brosss241
-
Content Count
24 -
Joined
-
Last visited
Posts posted by brosss241
-
-
the item bonus of sniper is this
4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,10,20; bonus bHPrecovRate,-10; },{},{}
but in item description is
5% chance and 20% hp gain
but the bonus is wrong
and i also checked the other item with
bHpDrainRate like the hunter fly..please check these bug..
-
thx sir Triedge. This solved my problem.with Renewal Features:
In src/map/status.c
str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);
change for:str = (int)(rstr + (float)dex/5 + ((rstr/10)*(rstr/10))+ (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);
One more thing how about the matk? Bonus.
-
hi guys..how can i increase the attack bonus in every ten stat points..
-
hi..can you add the new skills description like the unlimit,full throttle in the stateiconinfo.lub
-
thank you sir jabote..that solve my problem.
-
how to summon a monster infront of the player.when they click a npc.i dont know what to do..just like the dead branch and bloody branch.but with the use of npc and with a random chance.
-
please if anybody knows the method how to increase melee damage.
-
hello guys.. How to increase the damage of melee in map_zone_db..
I already tried
short_damage_rate..but its not working..please help
-
thank you for your help Angelmelody. +1 repute..
-
oh..sorry.. Its just like the script in hercules custom npc.. Wherin you need to unlock first the dungeon or town by visiting it and talking to the quest warper npc to unlock it.. And that dungeon or town will be available at the warper to use...hope you understand what i mean.. +1 for your patience.
-
thank you sir but is this a quest warper?
-
ok..can you give me a link of toasty warper..
-
hi guys..i am requesting for quest warper with last warp function.. I tried to edit the hercules warper but i cant make the last warp function and i also want to have it with all the new towns and all the dungeon..hope someone will make it..
-
hi guys..i am requesting for quest warper with last warp function.. I tried to edit the hercules warper but i cant make the last warp function and i also want to have it with all the new towns and all the dungeon..hope someone will make it.. oops sorry i doubled post it..for all the mods please delete this post..thank you..
-
thank you sir..your awesome..
-
i downloaded this code here in hercules and edit it a bit. but i have a problem in spawning the three monster ..when the event starts and it choose "izlude" the monster are in there correct position.. but if the map is different it will spawn the monster randomly..and i want the final boss to spawn randomly in the map also after defeating all the first three...can anyone help me..
- script invasion -1,{OnInit://MapListssetarray.Map$[0],"izlude","geffen","morocc","alberta","payon","prontera";//CashReward(Normal|Boss)setarray.Cash[0],1,25;//NormalMobID+Countsetarray.MobCount[0],1901,1,1902,1,1900,1;//BOSSMobID+Count//setarray.BossCount[0],1900,1;setarray.MVP[0],1903;//,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910,1911,1912;//InvasionDuration(Minutes)set.Duration,60;end;OnWhisperGlobal:OnMinute00://OnPCLoginEvent:awake strnpcinfo(0);set.RandomMap$,.Map$[rand(getarraysize(.Map$))];killmonster.RandomMap$,"All";announce"INVASION has started at "+.RandomMap$+".",0;//for(set.@i,0;.@i<getarraysize(.MobCount)-1;set.@i,.@i+1)if(.Map$[.@i]==.Map$[.@i]){monster.RandomMap$,107,162,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,147,162,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,128,181,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+1]){monster.RandomMap$,99,120,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,139,120,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,119,142,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+2]){monster.RandomMap$,63,166,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,261,166,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,160,248,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,95,57,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,146,57,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,117,73,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,129,217,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,186,217,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,156,239,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+4]){monster.RandomMap$,133,203,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,172,203,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,155,224,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}sleep(.Duration*10000);killmonster.RandomMap$,"All";announce"The Invasion conquered "+.RandomMap$+".",0;end;OnKilled:if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled")){announce"ALERT:Final Boss Arrived.",0;set.RandMVP,rand(getarraysize(.MVP));monster.RandomMap$,0,0,"Final Boss",.MVP[.RandMVP],1,strnpcinfo(0)+"::OnBossKilled";}elseannounce"Monster Remaining:"+mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled"),0;end;OnBossKilled:getitem 32328,1;announce strcharinfo(0)+" killed Invasion Boss",0;if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnBossKilled")){announce"INVASION has ended.",0;awake strnpcinfo(0);}end;}
-
i updated my ragre to 2013 08 07..now i can see the rebellion sprite and skill..thank you guy.
-
nice .. Thank you for sharing
-
so there's no way we can send items to players...other than trade.?AFAIK, since late 2012 clients the mail feature was ditched from official clients.
-
i have a problem in mail.. I cant click the WRITE tab in mail interface..
Im using 2013 07 03
please help.
sniper card and hunter fly card wrong script
in Database Support
Posted
I am using renewal...