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Tzuridis

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Posts posted by Tzuridis


  1. Yea agree if it was an exact copy and I guess people think it is an exact copy which probably is why those servers fail. DotaRO was a combination of both games as the MOBA map was basically just a battleground or another version of woe in the world of Ragnarok. Anyway DotaRO probably isnt the best example of  good MOBA integration or integration of other features into rag but its an easy example to point to. From the ones I have played on that were heavily customized servers like MetaRO or PokemonRO they have all failed. Its just odd that most people dont even try them because they deem it to be to different or far fetched but I guess its because most of them have misconceptions about those servers. Maybe they just need better names and a lot more videos to show gameplay.


  2. PokemonRO has gone down and in case you didnt play it I considered it to be very innovative and in a way was a completely different game. Even some servers that were basically rag but heavily modified such as the server MetaRO made by boxlunch never took off. There are a couple of DotaRO's, the only one that seems to be up now or in development is a Portuguese server? at http://dotaro.net/.

     

    So do you think a casual styled RO game like a MOBA RO will fail? Do the remnants of the Rag community not want to play something that is that customized? Or was the delivery just flawed?


  3. Im a little confused, Ive never really dealt with event labels.

     

    Slave.txt

     

     

    prontera,154,182,5    script    slave    -1,{Onhaha:    getmapxy .@map$, .@x, .@y, 0;    if ( mobcount(.@map$, "clonecheck::On"+ getcharid(0)) >= 1 ) end;    clone .@map$, .@x, .@y, "clonecheck::On"+ getcharid(0), getcharid(0), getcharid(0), 0x8D, 1;    sleep2 360000; // the clone last 5 minutes    if ( mobcount(.@map$, "clonecheck::On"+ getcharid(0)) == 0 ) end;    killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0);}

     

     

     

    Item script

    { autobonus "{}", 1000, 1000, BF_NORMAL, "{ addtimer 1,"slave::Onhaha"; }"; },{},{ killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); sleep2 3000; if ( isequipped(5304) ) end; killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); }

     

    Messing around didnt really do much, uhm.

     

    1. What do I have to change to make it so it works? ( just trying to test clone before I change it to summon "" #; )

     

    2. I havnt been able to test it because I cant get it to work but would summoncheck or spawncheck replace clonecheck? Or does clone check for both?


  4. {} { if(slavele <=  3) summon "Slave",1569,"9999999"; } { sc_end sc_all; } 

     

     

    2 questions:

     

    1. How can I make it so the onequip script works correctly?

     

    Note

     

     

    With code posted above it doesnt matter if its onequip or script both dont work as intended

    >= do == work in that they summon the mobs but it doesnt measure the spawn count. Requipping the item continues to spawn the mob.

    =< doesnt work at all.

     

     

     

     

    2. How can I remove slaves/spawns/summons on unequip?

     

    An answer to either question can solve the problem

     

    Thank you


  5. #1 try to use a specific monster id, for example 

     

    summon "High Priest Margaretha",1643;

    about 2 and 3 question have no idea :sry:

     

    Yup that works, so you have to put the name and the id# hmm... Since this works I dont really need the NPC ones then :).

     

    One more question though { summon "High Priest Margaretha",1643; }, {}, {} <-On unequip how could I unsummon/desummon?


  6. Hello I was wondering if anyone ever messed around with applying summon to an item. Or possible npc exclusive skills to items. I kind have a few questions:
     

     
    *summon "Monster name",<monster id>{,<Time Out>{,"event label"}};
     
    This command will summon a monster. (see also 'monster') Unlike monsters
    spawned with other commands, this one will set up the monster to fight to
    protect the invoking character. Monster name and mob id obey the same
    rules as the one given at the beginning of this document for permanent
    monster spawns with the exceptions mentioned when describing 'monster'
    command.
     
    The effect for the skill 'Call Homunculus' will be displayed centered on
    the invoking character.
     
