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stevler

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Posts posted by stevler


    1. Spawn a set mob on a random map
    2. More than one map has the mob on it at once
    3. Only fields, and towns
    4. The script would announce which 5 maps the mobs are are on
    5. The script would check every 15-60 minutes to see if they were all killed
    6. If there are any left it'll announce how many, and which maps. 

     

    Sorry if that doesn't make any sense.


  1. Thank you very much, it did help. I'll be able to make much neater scripts, and I was able to fix any problems that came up myself while doing it. I didn't want mine to have a buffer though, and wasn't sure what variables I could use, and how to use them the way I want to. I'm not sure if that's the right word, aren't baselevel, and joblevel variables?

     

    I was also wondering if there would be a way to make the sum of that equation to be shown instead of it saying "note it cost 1000".

     

    How would I go about doing so?


  2. I'd like to make it so my healer is free until level 50, and then depending on your ((baselevel+joblevel)/2)5.

     

    How would I add that?

     

     

    prontera,150,191,5,	script	Healer	641,{	mes "[^0000FF Healer ^000000]";	mes "Would you like to be healed?";	mes "^FF0000 *Note - It costs 1,000 zeny to get healed.* ^000000";		if(select("Yea please.:No thank you.") == 2){			close;}if (Zeny < 1000){	mes "I'm sorry but you don't have enough zeny.";}Zeny -= 1000;percentheal 100,100;close;}

  3. This is where it is, I can't find it.

     

    Also this is the lua

     

    http://i.imgur.com/mtJIyJ8.png

     

    [6598] = {		unidentifiedDisplayName = "요르문간드의 늑골",		unidentifiedResourceName  = "스켈본",		unidentifiedDescriptionName = {			"거대한 뱀 "요르문간드"의 늑골. 믿을 수 없을 정도의 강도와 크기를 자랑한다.",			"무게 : ^7777772000^000000",		},		identifiedDisplayName = "요르문간드의 늑골",		identifiedResourceName = "스켈본",		identifiedDescriptionName = {			"거대한 뱀 "요르문간드"의 늑골. 믿을 수 없을 정도의 강도와 크기를 자랑한다.",			"무게 : ^7777772000^000000",		},


  4. It does work, thank you very much Mr. Ind. I appreciate the help, one last thing I'd like to ask though. How would I go about making Last Warp show the name of the last name you were in? I thought that would work but nothing....

     

        menu "Last Warp[LastWarperMap$,]",L_LastWarp,"Prontera [" + getmapusers ("prontera") + "] ",-,"Payon [" + getmapusers ("payon") + "] ",L_pay,"Towns",L_town,"Dungeons",L_dung;

  5. Thanks for the quick reply, this is what I did, and in the picture is the mapserver

     

