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Bandicoot

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Posts posted by Bandicoot


  1. Hey, 

     

    I'm trying to edit slots in iteminfo.lua via Notepad++ and I'm too lazy to do this step by step ..

    Anyone got any idea how I can do this with some commands?

     

    I'd like to set

    Weapon slots = 4

    Shield slots = 1

    All other EQ = 2

     

    I searched but could find anything to such a method

    Hope anyone can help me and thank you in advice! :)


  2. Here an another example :/

     

    accessoryid.lub

     

    	ACCESSORY_ARCTICWINGS = 2004, 

    accname.lub:

     

    	[ACCESSORY_IDs.ACCESSORY_ARCTICWINGS] = "arcticwings", 

    iteminfo.lub:

    		[20004] = {		unidentifiedDisplayName = "Wings",		unidentifiedResourceName = "arcticwings",		unidentifiedDescriptionName = {			"Wings",		},		identifiedDisplayName = "Arctic Wings",		identifiedResourceName = "arcticwings",		identifiedDescriptionName = {			"Wings",		},		slotCount = 4,		ClassNum = 2004	},

     

    My data Folder (client diffed to read data folder first because of test purpose)

     

    ROdatasprite아이템 -> acticwings.spr +arcticwings.act

    ROdatasprite악세사리남 -> ³²arcticwings.spr + ³²arcticwings.act

    ROdatasprite악세사리여 -> ¿©arcticwings.spr + ¿©arcticwings.act

    ROdatatexture유저인터페이스item -> arcticwings.bmp

    ROdatatexture유저인터페이스collection -> arcticwings.bmp

     

     

    It seems that i can only use the wings which were implemented

    	[ACCESSORY_IDs.ACCESSORY_Butterfly_Wings] = "Butterfly_Wings",	[ACCESSORY_IDs.ACCESSORY_Fallen_Wings] = "Fallen_Wings",	[ACCESSORY_IDs.ACCESSORY_Niflheim_Wings] = "Niflheim_Wings",	[ACCESSORY_IDs.ACCESSORY_Demon_Wings] = "Demon_Wings",	[ACCESSORY_IDs.ACCESSORY_Satan_Wings] = "Satan_Wings",	[ACCESSORY_IDs.ACCESSORY_Shaman_Wings] = "Shaman_Wings",	[ACCESSORY_IDs.ACCESSORY_Vengeance_Wing] = "Vengeance_Wing",	[ACCESSORY_IDs.ACCESSORY_Vindicated_Wing] = "Vindicated_Wing",	[ACCESSORY_IDs.ACCESSORY_Saiyan_Hair] = "Saiyan_Hair",	[ACCESSORY_IDs.ACCESSORY_freya_crown] = "freya_crown",	[ACCESSORY_IDs.ACCESSORY_ANGEL_WINGS] = "Angel_Wings",

     


  3. Hey I've put Angel Wings ingame (after many problems tongue.png) and wanted to do the same with Luffy Hat(the strawhat) 

    I've done it the same way as the Angel wings but the Sprites don't appear

     

    made a Screen where you see the name of the sprites

    post-2610-0-56491800-1391378582_thumb.jpgpost-2610-0-85459900-1391379442_thumb.jpg

     

    On the second screen you can see that I tryed to make more customs.. tryed -.-

     

     

     

    iteminfo.lub:

     

    	[20001] = {		unidentifiedDisplayName = "Hut",		unidentifiedResourceName = "Luffy_Hat",		unidentifiedDescriptionName = {			"Hut",		},		identifiedDisplayName = "Strohhut",		identifiedResourceName = "Luffy_Hat",		identifiedDescriptionName = {			"Str +15, Dex +15",			"Range +3",			"Class : ^777777Headgear^000000",		},		slotCount = 4,		ClassNum = 2001		} 

     

    accname.lub:

     

      [ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", 

     

    accname_eng.lub:

     

    [ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", 

     

    accessoryid.lub:

     

     

    ACCESSORY_STROHHUT = 2001 

     

    by the way sorry for that many questions haha wink.png doing it the first time tongue.png

    hope someone got that problems and know how to solve it !

     

    It's every Custom Headgear I add..

    shouldn't I write it direcly to those .lub files?

     

    Edit: after I klick right of left on the items my client hang and I have to shut it down

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