    Timeout is the time in milliseconds the summon lives, and is set default
    to 60000 (1 minute). Note that also the value 0 will set the timer to
    default, and it is not possible to create a spawn that lasts forever.
    If an event label is given, upon the monster being killed, the event label
    will run as if by 'donpcevent'.
     
    // Will summon a dead branch-style monster to fight for the character.
    summon "--ja--",-1;
     

     
    { summon "--ja--",-1;  }, {}, {}

    1. The script sort of works, the character does the skill call homuculus but nothing is spawned so my question is what exactly did I do wrong to that script? onequip doesnt do anything either.

     

    2. Also does addtoskill not work for NPC exclusive skills? I know bAutospell does (#1186) is it possible to make NPC_SUMMONSLAVE or NPC_SUMMONMONSTER work with autospell? It doesnt work with the code Ive tried.

     

    3. How would I define mob id for addtoskill or bAustospell NPC_?


  7. Yup was just tabulation error, if anyone wants the script here you go. Thanks for the help guys

     

     

     

     

    //===== Hercules Script ======================================//= Mapflag: Player versus Player mode.//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 1.0//===== Description: =========================================//= Enables PvP on a map.//===== Additional Comments: =================================//= 1.0 - Initial script.//============================================================// PvP ========================pvp_y_1-1	mapflag	pvppvp_y_1-2	mapflag	pvppvp_y_1-3	mapflag	pvppvp_y_1-4	mapflag	pvppvp_y_1-5	mapflag	pvppvp_y_2-1	mapflag	pvppvp_y_2-2	mapflag	pvppvp_y_2-3	mapflag	pvppvp_y_2-4	mapflag	pvppvp_y_2-5	mapflag	pvppvp_y_3-1	mapflag	pvppvp_y_3-2	mapflag	pvppvp_y_3-3	mapflag	pvppvp_y_3-4	mapflag	pvppvp_y_3-5	mapflag	pvppvp_y_4-1	mapflag	pvppvp_y_4-2	mapflag	pvppvp_y_4-3	mapflag	pvppvp_y_4-4	mapflag	pvppvp_y_4-5	mapflag	pvppvp_y_5-1	mapflag	pvppvp_y_5-2	mapflag	pvppvp_y_5-3	mapflag	pvppvp_y_5-4	mapflag	pvppvp_y_5-5	mapflag	pvppvp_y_6-1	mapflag	pvppvp_y_6-2	mapflag	pvppvp_y_6-3	mapflag	pvppvp_y_6-4	mapflag	pvppvp_y_6-5	mapflag	pvppvp_y_7-1	mapflag	pvppvp_y_7-2	mapflag	pvppvp_y_7-3	mapflag	pvppvp_y_7-4	mapflag	pvppvp_y_7-5	mapflag	pvppvp_y_8-1	mapflag	pvppvp_y_8-2	mapflag	pvppvp_y_8-3	mapflag	pvppvp_y_8-4	mapflag	pvppvp_y_8-5	mapflag	pvppvp_n_1-1	mapflag	pvppvp_n_1-2	mapflag	pvppvp_n_1-3	mapflag	pvppvp_n_1-4	mapflag	pvppvp_n_1-5	mapflag	pvppvp_n_2-1	mapflag	pvppvp_n_2-2	mapflag	pvppvp_n_2-3	mapflag	pvppvp_n_2-4	mapflag	pvppvp_n_2-5	mapflag	pvppvp_n_3-1	mapflag	pvppvp_n_3-2	mapflag	pvppvp_n_3-3	mapflag	pvppvp_n_3-4	mapflag	pvppvp_n_3-5	mapflag	pvppvp_n_4-1	mapflag	