolved Hercules - pre-re - issue: https://peertube.su/videos/watch/eec072ee-9571-4ce3-8e3f-2f2e6427f1fe TMW2:ML Hercules - re - issue: https://peertube.su/videos/watch/3729cf57-f6dd-4eb7-9926-39dfa19d4d47 TMWA - no issue: https://peertube.su/videos/watch/c8f6d80a-570c-43b5-a2df-5db3dc2fdfed I don't know where this comes from I thought because it works flawless on TMWA that it's an Hercules issue but I also heard someone say that ManaPlus may miss some Hercules features. There is another thing that is visible in the videos (again I don't know from which side this behaviour comes from), if an monster outside of range is attacked the player char does not turn into it's direction like it is on TMWA that' feels strange.
  2. Hi, I'm currently testing bows on several servers two of them have lag one is a local server without any lag. Even on the local server monsters get set back 2-3 tiles if i attack with a bow and that very often which ruins the feel to be an archer. Is that something that can fixed or is it like it is and we must live with it? Should i open an issue for it? This does not happen with eAthena (well is a mod of eAthena (tmwa)), there all runs very well without monsters jumping back.
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