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SSky

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Posts posted by SSky


  1. You have the answer for the Endless Tower cooldown here: /npc/instances/EndlessTower.txt#L302

     

    Just make a NPC that takes that purification stone and in exchange deletes the etower_timer variable and removes the cooldown quests set on you by the script.

     


     

    For disabling hiding in a town, you could just add a new zone in map_zone_db.conf (assuming Renewal) that inherits from the "Towns" zone and change Izlude from "Towns" zone to that zone in /npc/mapflag/town.txt.

    Thank you! I created my Purification Stone NPC too. 


  2. The quest seems to be having a problem. 
     

     

     
    Hello Sky,
    Please check the Super Novice Quest, I think it hangs up after killing 1000 monsters, I'm in the middle of the quest, then it doesn't wanna continue anymore. Super Novice Extended skill quest.

    Thanks.

    Quoted from player

     

     

    Yes! I killed 1,000 Picky already and it doesnt continue, It suppose to tell me to visit Nudor but nope, I also tried to talk to the Nudor in airship...nothing happens

    Quoted from player


  3. Bugs found upon testing (12-15-2013)


     

    - Test of Knowledge - NPC won't let you pass even if you answered all questions right (confirmed with the IRO wiki answers) -


    - Something special is that i was able to do the test of survival even if i still had to do the Test of Knowledge


     


    - Test of Survival - At the end-block of Test of Survival it says: "You should not be here" and kicks you out.


                                  If you speak to the Old Man again he just sends you back to the test area.


  4. Nothing happens when i use Adrenaline Scroll. Here's the item in itemdb
     

    {
     Id: 12220
     AegisName: "Adrenaline_Scroll"
     Name: "LV5 Adrenaline Scroll"
     Type: 2
     Buy: 2
     Weight: 10
     Upper: 63
     Script: <"
       set .@type,getiteminfo(getequipid(EQI_HAND_R),11);
       if (.@type==6||.@type==7||.@type==8) {
         skilleffect BS_ADRENALINE,0;
         sc_start SC_ADRENALINE,150000,5;
       }

     ">
    }

     


     

  5. Oh, damn. I made the contrary script code. It should be:

    if (checkquest(<QUEST_ID>) == -1) erasequest <QUEST_ID>;

    Sorry!

     

    BTW you should change <QUEST_ID> to the quest id you want to remove, but I hope you already knew that.

     

    P.S.: I've also edited above to avoid others getting this problem.

    I'm using arrays to do it. Still doesnt work. xD Still getting the error. And if i am going to put it 1 by 1. It will take time. haha

     


  6. Here's another bug. After talking to Old Man saying you need his teaching, he will warp you back to Amatsu, right? then when you walk again through the wall, The script will delete the quest and setting job_kagero back to 0, so you wont advance to the next quest.

    Also for Test of Knowledge, The script goes directly to the end part of the script after answering 1 question, so you'll fail everytime you take the exam. 


  7.  

    Any update?

    Well the project is finished, I just added new phase for extra ko npc, which is not related to job chnager, so job chnager is FINISHED, give it a try and tell if any bugs

    It's not detecting my job. Even if the character is a ninja the Old Man still goes to  mes "You are not in famliy of ninja.";. I have checked the script it should be working fine. Any idea?


  8. Try this

    if (checkquest(<QUEST_ID>) != -1) erasequest <QUEST_ID>;

    for each of your quests instead of trying to remove them directly.

    I tried it, Still getting the error. Oh well. Its not a big problem so i guess ill just leave it as is. 


  9. SSky's answer to this is right: try to use a woe setter script that just opens your castles and closes any other castle in which you don't want to enable WoE.

     

    I'd try to reccomend you to use mine if it wasn't on a developmental pre-release test phase. Try this other one since it's been tested and it's quite solid to use for most purposes.

    jaBote, i'd like to ask you if its possible to restrict players from entering any castle when WoE is disbled? Is that possible?


  10.  

    There's a script in named WoE Controller. You can easily configure it in-game. Or i am misunderstanding your question, Maybe your questions is on how to restrict players from entering a castle when it is not available for WoE?

    your the one who cant understand, he clearly said, he want to disable other castle except Fadrigh during woe.

    you're*


  11. There's a script in named WoE Controller. You can easily configure it in-game. Or i am misunderstanding your question, Maybe your questions is on how to restrict players from entering a castle when it is not available for WoE?


  12. Hello, My Map Server Crashed suddenly for no reason, (Maybe there's a reason but logging was disabled, i just enabled it after the crash)

    I only modified 1 file in src which is vending (the fluxcp addon). And the others are not changed. Any ideas why my map server crashed? 

    When i opened my vps remotely, It says "Map-server has stopped working". I checked map-server, i dont see any warning/error.

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