pvppvp_n_4-2	mapflag	pvppvp_n_4-3	mapflag	pvppvp_n_4-4	mapflag	pvppvp_n_4-5	mapflag	pvppvp_n_5-1	mapflag	pvppvp_n_5-2	mapflag	pvppvp_n_5-3	mapflag	pvppvp_n_5-4	mapflag	pvppvp_n_5-5	mapflag	pvppvp_n_6-1	mapflag	pvppvp_n_6-2	mapflag	pvppvp_n_6-3	mapflag	pvppvp_n_6-4	mapflag	pvppvp_n_6-5	mapflag	pvppvp_n_7-1	mapflag	pvppvp_n_7-2	mapflag	pvppvp_n_7-3	mapflag	pvppvp_n_7-4	mapflag	pvppvp_n_7-5	mapflag	pvppvp_n_8-1	mapflag	pvppvp_n_8-2	mapflag	pvppvp_n_8-3	mapflag	pvppvp_n_8-4	mapflag	pvppvp_n_8-5	mapflag	pvppvp_2vs2	mapflag	pvp//Aldebaran Turbo Trackturbo_e_4	mapflag	pvpturbo_e_8	mapflag	pvpturbo_e_16	mapflag	pvp//MVP MAPsmoc_pryd06	mapflag	pvp ra_fild03	mapflag	pvpprt_maze03	mapflag	pvpabbey03	mapflag	pvpbra_dun02	mapflag	pvpgl_chyard	mapflag	pvpgld_dun04	mapflag	pvpabyss_03	mapflag	pvpgef_dun02	mapflag	pvpgld_dun02	mapflag	pvpgef_dun01	mapflag	pvptreasure02	mapflag	pvpnyd_dun01	mapflag	pvppay_fild11	mapflag	pvpguild_dun01	mapflag	pvpgon_dun03	mapflag	pvpabbey02	mapflag	pvpxmas_fild01	mapflag	pvpra_san05	mapflag	pvpprt_sewb4	mapflag	pvpthor_v03	mapflag	pvpkh_dun02	mapflag	pvpayo_dun02	mapflag	pvpniflheim	mapflag	pvpanthell02	mapflag	pvpgld_dun03	mapflag	pvpmjolnir_04	mapflag	pvppay_dun04	mapflag	pvpnyd_dun02	mapflag	pvpgef_fild02	mapflag	pvpgef_fild14	mapflag	pvpgef_fild10	mapflag	pvpmoc_pryd04	mapflag	pvpin_sphinx5	mapflag	pvpmoc_fild17	mapflag	pvpdic_dun02	mapflag	pvpein_dun02	mapflag	pvpama_dun03	mapflag	pvpxmas_dun02	mapflag	pvpbeach_dun	mapflag	pvpQuest	mapflag	pvptur_dun04	mapflag	pvpodin_tem03	mapflag	pvpjupe_core	mapflag	pvplou_dun03	mapflag	pvpmoc_fild22	mapflag	pvpmosk_dun03	mapflag	pvplhz_dun03	mapflag	pvpyuno_fild05	mapflag	pvpyuno_fild03	mapflag	pvppay_fild04	mapflag	pvpxmas_dun01	mapflag	pvpgefenia01	mapflag	pvpgefenia02	mapflag	pvpgefenia03	mapflag	pvpgefenia04	mapflag	pvpgl_knt02	mapflag	pvpgl_cas02	mapflag	pvpgl_church	mapflag	pvpyuno_fild03	mapflag	pvppay_fild04	mapflag	pvpalde_dun04	mapflag	pvpc_tower4	mapflag	pvpgefenia01	mapflag	pvpgefenia02	mapflag	pvpgefenia03	mapflag	pvpgefenia04	mapflag	pvplhz_dun01	mapflag	pvplhz_dun02	mapflag	pvpprt_maze03	mapflag	pvptreasure02	mapflag	pvpgld_dun04	mapflag	pvppay_fild04	mapflag	pvpgef_dun03	mapflag	pvpanthell01	mapflag	pvpgld_dun03	mapflag	pvpcmd_fild03	mapflag	pvphu_fild05	mapflag	pvpalde_dun04	mapflag	pvpgl_cas02	mapflag	pvpgl_knt02	mapflag	pvpalde_dun04	mapflag	pvpgl_cas02	mapflag	pvpein_dun01	mapflag	pvpein_fild02	mapflag	pvpein_fild07	mapflag	pvpodin_tem02	mapflag	pvpodin_tem03	mapflag	pvpgl_prison1	mapflag	pvp

     

     


  8. Hi, Im trying to enable pvp on mvp maps. So I input each map id in pvp.txt in npc/map flag. I think in rathena somewhere in conf there was an option for this and I couldnt for hercules but oh well.
     
