Bandicoot
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Posts posted by Bandicoot
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I found it out, finally *___*
i made it in my data folder ..
after i made it to a grf it worked with my first client!!
the data folder should've been for test purposes but made me just trouble thx anyway
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Here an another example :/
accessoryid.lub
ACCESSORY_ARCTICWINGS = 2004,
accname.lub:
[ACCESSORY_IDs.ACCESSORY_ARCTICWINGS] = "arcticwings",
iteminfo.lub:
[20004] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "arcticwings", unidentifiedDescriptionName = { "Wings", }, identifiedDisplayName = "Arctic Wings", identifiedResourceName = "arcticwings", identifiedDescriptionName = { "Wings", }, slotCount = 4, ClassNum = 2004 },
My data Folder (client diffed to read data folder first because of test purpose)
ROdatasprite아이템 -> acticwings.spr +arcticwings.act
ROdatasprite악세사리남 -> ³²arcticwings.spr + ³²arcticwings.act
ROdatasprite악세사리여 -> ¿©arcticwings.spr + ¿©arcticwings.act
ROdatatexture유저인터페이스item -> arcticwings.bmp
ROdatatexture유저인터페이스collection -> arcticwings.bmp
It seems that i can only use the wings which were implemented
[ACCESSORY_IDs.ACCESSORY_Butterfly_Wings] = "Butterfly_Wings", [ACCESSORY_IDs.ACCESSORY_Fallen_Wings] = "Fallen_Wings", [ACCESSORY_IDs.ACCESSORY_Niflheim_Wings] = "Niflheim_Wings", [ACCESSORY_IDs.ACCESSORY_Demon_Wings] = "Demon_Wings", [ACCESSORY_IDs.ACCESSORY_Satan_Wings] = "Satan_Wings", [ACCESSORY_IDs.ACCESSORY_Shaman_Wings] = "Shaman_Wings", [ACCESSORY_IDs.ACCESSORY_Vengeance_Wing] = "Vengeance_Wing", [ACCESSORY_IDs.ACCESSORY_Vindicated_Wing] = "Vindicated_Wing", [ACCESSORY_IDs.ACCESSORY_Saiyan_Hair] = "Saiyan_Hair", [ACCESSORY_IDs.ACCESSORY_freya_crown] = "freya_crown", [ACCESSORY_IDs.ACCESSORY_ANGEL_WINGS] = "Angel_Wings",
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Hey I've put Angel Wings ingame (after many problems ) and wanted to do the same with Luffy Hat(the strawhat)
I've done it the same way as the Angel wings but the Sprites don't appear
made a Screen where you see the name of the sprites
On the second screen you can see that I tryed to make more customs.. tryed -.-
iteminfo.lub:
[20001] = { unidentifiedDisplayName = "Hut", unidentifiedResourceName = "Luffy_Hat", unidentifiedDescriptionName = { "Hut", }, identifiedDisplayName = "Strohhut", identifiedResourceName = "Luffy_Hat", identifiedDescriptionName = { "Str +15, Dex +15", "Range +3", "Class : ^777777Headgear^000000", }, slotCount = 4, ClassNum = 2001 }
accname.lub:
[ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat",
accname_eng.lub:
[ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat",
accessoryid.lub:
ACCESSORY_STROHHUT = 2001
by the way sorry for that many questions haha doing it the first time
hope someone got that problems and know how to solve it !
It's every Custom Headgear I add..
shouldn't I write it direcly to those .lub files?
Edit: after I klick right of left on the items my client hang and I have to shut it down
Edit slots in iteminfo.lua
in General Server Support
Posted
Hey,
I'm trying to edit slots in iteminfo.lua via Notepad++ and I'm too lazy to do this step by step ..
Anyone got any idea how I can do this with some commands?
I'd like to set
Weapon slots = 4
Shield slots = 1
All other EQ = 2
I searched but could find anything to such a method
Hope anyone can help me and thank you in advice!