    -	script	Warper NPC::warper		-1,{	mes "[^3366FFGenie^000000]";	mes "Hello ^0000FF" + strcharinfo(0) + "^000000, I am the ^3366FFGenie^000000. Nice day isn't it?";	mes "Where in the world of Midgard, or beyond would you like to go?";	menu "LastWarp",L_warp,"Prontera [" + getmapusers ("prontera") + "] ",-,	"Payon [" + getmapusers ("payon") + "] ",L_pay,	"Towns",L_town,	"Dungeons",L_dung;		 warp "prontera", 156, 178;		close;						L_pay:		warp "payon", 175, 98;		close;				L_town:	menu "Alberta",L_alb,		"Al De Baran",L_ald,		"Amatsu",L_ama,		"Ayothaya",L_ayo,		"Braslis",L_bra,		"Comodo",L_com,		"Einbroch",L_ein,		"Geffen",L_gef,		"Gonryun",L_gon,		"Hugel",L_hug,		"Izlude",L_izl,		"Jawaii",L_jaw,		"Lighthalzen",L_lhz,		"Louyang",L_lou,		"Lutie",L_lut,		"Morroc",L_mor,		"Moscovia",L_mos,		"Nifflheim",L_nif,		"Rachel",L_rac,		"Umbala",L_umb,		"Vein",L_vei,		"Yuno",L_yun;			L_alb:			set .@mapname$,"alberta";			set .@x,116;			set .@y,57;			callsub L_Warp;	L_ald:			set .@mapname$,"aldebaran";			set .@x,139;			set .@y,118;			callsub L_Warp;	L_ama:			set .@mapname$,"amatsu";			set .@x,198;			set .@y,121;			callsub L_Warp;	L_ayo:			set .@mapname$,"ayothaya";			set .@x,208;			set .@y,189;			callsub L_Warp;	L_bra:		set .@mapname$,"brasilis";		set .@x,227;		set .@y,291;		callsub L_Warp;	L_com:		set .@mapname$,"comodo";		set .@x,201;		set .@y,137;		callsub L_Warp;	L_ein:		set .@mapname$,"einbroch";		set .@x,232;		set .@y,189;		callsub L_Warp;	L_gef:			set .@mapname$,"geffen";			set .@x,120;			set .@y,93;			callsub L_Warp;	L_gon:			set .@mapname$,"gonryun";			set .@x,160;			set .@y,111;			callsub L_Warp;	L_hug:			set .@mapname$,"hugel";			set .@x,96;			set .@y,156;			callsub L_Warp;	L_izl:			set .@mapname$,"izlude";			set .@x,130;			set .@y,131;			callsub L_Warp;	L_jaw:			 set .@mapname$,"jawaii";			set .@x,203;			set .@y,289;			callsub L_Warp;	L_lhz:			set .@mapname$,"lighthalzen";			set .@x,158;			set .@y,92;			callsub L_Warp;	L_lou:			set .@mapname$,"louyang";			set .@x,218;			set .@y,100;			callsub L_Warp;	L_lut:			set .@mapname$,"xmas";			set .@x,148;			set .@y,130;			callsub L_Warp;	L_mor:			set .@mapname$,"morocc";			set .@x,158;			set .@y,89;			callsub L_Warp;	L_mos:			set .@mapname$,"moscovia";			set .@x,223;			set .@y,184;			callsub L_Warp;	L_nif:			set .@mapname$,"niflheim";			set .@x,193;			set .@y,185;			callsub L_Warp;	L_rac:			set .@mapname$,"rachel";			set .@x,119;			set .@y,136;			callsub L_Warp;	L_umb:			set .@mapname$,"umbala";			set .@x,144;			set .@y,154;			callsub L_Warp;	L_vei:			set .@mapname$,"veins";			set .@x,214;			set .@y,124;			callsub L_Warp;	L_yun:				set .@mapname$,"yuno";			set .@x,158;			set .@y,176;			callsub L_Warp;						L_dung:		menu "Abyss Lake",L_aby,		"Amatsu Dungeon",L_amad,		"Anthell",L_ant,		"Ayothaya Dungon",L_ayod,		"Bylan Island",L_byl,		"Coal Mine",L_coa,		"Einbroch Mine",L_einm,		"Geffen Dungeon",L_gefd,		"Glast Heim",L_gh,		"Glast Heim Churchyard",L_ghc,		"Glast Heim Prison",L_ghp,		"Hidden Temple",L_hid,		"Ice Dungeon",L_ice,		"Juperos Ruins",L_jup,		"Kiel Robot Factory",L_kie,		"Magma Dungeon",L_mag,		"Nameless Island",L_nam,		"Orc Dungeon",L_orc,		"Payon Caves",L_payc,		"Prontera Culvert",L_proc,		"Pyramids",L_pyr,		"Rachel Sanctuary",L_racs,		"Sphinx",L_sph,		"Sunken Ship",L_sun,		"Thors Volcano",L_tho,		"Toy Factory",L_toy,		"Turtle Dungeon",L_tur,		"Umbala Dungeon",L_umbd;					L_aby:			set .@mapname$,"hu_fild05";			set .@x,167;			set .@y,300;			callsub L_Warp;	L_amad:			set .@mapname$,"ama_in02";			set .@x,122;			set .@y,180;			callsub L_Warp;	L_ant:			set .@mapname$,"anthell01";			set .@x,37;			set .@y,259;			callsub L_Warp;	L_ayod:			set .@mapname$,"ayo_fild01";			set .@x,126;			set .@y,197;			callsub L_Warp;	L_byl:			set .@mapname$,"iz_dun00";			set .@x,168;			set .@y,165;			callsub L_Warp;	L_coa:			set .@mapname$,"mjolnir_02";			set .@x,81;			set .@y,355;			callsub L_Warp;	L_einm:			set .@mapname$,"einbech";			set .@x,138;			set .@y,246;			callsub L_Warp;	L_gefd:			set .@mapname$,"gef_tower";			set .@x,152;			set .@y,34;			callsub L_Warp;	L_gh:			set .@mapname$,"glast_01";			set .@x,199;			set .@y,134;			callsub L_Warp;	L_ghc:			set .@mapname$,"gl_chyard";			set .@x,147;			set .@y,149;			callsub L_Warp;	L_ghp:			set .