Tzuridis
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Posts posted by Tzuridis
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Yea agree if it was an exact copy and I guess people think it is an exact copy which probably is why those servers fail. DotaRO was a combination of both games as the MOBA map was basically just a battleground or another version of woe in the world of Ragnarok. Anyway DotaRO probably isnt the best example of good MOBA integration or integration of other features into rag but its an easy example to point to. From the ones I have played on that were heavily customized servers like MetaRO or PokemonRO they have all failed. Its just odd that most people dont even try them because they deem it to be to different or far fetched but I guess its because most of them have misconceptions about those servers. Maybe they just need better names and a lot more videos to show gameplay.
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PokemonRO has gone down and in case you didnt play it I considered it to be very innovative and in a way was a completely different game. Even some servers that were basically rag but heavily modified such as the server MetaRO made by boxlunch never took off. There are a couple of DotaRO's, the only one that seems to be up now or in development is a Portuguese server? at http://dotaro.net/.
So do you think a casual styled RO game like a MOBA RO will fail? Do the remnants of the Rag community not want to play something that is that customized? Or was the delivery just flawed?
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Im a little confused, Ive never really dealt with event labels.
Slave.txt
prontera,154,182,5 script slave -1,{Onhaha: getmapxy .@map$, .@x, .@y, 0; if ( mobcount(.@map$, "clonecheck::On"+ getcharid(0)) >= 1 ) end; clone .@map$, .@x, .@y, "clonecheck::On"+ getcharid(0), getcharid(0), getcharid(0), 0x8D, 1; sleep2 360000; // the clone last 5 minutes if ( mobcount(.@map$, "clonecheck::On"+ getcharid(0)) == 0 ) end; killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0);}
Item script
{ autobonus "{}", 1000, 1000, BF_NORMAL, "{ addtimer 1,"slave::Onhaha"; }"; },{},{ killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); sleep2 3000; if ( isequipped(5304) ) end; killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); }
Messing around didnt really do much, uhm.
1. What do I have to change to make it so it works? ( just trying to test clone before I change it to summon "" #; )
2. I havnt been able to test it because I cant get it to work but would summoncheck or spawncheck replace clonecheck? Or does clone check for both?
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{} { if(slavele <= 3) summon "Slave",1569,"9999999"; } { sc_end sc_all; }
2 questions:
1. How can I make it so the onequip script works correctly?
Note
With code posted above it doesnt matter if its onequip or script both dont work as intended
>= do == work in that they summon the mobs but it doesnt measure the spawn count. Requipping the item continues to spawn the mob.
=< doesnt work at all.
2. How can I remove slaves/spawns/summons on unequip?
An answer to either question can solve the problem
Thank you
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Oh nevermind figured it out
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#1 try to use a specific monster id, for example
summon "High Priest Margaretha",1643;
about 2 and 3 question have no idea
Yup that works, so you have to put the name and the id# hmm... Since this works I dont really need the NPC ones then .
One more question though { summon "High Priest Margaretha",1643; }, {}, {} <-On unequip how could I unsummon/desummon?
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Hello I was wondering if anyone ever messed around with applying summon to an item. Or possible npc exclusive skills to items. I kind have a few questions:*summon "Monster name",<monster id>{,<Time Out>{,"event label"}};This command will summon a monster. (see also 'monster') Unlike monstersspawned with other commands, this one will set up the monster to fight toprotect the invoking character. Monster name and mob id obey the samerules as the one given at the beginning of this document for permanentmonster spawns with the exceptions mentioned when describing 'monster'command.The effect for the skill 'Call Homunculus' will be displayed centered onthe invoking character.Timeout is the time in milliseconds the summon lives, and is set defaultto 60000 (1 minute). Note that also the value 0 will set the timer todefault, and it is not possible to create a spawn that lasts forever.If an event label is given, upon the monster being killed, the event labelwill run as if by 'donpcevent'.// Will summon a dead branch-style monster to fight for the character.summon "--ja--",-1;{ summon "--ja--",-1; }, {}, {}
1. The script sort of works, the character does the skill call homuculus but nothing is spawned so my question is what exactly did I do wrong to that script? onequip doesnt do anything either.
2. Also does addtoskill not work for NPC exclusive skills? I know bAutospell does (#1186) is it possible to make NPC_SUMMONSLAVE or NPC_SUMMONMONSTER work with autospell? It doesnt work with the code Ive tried.
