hideki6
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Everything posted by hideki6
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hi i want to make sure that every lhz mvp will drop another item, yet its not working: Onsummon: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4: set .@x,205; set .@y,140; break; case 5: set .@x,123; set .@y,137; break; case 6: set .@x,175; set .@y,137; break; } set .@mob,rand(1646,1651); monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set .@x2,183; set .@y2,97; break; case 2: set .@x2,97; set .@y2,96; break; case 3: set .@x2,47; set .@y2,139; break; case 4: set .@x2,231; set .@y2,140; break; case 5: set .@x2,139; set .@y2,211; break; case 6: set .@x2,139; set .@y2,259; break; } set .@mob2,rand(1640,1645); monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP"; end;OnMyMvPDead: if ( .@mob == 1646 ) { getitem 20051,1;} if ( .@mob == 1647 ) { getitem 20023,1;} if ( .@mob == 1648 ) { getitem 20075,1;} if ( .@mob == 1649 ) { getitem 20044,1;} if ( .@mob == 1650 ) { getitem 20067,1;} if ( .@mob == 1651 ) { getitem 20045,1;} killmonster "lhz_dun03","summon_boss_lt::OnMVP"; initnpctimer; end;//Required to keep from erroringOnMVP: end;} the .@mob is the same variable as the thing the script uses to decide which mvp should spawn. thanks in advance!
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npc handing out rewards for people in the same map and party
hideki6 posted a question in Script Requests
hi, i need a npc which will hand out one item for a player within a party. one player should talk to the npc and choose one of the party members to get the reward, its important that the chosen player has to be on the same map otherwise it shouldnt be working thanks -
/push please
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/push
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hi, is there a way to reward a party (or player if he is alone), to reward with an item which only drops once every kill? it should be an item which cant be traded outside of the party. the idea behind it is, that every mvp kill grants you kafra points, but to be sure not to abuse it somehow, it shouldnt be tradeable like a normal item. i also dont want to just add it as a 100% drop to the mvp since most of the parties have autoloot on and that would only bring the "mvp killer" the item and since he wouldnt be able to trade it somehow.. meh =_=. one idea would be to cause the mvp killer after he kills the mvp to get a menu where he can choose one of this partymembers to get the item, the condition should be here that the partymember must be on the same map/spot when the mvp was killed, so no abuse can be done. the other way could be, that the item is dropped and can be traded within the exact same party for the first 10 minutes and not tradeable after those 10 minutes thanks in advance!
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hi guys, im using a 2010 Client since i just have issues with other Versions and never get it done correctly... the Client works fine and everything is ok. i just have one issue, and it Comes with the message "no language Setting !!!", this error comes two times whenever you start the exe but lets you continue without any negative influence. i think i have some kind of lua missing but im not sure... does anyone know how to fix this? im using 2010-07-30 thanks in advance!
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this works but only the first person talking could see the message from all players sent.. the others cant
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hi, i have seen there are already plenty of refine ticket scripts but i couldnt modify them the way i wanted thats why im asking here i ll just have a refinement ticket item in my item_db i want a npc where it checks first if the item is still in the safe refinelevel where it cant break either way. refinement tickets should be used after you pass the "safe zone", while using a refinement ticket it has the same chance as a normal oridecon/elu but if it fails to uprade, it shouldnt destroy the equipment just lower the refinement to -1. could anyone help me with that? thanks in advance!
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i am using harmony there are enough ways to speed up and do other s***... thats why im asking for serverside hard delays
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hi, does anyone have a idea how to implement hard delays to prevent abuse with grfs and other modifications?
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still dont get it.. could you please make a example. i was thinking of creating new broadcast commands through atcommand.c but dont know how to specify like level 1-20 and let the broadcast work like that
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a bit more procisely please, couldnt find anything i just want a broadcast to reach certain levels, for low level events and stuff
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hi,is there a way to limit a broadcast so that only level 1-20 players for example will get the broadcast?
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hello, thanks for your reply but is there also a way to just pick one random monster which is lets say mini mvp or mvp? getrandmob just picks all of it without a "filter"
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yeah exactly but i want to decide myself which monsters will be inside it. for example just say only poring monsters, the hunting_mission dont give me an option to choose right?
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hi is there a way to setup a npc which requires you to kill every day another monster. but the clue is it wants every player to kill another monster from the selected monster ids like player 1 has to kill a poring player 2 has to kill a raydric and stuff every new day it should require it to kill another monster thanks in advance