@mapname$,"gl_prison";			set .@x,91;			set .@y,180;			callsub L_Warp;	L_hid:			set .@mapname$,"prt_fild01";			set .@x,137;			set .@y,366;			callsub L_Warp;	L_ice:			set .@mapname$,"ra_fild01";			set .@x,233;			set .@y,326;			callsub L_Warp;	L_jup:			set .@mapname$,"yuno_fild07";			set .@x,213;			set .@y,175;			callsub L_Warp;	L_kie:			set .@mapname$,"yuno_fild08";			set .@x,72;			set .@y,178;			callsub L_Warp;	L_mag:			set .@mapname$,"yuno_fild03";			set .@x,39;			set .@y,140;			callsub L_Warp;	L_nam:			set .@mapname$,"ve_fild07";			set .@x,129;			set .@y,132;			callsub L_Warp;	L_orc:			set .@mapname$,"gef_fild10";			set .@x,69;			set .@y,333;			callsub L_Warp;	L_payc:			set .@mapname$,"pay_arche";			set .@x,42;			set .@y,131;			callsub L_Warp;	L_proc:			set .@mapname$,"prt_fild05";			set .@x,282;			set .@y,224;			callsub L_Warp;	L_pyr:			set .@mapname$,"moc_ruins";			set .@x,66;			set .@y,159;			callsub L_Warp;	L_racs:			set .@mapname$,"ra_temin";			set .@x,28;			set .@y,310;			callsub L_Warp;	L_sph:			set .@mapname$,"moc_fild19";			set .@x,106;			set .@y,99;			callsub L_Warp;	L_sun:			set .@mapname$,"alb2trea";			set .@x,84;			set .@y,64;			callsub L_Warp;	L_tho:			set .@mapname$,"ve_fild03";			set .@x,168;			set .@y,288;			callsub L_Warp;	L_toy:			set .@mapname$,"xmas";			set .@x,143;			set .@y,302;			callsub L_Warp;	L_tur:		warp "tur_dun01", 152, 49;			set .@mapname$,"tur_dun0";			set .@x,152;			set .@y,49;			callsub L_Warp;	L_umbd:		warp "um_dun01", 42, 32;			set .@mapname$,"um_dun01";			set .@x,42;			set .@y,32;			callsub L_Warp;			L_Warp:		set LastWarperMap$,.@mapname$;		set LastWarperX,.@x;		set LastWarperY,.@y;		warp .@mapname$,.@x,.@y;		end;} //duplicatesprontera,153,193,5	duplicate(warper)	Warper NPC#1	660payon, 183,104,5	duplicate(warper)	Warper NPC#2	660alberta,120,60,3	duplicate(warper)	Warper NPC#3	660aldebaran,143,122,3	duplicate(warper)	Warper NPC#4	660amatsu,205,123,3	duplicate(warper)	Warper NPC#5	660ayothaya,213,190,3	duplicate(warper)	Warper NPC#6	660brasilis,231,294,3	duplicate(warper)	Warper NPC#7	660comodo,198,149,4	duplicate(warper)	Warper NPC#8	660einbroch,227,198,5	duplicate(warper)	Warper NPC#9	660geffen,118,62,8	duplicate(warper)	Warper#10 NPC	660gonryun,166,118,3	duplicate(warper)	Warper#11 NPC	660hugel,93,161,5	duplicate(warper)	Warper NPC#12	660izlude,125,125,4	duplicate(warper)	Warper NPC#13	660jawaii,207,292,3	duplicate(warper)	Warper NPC#14	660lighthalzen,154,100,5	duplicate(warper)	Warper NPC#15	660louyang,222,104,3	duplicate(warper)	Warper NPC#16	660xmas,142,136,5	duplicate(warper)	Warper NPC#17	660morocc,160,97,5	duplicate(warper)	Warper NPC#18	660umbala,139,163,5	duplicate(warper)	Warper NPC#19	660moscovia,225,191,5	duplicate(warper)	Warper NPC#20	660niflheim,187,190,5	duplicate(warper)	Warper NPC#21	660rachel,113,141,5	duplicate(warper)	Warper NPC#22	660veins,222,128,3	duplicate(warper)	Warper NPC#23	660yuno,144,186,5	duplicate(warper)	Warper NPC#24	660hu_fild05,162,301,5	duplicate(warper)	Warper NPC#25	660anthell01,33,253,8	duplicate(warper)	Warper NPC#26	660ayo_fild01,126,201,4	duplicate(warper)	Warper NPC#27	660iz_dun00,163,172,5	duplicate(warper)	Warper NPC#28	660mjolnir_02,86,360,3	duplicate(warper)	Warper NPC#29	660einbech,142,250,3	duplicate(warper)	Warper NPC#30	660gef_tower,156,33,4	duplicate(warper)	Warper NPC#31	660glast_01,196,136,5	duplicate(warper)	Warper NPC#32	660prt_fild01,134,369,5	duplicate(warper)	Warper NPC#33	660ra_fild01,230,331,5	duplicate(warper)	Warper NPC#34	660yuno_fild07,213,181,3	duplicate(warper)	Warper NPC#35	660yuno_fild08,76,182,3	duplicate(warper)	Warper NPC#36	660yuno_fild03,37,136,7	duplicate(warper)	Warper NPC#37	660ve_fild07,131,130,1	duplicate(warper)	Warper NPC#38	660gef_fild10,59,329,5	duplicate(warper)	Warper NPC#39	660pay_arche,41,136,5	duplicate(warper)	Warper NPC#40	660prt_fild05,280,225,5	duplicate(warper)	Warper NPC#41	660ra_temin,33,314,3	duplicate(warper)	Warper NPC#42	660moc_fild19,108,97,1	duplicate(warper)	Warper NPC#43	660alb2trea,94,68,4	duplicate(warper)	Warper NPC#44	660ve_fild03,164,238,5	duplicate(warper)	Warper NPC#45	660xmas,141,310,5	duplicate(warper)	Warper NPC#46	660tur_dun01,148,55,5	duplicate(warper)	Warper NPC#47	660um_dun01,36,34,5	duplicate(warper)	Warper NPC#48	660