3. How would I define mob id for addtoskill or bAustospell NPC_?
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Yup was just tabulation error, if anyone wants the script here you go. Thanks for the help guys
//===== Hercules Script ======================================//= Mapflag: Player versus Player mode.//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 1.0//===== Description: =========================================//= Enables PvP on a map.//===== Additional Comments: =================================//= 1.0 - Initial script.//============================================================// PvP ========================pvp_y_1-1 mapflag pvppvp_y_1-2 mapflag pvppvp_y_1-3 mapflag pvppvp_y_1-4 mapflag pvppvp_y_1-5 mapflag pvppvp_y_2-1 mapflag pvppvp_y_2-2 mapflag pvppvp_y_2-3 mapflag pvppvp_y_2-4 mapflag pvppvp_y_2-5 mapflag pvppvp_y_3-1 mapflag pvppvp_y_3-2 mapflag pvppvp_y_3-3 mapflag pvppvp_y_3-4 mapflag pvppvp_y_3-5 mapflag pvppvp_y_4-1 mapflag pvppvp_y_4-2 mapflag pvppvp_y_4-3 mapflag pvppvp_y_4-4 mapflag pvppvp_y_4-5 mapflag pvppvp_y_5-1 mapflag pvppvp_y_5-2 mapflag pvppvp_y_5-3 mapflag pvppvp_y_5-4 mapflag pvppvp_y_5-5 mapflag pvppvp_y_6-1 mapflag pvppvp_y_6-2 mapflag pvppvp_y_6-3 mapflag pvppvp_y_6-4 mapflag pvppvp_y_6-5 mapflag pvppvp_y_7-1 mapflag pvppvp_y_7-2 mapflag pvppvp_y_7-3 mapflag pvppvp_y_7-4 mapflag pvppvp_y_7-5 mapflag pvppvp_y_8-1 mapflag pvppvp_y_8-2 mapflag pvppvp_y_8-3 mapflag pvppvp_y_8-4 mapflag pvppvp_y_8-5 mapflag pvppvp_n_1-1 mapflag pvppvp_n_1-2 mapflag pvppvp_n_1-3 mapflag pvppvp_n_1-4 mapflag pvppvp_n_1-5 mapflag pvppvp_n_2-1 mapflag pvppvp_n_2-2 mapflag pvppvp_n_2-3 mapflag pvppvp_n_2-4 mapflag pvppvp_n_2-5 mapflag pvppvp_n_3-1 mapflag pvppvp_n_3-2 mapflag pvppvp_n_3-3 mapflag pvppvp_n_3-4 mapflag pvppvp_n_3-5 mapflag pvppvp_n_4-1 mapflag pvppvp_n_4-2 mapflag pvppvp_n_4-3 mapflag pvppvp_n_4-4 mapflag pvppvp_n_4-5 mapflag pvppvp_n_5-1 mapflag pvppvp_n_5-2 mapflag pvppvp_n_5-3 mapflag pvppvp_n_5-4 mapflag pvppvp_n_5-5 mapflag pvppvp_n_6-1 mapflag pvppvp_n_6-2 mapflag pvppvp_n_6-3 mapflag pvppvp_n_6-4 mapflag pvppvp_n_6-5 mapflag pvppvp_n_7-1 mapflag pvppvp_n_7-2 mapflag pvppvp_n_7-3 mapflag pvppvp_n_7-4 mapflag pvppvp_n_7-5 mapflag pvppvp_n_8-1 mapflag pvppvp_n_8-2 mapflag pvppvp_n_8-3 mapflag pvppvp_n_8-4 mapflag pvppvp_n_8-5 mapflag pvppvp_2vs2 mapflag pvp//Aldebaran Turbo Trackturbo_e_4 mapflag pvpturbo_e_8 mapflag pvpturbo_e_16 mapflag pvp//MVP MAPsmoc_pryd06 mapflag pvp ra_fild03 mapflag pvpprt_maze03 mapflag pvpabbey03 mapflag pvpbra_dun02 mapflag pvpgl_chyard mapflag pvpgld_dun04 mapflag pvpabyss_03 mapflag pvpgef_dun02 mapflag pvpgld_dun02 mapflag pvpgef_dun01 mapflag pvptreasure02 mapflag pvpnyd_dun01 mapflag pvppay_fild11 mapflag pvpguild_dun01 mapflag pvpgon_dun03 mapflag pvpabbey02 mapflag pvpxmas_fild01 mapflag pvpra_san05 mapflag pvpprt_sewb4 mapflag pvpthor_v03 mapflag pvpkh_dun02 mapflag pvpayo_dun02 mapflag pvpniflheim mapflag pvpanthell02 mapflag pvpgld_dun03 mapflag pvpmjolnir_04 mapflag pvppay_dun04 mapflag pvpnyd_dun02 mapflag pvpgef_fild02 mapflag pvpgef_fild14 mapflag pvpgef_fild10 mapflag