    Anyway this is the script I have so far. It doesnt work though and theres probably a very easy solution to this.
     

     

    //===== Hercules Script ======================================//= Mapflag: Player versus Player mode.//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 1.0//===== Description: =========================================//= Enables PvP on a map.//===== Additional Comments: =================================//= 1.0 - Initial script.//============================================================// PvP ========================pvp_y_1-1    mapflag    pvppvp_y_1-2    mapflag    pvppvp_y_1-3    mapflag    pvppvp_y_1-4    mapflag    pvppvp_y_1-5    mapflag    pvppvp_y_2-1    mapflag    pvppvp_y_2-2    mapflag    pvppvp_y_2-3    mapflag    pvppvp_y_2-4    mapflag    pvppvp_y_2-5    mapflag    pvppvp_y_3-1    mapflag    pvppvp_y_3-2    mapflag    pvppvp_y_3-3    mapflag    pvppvp_y_3-4    mapflag    pvppvp_y_3-5    mapflag    pvppvp_y_4-1    mapflag    pvppvp_y_4-2    mapflag    pvppvp_y_4-3    mapflag    pvppvp_y_4-4    mapflag    pvppvp_y_4-5    mapflag    pvppvp_y_5-1    mapflag    pvppvp_y_5-2    mapflag    pvppvp_y_5-3    mapflag    pvppvp_y_5-4    mapflag    pvppvp_y_5-5    mapflag    pvppvp_y_6-1    mapflag    pvppvp_y_6-2    mapflag    pvppvp_y_6-3    mapflag    pvppvp_y_6-4    mapflag    pvppvp_y_6-5    mapflag    pvppvp_y_7-1    mapflag    pvppvp_y_7-2    mapflag    pvppvp_y_7-3    mapflag    pvppvp_y_7-4    mapflag    pvppvp_y_7-5    mapflag    pvppvp_y_8-1    mapflag    pvppvp_y_8-2    mapflag    pvppvp_y_8-3    mapflag    pvppvp_y_8-4    mapflag    pvppvp_y_8-5    mapflag    pvppvp_n_1-1    mapflag    pvppvp_n_1-2    mapflag    pvppvp_n_1-3    mapflag    pvppvp_n_1-4    mapflag    pvppvp_n_1-5    mapflag    pvppvp_n_2-1    mapflag    pvppvp_n_2-2    mapflag    pvppvp_n_2-3    mapflag    pvppvp_n_2-4    mapflag    pvppvp_n_2-5    mapflag    pvppvp_n_3-1    mapflag    pvppvp_n_3-2    mapflag    pvppvp_n_3-3    mapflag    pvppvp_n_3-4    mapflag    pvppvp_n_3-5    mapflag    pvppvp_n_4-1    mapflag    pvppvp_n_4-2    mapflag    pvppvp_n_4-3    mapflag    pvppvp_n_4-4    mapflag    pvppvp_n_4-5    mapflag    pvppvp_n_5-1    mapflag    pvppvp_n_5-2    mapflag    pvppvp_n_5-3    mapflag    pvppvp_n_5-4    mapflag    pvppvp_n_5-5    mapflag    pvppvp_n_6-1    mapflag    pvppvp_n_6-2    mapflag    pvppvp_n_6-3    mapflag    pvppvp_n_6-4    mapflag    pvppvp_n_6-5    mapflag    pvppvp_n_7-1    mapflag    pvppvp_n_7-2    mapflag    pvppvp_n_7-3    mapflag    pvppvp_n_7-4    mapflag    pvppvp_n_7-5    mapflag    pvppvp_n_8-1    mapflag    pvppvp_n_8-2    mapflag    pvppvp_n_8-3    mapflag    pvppvp_n_8-4    mapflag    pvppvp_n_8-5    mapflag    pvppvp_2vs2    mapflag    pvp//Aldebaran Turbo Trackturbo_e_4    mapflag    pvpturbo_e_8    mapflag    pvpturbo_e_16    mapflag    pvp//MVP