    post-4237-0-12145500-1389827159_thumb.png


  6. I have made the base of my warper, I'd like to know how I'd go about reworking it so I could add lastwarp to it.

     

     

    -	script	Warper NPC::warper		660,{	mes "[Genie]";	mes "Hello " + strcharinfo(0) + ", I am the Genie. Nice day isn't it?";	mes "";	menu "Prontera [" + getmapusers ("prontera") + "] ",-,	"Payon [" + getmapusers ("payon") + "] ",L_pay,	"Towns",L_town,	"Dungeons",L_dung;		 warp "prontera", 156, 178;		close;						L_pay:		warp "payon", 175, 98;		close;				L_town:	menu "Alberta",L_alb,		"Al De Baran",L_ald,		"Amatsu",L_ama,		"Ayothaya",L_ayo,		"Braslis",L_bra,		"Comodo",L_com,		"Einbroch",L_ein,		"Geffen",L_gef,		"Gonryun",L_gon,		"Hugel",L_hug,		"Izlude",L_izl,		"Jawaii",L_jaw,		"Lighthalzen",L_lhz,		"Louyang",L_lou,		"Lutie",L_lut,		"Morroc",L_mor,		"Moscovia",L_mos,		"Nifflheim",L_nif,		"Rachel",L_rac,		"Umbala",L_umb,		"Vein",L_vei,		"Yuno",L_yun;			L_alb:		warp "alberta", 116, 57;		close;	L_ald:		warp "aldebaran", 139, 118;		close;	L_ama:		warp "amatsu", 198, 121;		close;	L_ayo:		warp "ayothaya", 208, 189;		close;	L_bra:		warp "brasilis", 227, 291;		close;	L_com:		warp "comodo", 201, 137;		close;	L_ein:		warp "einbroch", 232, 189;		close;	L_gef:		warp "geffen", 120, 93;		close;	L_gon:		warp "gonryun", 160, 111;		close;	L_hug:		warp "hugel", 96, 156;		close;	L_izl:		warp "izlude", 130, 131;		close;	L_jaw:		warp "jawaii", 203, 289;		close;	L_lhz:		warp "lighthalzen", 158, 92;		close;	L_lou:		warp "louyang", 218, 100;		close;	L_lut:		warp "xmas", 148, 130;		close;	L_mor:		warp "morocc", 158, 89;		close;	L_mos:		warp "moscovia", 223, 184;		close;	L_nif:		warp "niflheim", 193, 185;		close;	L_rac:		warp "rachel", 119, 136;		close;	L_umb:		warp "umbala", 144, 154;		close;	L_vei:		warp "veins", 214, 124;		close;	L_yun:		warp "yuno", 158, 176;		close;								L_dung:		menu "Abyss Lake",L_aby,		"Amatsu Dungeon",L_amad,		"Anthell",L_ant,		"Ayothaya Dungon",L_ayod,		"Bylan Island",L_byl,		"Coal Mine",L_coa,		"Einbroch Mine",L_einm,		"Geffen Dungeon",L_gefd,		"Glast Heim",L_gh,		"Glast Heim Churchyard",L_ghc,		"Glast Heim Prison",L_ghp,		"Hidden Temple",L_hid,		"Ice Dungeon",L_ice,		"Juperos Ruins",L_jup,		"Kiel Robot Factory",L_kie,		"Magma Dungeon",L_mag,		"Nameless Island",L_nam,		"Orc Dungeon",L_orc,		"Payon Caves",L_payc,		"Prontera Culvert",L_proc,		"Pyramids",L_pyr,		"Rachel Sanctuary",L_racs,		"Sphinx",L_sph,		"Sunken Ship",L_sun,		"Thors Volcano",L_tho,		"Toy Factory",L_toy,		"Turtle Dungeon",L_tur,		"Umbala Dungeon",L_umbd;					L_aby:		warp "hu_fild05", 167, 300;		close;	L_amad:		warp "ama_in02", 122, 180;		close;	L_ant:		warp "anthell01", 37, 259;		close;	L_ayod:		warp "ayo_fild01", 126, 197;		close;	L_byl:		warp "iz_dun00", 168, 165;		close;	L_coa:		warp "mjolnir_02", 81, 355;		close;	L_einm:		warp "einbech", 138, 246;		close;	L_gefd:		warp "gef_tower", 152, 34;		close;	L_gh:		warp "glast_01", 199, 134;		close;	L_ghc:		warp "gl_chyard", 147, 149;		close;	L_ghp:		warp "gl_prison", 91, 180;		close;	L_hid:		warp "prt_fild01", 137, 366;		close;	L_ice:		warp "ra_fild01", 233, 326;		close;	L_jup:		warp "yuno_fild07", 213, 175;		close;	L_kie:		