pvpmoc_pryd04 mapflag pvpin_sphinx5 mapflag pvpmoc_fild17 mapflag pvpdic_dun02 mapflag pvpein_dun02 mapflag pvpama_dun03 mapflag pvpxmas_dun02 mapflag pvpbeach_dun mapflag pvpQuest mapflag pvptur_dun04 mapflag pvpodin_tem03 mapflag pvpjupe_core mapflag pvplou_dun03 mapflag pvpmoc_fild22 mapflag pvpmosk_dun03 mapflag pvplhz_dun03 mapflag pvpyuno_fild05 mapflag pvpyuno_fild03 mapflag pvppay_fild04 mapflag pvpxmas_dun01 mapflag pvpgefenia01 mapflag pvpgefenia02 mapflag pvpgefenia03 mapflag pvpgefenia04 mapflag pvpgl_knt02 mapflag pvpgl_cas02 mapflag pvpgl_church mapflag pvpyuno_fild03 mapflag pvppay_fild04 mapflag pvpalde_dun04 mapflag pvpc_tower4 mapflag pvpgefenia01 mapflag pvpgefenia02 mapflag pvpgefenia03 mapflag pvpgefenia04 mapflag pvplhz_dun01 mapflag pvplhz_dun02 mapflag pvpprt_maze03 mapflag pvptreasure02 mapflag pvpgld_dun04 mapflag pvppay_fild04 mapflag pvpgef_dun03 mapflag pvpanthell01 mapflag pvpgld_dun03 mapflag pvpcmd_fild03 mapflag pvphu_fild05 mapflag pvpalde_dun04 mapflag pvpgl_cas02 mapflag pvpgl_knt02 mapflag pvpalde_dun04 mapflag pvpgl_cas02 mapflag pvpein_dun01 mapflag pvpein_fild02 mapflag pvpein_fild07 mapflag pvpodin_tem02 mapflag pvpodin_tem03 mapflag pvpgl_prison1 mapflag pvp
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Hi, Im trying to enable pvp on mvp maps. So I input each map id in pvp.txt in npc/map flag. I think in rathena somewhere in conf there was an option for this and I couldnt for hercules but oh well.
Anyway this is the script I have so far. It doesnt work though and theres probably a very easy solution to this.
//===== Hercules Script ======================================//= Mapflag: Player versus Player mode.//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 1.0//===== Description: =========================================//= Enables PvP on a map.//===== Additional Comments: =================================//= 1.0 - Initial script.//============================================================// PvP ========================pvp_y_1-1 mapflag pvppvp_y_1-2 mapflag pvppvp_y_1-3 mapflag pvppvp_y_1-4 mapflag pvppvp_y_1-5 mapflag pvppvp_y_2-1 mapflag pvppvp_y_2-2 mapflag pvppvp_y_2-3 mapflag pvppvp_y_2-4 mapflag pvppvp_y_2-5 mapflag pvppvp_y_3-1 mapflag pvppvp_y_3-2 mapflag pvppvp_y_3-3 mapflag pvppvp_y_3-4 mapflag pvppvp_y_3-5 mapflag pvppvp_y_4-1 mapflag pvppvp_y_4-2 mapflag pvppvp_y_4-3 mapflag pvppvp_y_4-4 mapflag pvppvp_y_4-5 mapflag pvppvp_y_5-1 mapflag pvppvp_y_5-2 mapflag pvppvp_y_5-3 mapflag pvppvp_y_5-4 mapflag pvppvp_y_5-5 mapflag pvppvp_y_6-1 mapflag pvppvp_y_6-2 mapflag pvppvp_y_6-3 mapflag pvppvp_y_6-4 mapflag pvppvp_y_6-5 mapflag pvppvp_y_7-1 mapflag pvppvp_y_7-2 mapflag pvppvp_y_7-3 mapflag pvppvp_y_7-4 mapflag pvppvp_y_7-5 mapflag pvppvp_y_8-1 mapflag pvppvp_y_8-2 mapflag pvppvp_y_8-3 mapflag pvppvp_y_8-4 mapflag pvppvp_y_8-5 mapflag pvppvp_n_1-1 mapflag pvppvp_n_1-2 mapflag pvppvp_n_1-3 mapflag pvppvp_n_1-4 mapflag pvppvp_n_1-5 mapflag pvppvp_n_2-1 mapflag pvppvp_n_2-2 mapflag pvppvp_n_2-3 mapflag pvppvp_n_2-4 mapflag pvppvp_n_2-5 mapflag pvppvp_n_3-1 mapflag pvppvp_n_3-2 mapflag pvppvp_n_3-3 mapflag