Here an another example :/
accessoryid.lub
ACCESSORY_ARCTICWINGS = 2004,
accname.lub:
[ACCESSORY_IDs.ACCESSORY_ARCTICWINGS] = "arcticwings",
iteminfo.lub:
[20004] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "arcticwings", unidentifiedDescriptionName = { "Wings", }, identifiedDisplayName = "Arctic Wings", identifiedResourceName = "arcticwings", identifiedDescriptionName = { "Wings", }, slotCount = 4, ClassNum = 2004 },
My data Folder (client diffed to read data folder first because of test purpose)
ROdatasprite아이템 -> acticwings.spr +arcticwings.act
ROdatasprite악세사리남 -> ³²arcticwings.spr + ³²arcticwings.act
ROdatasprite악세사리여 -> ¿©arcticwings.spr + ¿©arcticwings.act
ROdatatexture유저인터페이스item -> arcticwings.bmp
ROdatatexture유저인터페이스collection -> arcticwings.bmp
It seems that i can only use the wings which were implemented
[ACCESSORY_IDs.ACCESSORY_Butterfly_Wings] = "Butterfly_Wings", [ACCESSORY_IDs.ACCESSORY_Fallen_Wings] = "Fallen_Wings", [ACCESSORY_IDs.ACCESSORY_Niflheim_Wings] = "Niflheim_Wings", [ACCESSORY_IDs.ACCESSORY_Demon_Wings] = "Demon_Wings", [ACCESSORY_IDs.ACCESSORY_Satan_Wings] = "Satan_Wings", [ACCESSORY_IDs.ACCESSORY_Shaman_Wings] = "Shaman_Wings", [ACCESSORY_IDs.ACCESSORY_Vengeance_Wing] = "Vengeance_Wing", [ACCESSORY_IDs.ACCESSORY_Vindicated_Wing] = "Vindicated_Wing", [ACCESSORY_IDs.ACCESSORY_Saiyan_Hair] = "Saiyan_Hair", [ACCESSORY_IDs.ACCESSORY_freya_crown] = "freya_crown", [ACCESSORY_IDs.ACCESSORY_ANGEL_WINGS] = "Angel_Wings",