warp "yuno_fild08", 72, 178;		close;	L_mag:		warp "yuno_fild03", 39, 140;		close;	L_nam:		warp "ve_fild07", 129, 132;		close;	L_orc:		warp "gef_fild10", 69, 333;		close;	L_payc:		warp "pay_arche", 42, 131;		close;	L_proc:		warp "prt_fild05", 282, 224;		close;	L_pyr:		warp "moc_ruins", 66, 159;		close;	L_racs:		warp "ra_temin", 28, 310;		close;	L_sph:		warp "moc_fild19", 106, 99;		close;	L_sun:		warp "alb2trea", 84, 64;		close;	L_tho:		warp "ve_fild03", 168, 288;		close;	L_toy:		warp "xmas", 143, 302;		close;	L_tur:		warp "tur_dun01", 152, 49;		close;	L_umbd:		warp "um_dun01", 42, 32;		close;} //duplicatesprontera,154,191,5	duplicate(warper)	Warper NPC#1	660payon, 183,104,5	duplicate(warper)	Warper NPC#2	660alberta,120,60,3	duplicate(warper)	Warper NPC#3	660aldebaran,143,122,3	duplicate(warper)	Warper NPC#4	660amatsu,205,123,3	duplicate(warper)	Warper NPC#5	660ayothaya,213,190,3	duplicate(warper)	Warper NPC#6	660brasilis,231,294,3	duplicate(warper)	Warper NPC#7	660comodo,198,149,4	duplicate(warper)	Warper NPC#8	660einbroch,227,198,5	duplicate(warper)	Warper NPC#9	660geffen,118,62,8	duplicate(warper)	Warper#10 NPC	660gonryun,166,118,3	duplicate(warper)	Warper#11 NPC	660hugel,93,161,5	duplicate(warper)	Warper NPC#12	660izlude,125,125,4	duplicate(warper)	Warper NPC#13	660jawaii,207,292,3	duplicate(warper)	Warper NPC#14	660lighthalzen,154,100,5	duplicate(warper)	Warper NPC#15	660louyang,222,104,3	duplicate(warper)	Warper NPC#16	660xmas,142,136,5	duplicate(warper)	Warper NPC#17	660morocc,160,97,5	duplicate(warper)	Warper NPC#18	660umbala,139,163,5	duplicate(warper)	Warper NPC#19	660moscovia,225,191,5	duplicate(warper)	Warper NPC#20	660niflheim,187,190,5	duplicate(warper)	Warper NPC#21	660rachel,113,141,5	duplicate(warper)	Warper NPC#22	660veins,222,128,3	duplicate(warper)	Warper NPC#23	660yuno,144,186,5	duplicate(warper)	Warper NPC#24	660hu_fild05,162,301,5	duplicate(warper)	Warper NPC#25	660anthell01,33,253,8	duplicate(warper)	Warper NPC#26	660ayo_fild01,126,201,4	duplicate(warper)	Warper NPC#27	660iz_dun00,163,172,5	duplicate(warper)	Warper NPC#28	660mjolnir_02,86,360,3	duplicate(warper)	Warper NPC#29	660einbech,142,250,3	duplicate(warper)	Warper NPC#30	660gef_tower,156,33,4	duplicate(warper)	Warper NPC#31	660glast_01,196,136,5	duplicate(warper)	Warper NPC#32	660prt_fild01,134,369,5	duplicate(warper)	Warper NPC#33	660ra_fild01,230,331,5	duplicate(warper)	Warper NPC#34	660yuno_fild07,213,181,3	duplicate(warper)	Warper NPC#35	660yuno_fild08,76,182,3	duplicate(warper)	Warper NPC#36	660yuno_fild03,37,136,7	duplicate(warper)	Warper NPC#37	660ve_fild07,131,130,1	duplicate(warper)	Warper NPC#38	660gef_fild10,59,329,5	duplicate(warper)	Warper NPC#39	660pay_arche,41,136,5	duplicate(warper)	Warper NPC#40	660prt_fild05,280,225,5	duplicate(warper)	Warper NPC#41	660ra_temin,33,314,3	duplicate(warper)	Warper NPC#42	660moc_fild19,108,97,1	duplicate(warper)	Warper NPC#43	660alb2trea,94,68,4	duplicate(warper)	Warper NPC#44	660ve_fild03,164,238,5	duplicate(warper)	Warper NPC#45	660xmas,141,310,5	duplicate(warper)	Warper NPC#46	660tur_dun01,148,55,5	duplicate(warper)	Warper NPC#47	660um_dun01,36,34,5	duplicate(warper)	Warper NPC#48	660

