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HelloHeaa

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  1. Hey everyone! I've been trying to learn how to put in a custom headgear for a while now and to no avail, I hope you can help! The headgear doesn't show up while equipped, but the item information, spawning the item, collection, item, and drop names are working. Here's what my stuff looks like: item_db2.conf: { Id: 1000228 AegisName: "Luffy_Hat" Name: "Luffy Hat" Type: "IT_ARMOR" Buy: 20 Weight: 100 Loc: "EQP_HEAD_TOP" Refine: false ViewSprite: 3000 Script: <" bonus2 bAddRaceTolerance,RC_Plant,10; "> }, accessoryid.lub: ACCESSORY_luffy_hat = 2089 accname.lub: [ACCESSORY_IDs.ACCESSORY_C_Choco_Banana] = "_C_Choco_Banana", [ACCESSORY_IDs.ACCESSORY_luffy_hat] = "luffy_hat" itemInfo.lua: [1000228] = { unidentifiedDisplayName = "Luffy Hat", unidentifiedResourceName = "Luffy_Hat", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Luffy Hat", identifiedResourceName = "Luffy_Hat", identifiedDescriptionName = { "Can be used by ^009900Throw Shuriken^000000 and ^009900Throw Kunai^000000.", "________________________", "^0000CCType:^000000 Kunai", "^0000CCAttack:^000000 10", "^0000CCWeight:^000000 1", "^0000CCElement:^777777 Neutral" }, slotCount = 0, ClassNum = 3000, costume = false }, [1000228] = { unidentifiedDisplayName = "Luffy Hat", unidentifiedResourceName = "luffy_hat", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Luffy Hat", identifiedResourceName = "Luffy_Hat", identifiedDescriptionName = { "When equipped with ^990099IDTest Gun^000000:", "DEX +1", "________________________", "^0000CCType:^000000 Ammo", "^0000CCAttack:^000000 10", "^0000CCWeight:^000000 1", "^0000CCElement:^777777 Neutral" }, slotCount = 0, ClassNum = 3000, costume = false }, } the headgears placed in: data/sprite/¾Ç¼¼»ç¸®/³²/³²_luffy_hat.act & ³²_luffy_hat.spr Thanks for your help!
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