MAPsmoc_pryd06    mapflag    pvpra_fild03     mapflag    pvpprt_maze03     mapflag    pvpabbey03     mapflag    pvpbra_dun02     mapflag    pvpgl_chyard     mapflag    pvpgld_dun04     mapflag    pvpabyss_03     mapflag    pvpgef_dun02     mapflag    pvpgld_dun02     mapflag    pvpgef_dun01     mapflag    pvptreasure02     mapflag    pvpnyd_dun01     mapflag    pvppay_fild11     mapflag    pvpguild_dun01     mapflag    pvplhz_dun02     mapflag    pvpgon_dun03     mapflag    pvpabbey02     mapflag    pvpxmas_fild01     mapflag    pvpra_san05     mapflag    pvpprt_sewb4     mapflag    pvpthor_v03     mapflag    pvpkh_dun02     mapflag    pvpayo_dun02     mapflag    pvpniflheim     mapflag    pvpanthell02     mapflag    pvpgld_dun03     mapflag    pvpmjolnir_04     mapflag    pvppay_dun04     mapflag    pvpnyd_dun02     mapflag    pvpgef_fild02     mapflag    pvpgef_fild14     mapflag    pvpgef_fild10     mapflag    pvpmoc_pryd04     mapflag    pvpin_sphinx5     mapflag    pvpmoc_fild17     mapflag    pvpdic_dun02     mapflag    pvpein_dun02     mapflag    pvpama_dun03     mapflag    pvpxmas_dun02     mapflag    pvpbeach_dun     mapflag    pvpQuest         mapflag    pvptur_dun04     mapflag    pvpodin_tem03     mapflag    pvpjupe_core     mapflag    pvplou_dun03     mapflag    pvpmoc_fild22     mapflag    pvpmosk_dun03     mapflag    pvplhz_dun03     mapflag    pvpyuno_fild05     mapflag    pvpyuno_fild03     mapflag    pvppay_fild04     mapflag    pvpxmas_dun01     mapflag    pvpgefenia01    mapflag    pvpgefenia02    mapflag    pvpgefenia03    mapflag    pvpgefenia04    mapflag    pvpgl_knt02     mapflag    pvpgl_cas02     mapflag    pvpgl_church     mapflag    pvpyuno_fild03     mapflag    pvppay_fild04     mapflag    pvpalde_dun04     mapflag    pvpc_tower4     mapflag    pvpgefenia01    mapflag    pvpgefenia02    mapflag    pvpgefenia03    mapflag    pvpgefenia04     mapflag    pvpxmas_dun01     mapflag    pvpxmas_dun02     mapflag    pvpxmas_fild01     mapflag    pvplhz_dun01     mapflag    pvplhz_dun02     mapflag    pvpprt_maze03     mapflag    pvptreasure02     mapflag    pvpgld_dun04     mapflag    pvppay_fild04     mapflag    pvpgef_dun03     mapflag    pvpabyss_03     mapflag    pvpanthell01     mapflag    pvpgld_dun03     mapflag    pvpcmd_fild03     mapflag    pvphu_fild05     mapflag    pvpalde_dun04     mapflag    pvpgl_cas02     mapflag    pvpgl_knt02     mapflag    pvpalde_dun04     mapflag    pvpgl_cas02     mapflag    pvpein_dun01     mapflag    pvpein_fild02     mapflag    pvpein_fild07     mapflag    pvpodin_tem02     mapflag    pvpodin_tem03     mapflag    pvpgl_prison1     mapflag    pvp 

     


     
    Any idea what Im doing wrong? Also it looks misaligned here, but on my server all the mapid, mapflag and pvp are all aligned.

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