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buttlord

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  1. so if my data grf is absolutely the latest possible grf then there some other client setting im missing? i'll go through the client files really carefully today and see if i can find the problem, but im kind of confused. it is absolutely a default official sprite so it should be working. the same goes for the map background ambient sounds. i wish there were a better noticeable correlation going on other than "early renewal mobs/maps have sound and later ones dont" the only conflict i can really imagine is that the embedded filename pointers for the wavs in the sprite are simply not the same as the ones in the data grf, but that would be really odd considering i downloaded the grf from the kro patcher. edit: Further investigation on my part has shown that at least through browedit one of the maps im using (dew_fild01) literally doesnt have information in the map for sounds. However, opening an older map (man_fild03) shows sounds referenced in browedit. (ANOTHER EDIT: I've looked through the .rsw files in text form which do show filenames for objects included in the map, and sounds, and dew_fild01 references a wav file 0 times while man_fild03 references a wav file 81 times.) In game through the ragnarok client dew_fild01 does not have any background sounds, while man_fild01 does. I do not think this necessarily means there is actually no sound for dew_fild01, but rather possible that there is just a different way its supposed to reference sounds that browedit doesnt support... and im still overlooking some kind of client problem. Otherwise.... gravity literally didnt bother to put sounds on maps/sprites past some point. Was my first assessment correct? I'd be kind of suprised if they didn't at least use some sounds that were already in their library. I can't imagine that taking too much extra work.... My worst case solution is just adding some sounds to these maps manually, but as far as I know there isn't a way to assign new sounds to sprite/act files. Even actor2 which supposedly has sound functionality really doesnt actually work. Here is a screenshot on imgur: http://imgur.com/9VZcizD Here is a screenshot showing that even the act files dont reference sounds while older act files do. Based on this information I can only make the conclusion that gravity didnt bother to include sound with this content. This seems really strange to me. Can anyone offer a differing opinion? I personally haven't even played renewal in the past few years so I cannot confirm or deny that these things should have sound normally. last update: I actually managed to get actor2 to apply sounds to the sprites...... its a very buggy piece of software. This is more or less solved since im perfectly capable of adding in my own sounds... though why these dont have sounds by default is beyond me.
  2. I am currently repurposing some renewal monsters for my pre-renewal server and i've noticed that sprites past the bifrost content date simply have no sound. As far as I understand the sound effects for sprites are embedded into the sprites. Is this not the case anymore? Do these sprites literally have no sound? Im sure gravity isn't that lazy. What am I missing? As an example of a renewal sprite that does have sound: angra mantis, one that doesnt have sound: petal Is there a new way of configuring sound for sprites or am I just dumb? edit: the same problem exists for map sound effects thanks in advance
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