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hideki6

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Posts posted by hideki6


  1. hi i want to make sure that every lhz mvp will drop another item, yet its not working:

     

    Onsummon:	// Select Coordinates to summon a random MVP on	switch(rand(1,6)) {	case 1: set .@x,140;	set .@y,232;	break;	case 2: set .@x,75;	set .@y,138;	break;	case 3: set .@x,140;	set .@y,87;		break;	case 4: set .@x,205;	set .@y,140;	break;	case 5: set .@x,123;	set .@y,137;	break;	case 6: set .@x,175;	set .@y,137;	break;	}	set .@mob,rand(1646,1651);	monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";	// Select Coordinates to summon a random 99 on	switch(rand(1,6)) {	case 1: set .@x2,183;	set .@y2,97;	break;	case 2: set .@x2,97;	set .@y2,96;	break;	case 3: set .@x2,47;	set .@y2,139;	break;	case 4: set .@x2,231;	set .@y2,140;	break;	case 5: set .@x2,139;	set .@y2,211;	break;	case 6: set .@x2,139;	set .@y2,259;	break;	}	set .@mob2,rand(1640,1645);	monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";	end;OnMyMvPDead:		if ( .@mob == 1646 ) { getitem 20051,1;}		if ( .@mob == 1647 ) { getitem 20023,1;}			if ( .@mob == 1648 ) { getitem 20075,1;}			if ( .@mob == 1649 ) { getitem 20044,1;}			if ( .@mob == 1650 ) { getitem 20067,1;}			if ( .@mob == 1651 ) { getitem 20045,1;}	killmonster "lhz_dun03","summon_boss_lt::OnMVP";	initnpctimer;	end;//Required to keep from erroringOnMVP:	end;}

    the .@mob is the same variable as the thing the script uses to decide which mvp should spawn.

     

    thanks in advance!


     


  2. hi, is there a way to reward a party (or player if he is alone), to reward with an item which only drops once every kill?


     


    it should be an item which cant be traded outside of the party. the
    idea behind it is, that every mvp kill grants you kafra points, but to
    be sure not to abuse it somehow, it shouldnt be tradeable like a normal
    item. i also dont want to just add it as a 100% drop to the mvp since
    most of the parties have autoloot on and that would only bring the "mvp
    killer" the item and since he wouldnt be able to trade it somehow.. meh
    =_=.


     


    one idea would be to cause the mvp killer after he kills the mvp to
    get a menu where he can choose one of this partymembers to get the item,
    the condition should be here that the partymember must be on the same
    map/spot when the mvp was killed, so no abuse can be done.


     


    the other way could be, that the item is dropped and can be traded
    within the exact same party for the first 10 minutes and not tradeable
    after those 10 minutes


     


    thanks in advance!


  3. hi guys,

     

    im using a 2010 Client since i just have issues with other Versions and never get it done correctly... the Client works fine and everything is ok. i just have one issue, and it Comes with the message "no language Setting !!!", this error comes two times whenever you start the exe but lets you continue without any negative influence.

     

    i think i have some kind of lua missing but im not sure... does anyone know how to fix this? im using 2010-07-30

     

    thanks in advance!


  4.  this works but only the first person talking could see the message from all players sent.. the others cant :(

     

    prontera,150,150,0	script	Sample	100,{	mes "Input your message";	next;	input .@m$;	close2;	if ( .@m$ != "" ) {		query_sql "SELECT `account_id` FROM `char` WHERE `base_level` < 20 AND `online` = '1'",.@aid;		while ( .@i < getarraysize(.@aid) ) {			if ( attachrid( .@aid[.@i] ) )				dispbottom "" + .@m$ + "";			detachrid;			.@i++;		}	}	end;}

  5. hi,

     

    i have seen there are already plenty of refine ticket scripts but i couldnt modify them the way i wanted thats why im asking here

     

    i ll just have a refinement ticket item in my item_db i want a npc where it checks first if the item is still in the safe refinelevel where it cant break either way. refinement tickets should be used after you pass the "safe zone", while using a refinement ticket it has the same chance as a normal oridecon/elu but if it fails to uprade, it shouldnt destroy the equipment just lower the refinement to -1.

     

    could anyone help me with that?

     

    thanks in advance!


  6. hi is there  a way to setup a npc which requires you to kill every day another monster.


     


    but the clue is it wants every player to kill another monster from the selected monster ids


     


    like player 1 has to kill a poring


     


    player 2 has to kill a raydric and stuff


     


    every new day it should require it to kill another monster


     


    thanks in advance

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