  7. So you're saying I should scrap this piece of crap, and just like edit toastys, or someones elses warper, and stuff? :P I

     

     

    prontera,154,191,5	script	Warper	660,{	mes "[Genie Weenie]";	mes "Yo, what's up my main man " + strcharinfo(0) + ",";	mes "I can warp you wherever your heart desires!";	menu "Last Warp ^777777["+lastwarp$+"]^000000",-,"Cities",cities,"Dungeons",dung,"Cancel",cancel;	if (lastwarp$ == "") dispbottom "You have not warped anywhere yet.";		else warp lastwarp$,lastwarpx,lastwarpy;	close;		cities:	next;	menu"Alberta",w_alb,"Aldebaren",w_ald,"Amatsu",w_ama,"Ayothaya",w_ayo;	w_alb:	next;warp "alberta", 116, 57;close;	w_ald:	next;warp "aldebaren", 140, 119;close;	 w_ama:	next;warp "amatsu", 197, 109;close;	 w_ayo:	next;warp "ayothaya",202, 186;close;	   close;		dung:	next;	mes "[Genie Weenie]";	mes " Goodbye!";	close;		cancel:		close;}

  8. I'd like a warper that could warp to all cities, and dungeons. Outside of the dungeons only, and ones that require a quest to enter must have the quest done before you may use the warper to get there, but after you finish the quest on one character it's account bound. It also has last warp, and shows how many players are in prontera please.


  9. Well I used to be able to login to my client, now it just errors after I put my password, and log in. My client is 2013-06-05, and those are my diffs. This was my previous problem until I changed up the diffs. Any ideas?

     

    I get this error

     

    Problem Event Name:	APPCRASH  Application Name:	2013-06-05Ragexe_patched.exe  Application Version:	0.0.0.0  Application Timestamp:	51aebacc  Fault Module Name:	StackHash_0a9e  Fault Module Version:	0.0.0.0  Fault Module Timestamp:	00000000  Exception Code:	c0000005  Exception Offset:	9110cc36  OS Version:	6.1.7600.2.0.0.256.1  Locale ID:	1033  Additional Information 1:	0a9e  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789  Additional Information 3:	0a9e  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

    post-4237-0-96637600-1388118714_thumb.png

    post-4237-0-44173800-1388118718_thumb.png

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