pvppvp_n_3-4 mapflag pvppvp_n_3-5 mapflag pvppvp_n_4-1 mapflag pvppvp_n_4-2 mapflag pvppvp_n_4-3 mapflag pvppvp_n_4-4 mapflag pvppvp_n_4-5 mapflag pvppvp_n_5-1 mapflag pvppvp_n_5-2 mapflag pvppvp_n_5-3 mapflag pvppvp_n_5-4 mapflag pvppvp_n_5-5 mapflag pvppvp_n_6-1 mapflag pvppvp_n_6-2 mapflag pvppvp_n_6-3 mapflag pvppvp_n_6-4 mapflag pvppvp_n_6-5 mapflag pvppvp_n_7-1 mapflag pvppvp_n_7-2 mapflag pvppvp_n_7-3 mapflag pvppvp_n_7-4 mapflag pvppvp_n_7-5 mapflag pvppvp_n_8-1 mapflag pvppvp_n_8-2 mapflag pvppvp_n_8-3 mapflag pvppvp_n_8-4 mapflag pvppvp_n_8-5 mapflag pvppvp_2vs2 mapflag pvp//Aldebaran Turbo Trackturbo_e_4 mapflag pvpturbo_e_8 mapflag pvpturbo_e_16 mapflag pvp//MVP MAPsmoc_pryd06 mapflag pvpra_fild03 mapflag pvpprt_maze03 mapflag pvpabbey03 mapflag pvpbra_dun02 mapflag pvpgl_chyard mapflag pvpgld_dun04 mapflag pvpabyss_03 mapflag pvpgef_dun02 mapflag pvpgld_dun02 mapflag pvpgef_dun01 mapflag pvptreasure02 mapflag pvpnyd_dun01 mapflag pvppay_fild11 mapflag pvpguild_dun01 mapflag pvplhz_dun02 mapflag pvpgon_dun03 mapflag pvpabbey02 mapflag pvpxmas_fild01 mapflag pvpra_san05 mapflag pvpprt_sewb4 mapflag pvpthor_v03 mapflag pvpkh_dun02 mapflag pvpayo_dun02 mapflag pvpniflheim mapflag pvpanthell02 mapflag pvpgld_dun03 mapflag pvpmjolnir_04 mapflag pvppay_dun04 mapflag pvpnyd_dun02 mapflag pvpgef_fild02 mapflag pvpgef_fild14 mapflag pvpgef_fild10 mapflag pvpmoc_pryd04 mapflag pvpin_sphinx5 mapflag pvpmoc_fild17 mapflag pvpdic_dun02 mapflag pvpein_dun02 mapflag pvpama_dun03 mapflag pvpxmas_dun02 mapflag pvpbeach_dun mapflag pvpQuest mapflag pvptur_dun04 mapflag pvpodin_tem03 mapflag pvpjupe_core mapflag pvplou_dun03 mapflag pvpmoc_fild22 mapflag pvpmosk_dun03 mapflag pvplhz_dun03 mapflag pvpyuno_fild05 mapflag pvpyuno_fild03 mapflag pvppay_fild04 mapflag pvpxmas_dun01 mapflag pvpgefenia01 mapflag pvpgefenia02 mapflag pvpgefenia03 mapflag pvpgefenia04 mapflag pvpgl_knt02 mapflag pvpgl_cas02 mapflag pvpgl_church mapflag pvpyuno_fild03 mapflag pvppay_fild04 mapflag pvpalde_dun04 mapflag pvpc_tower4 mapflag pvpgefenia01 mapflag pvpgefenia02 mapflag pvpgefenia03 mapflag pvpgefenia04 mapflag pvpxmas_dun01 mapflag pvpxmas_dun02 mapflag pvpxmas_fild01 mapflag pvplhz_dun01 mapflag pvplhz_dun02 mapflag pvpprt_maze03 mapflag pvptreasure02 mapflag pvpgld_dun04 mapflag pvppay_fild04 mapflag pvpgef_dun03 mapflag pvpabyss_03 mapflag pvpanthell01 mapflag pvpgld_dun03 mapflag pvpcmd_fild03 mapflag pvphu_fild05 mapflag pvpalde_dun04 mapflag pvpgl_cas02 mapflag pvpgl_knt02 mapflag pvpalde_dun04 mapflag pvpgl_cas02 mapflag pvpein_dun01 mapflag pvpein_fild02 mapflag pvpein_fild07 mapflag pvpodin_tem02 mapflag pvpodin_tem03 mapflag pvpgl_prison1 mapflag pvp
Any idea what Im doing wrong? Also it looks misaligned here, but on my server all the mapid, mapflag and pvp are all aligned.
Do you think custom servers like PokemonRO, DotaRO etc. do not work?
in Off Topic
Posted
Thats interesting and a good observation. To be honest I never did a lot of woe because me and my group were to small to be of any significance in woe but I can see how it is the funnest aspect, pvp is always is.