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xxx69

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Posts posted by xxx69


  1. Im using Euphy's Woe script

     

    Issues:

    1 when woe starts sometimes emperium doesn't appear

    2 When woe ends players can still use flags and can still hit each other

    3 When Castle is conquered Flag emblem doesn't change

    4 When woe ends it announces that the guild conquered it was the one who own it before the woe starts wherein it has a new owner already, but if you will check the castle's owner in the npc, the new owners is the one in there.

     

    Thanks in advance. Hope Euphy will see this.

     

     

    //===== rAthena Script =======================================//= Euphy's WOE Controller//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.5//===== Compatible With: =====================================//= rAthena SVN r16958+//===== Description: =========================================//= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================ // Information NPC//============================================================prontera,155,195,4	script	WOE Information	835,{   delwaitingroom;    waitingroom "Woe Info",0;	doevent "WOE_CONTROL::OnMenu";	end;OnAgitStart:	while(agitcheck()) {				sleep 425;	}	end;} // Script Core//============================================================-	script	WOE_CONTROL	-1,{function Disp_Owner; function Add_Zero; OnInit: // -----------------------------------------------------------//  Configuration settings.// -----------------------------------------------------------	 set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)	set .GMAccess,99;		// GM level required to access Session Manager. // -----------------------------------------------------------//  Reward options.// -----------------------------------------------------------//  [1] Enable rewards.//  [2] Mail all rewards.//      - If not set, players receive items in their inventory.//      - Only ONE item can be sent via mail, plus Zeny.//      - Note that offline players do NOT receive rewards.//  [4] Only reward Guild Masters.//      - If not set, all guild members are rewarded.//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.//  [8] Duplicate IP check.//      - Members in a guild with the same IP address are not rewarded.//      - If Guild Masters is enabled (option 4), this feature is not used.// -----------------------------------------------------------	 // Combine values as needed (e.g. 1|8 = 1+8 = 9).	set .Options, 1|8;	 // Rewards per castle.	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}	// -- via mail (option 2): <itemID>,<amount>,<Zeny>	setarray .Reward[0],0,1; // -----------------------------------------------------------//  Constants (leave this section alone).// -----------------------------------------------------------	 setarray .Castles$[0],		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // -----------------------------------------------------------	 set .Size, getarraysize($WOE_CONTROL);	if (.AutoKick || .NoOwner)		for(set .@i,0; .@i<30; set .@i,.@i+1) {			setmapflag .Castles$[.@i], mf_loadevent;			setd "."+.Castles$[.@i], .@i;		}	if (!agitcheck() && !agitcheck2()) sleep 4000;	set .Init,1; OnMinute00:	freeloop(1);	if (agitcheck() || agitcheck2()) {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {			OnWOEEnd:				announce "The War Of Emperium is over!",bc_all|bc_woe;				agitend; agitend2;				sleep 1000;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;				}				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];				deletearray .Active[0],2;				if (.ForceEnd) { set .ForceEnd,0; end; }				break;			}	}	if ((!agitcheck() && !agitcheck2()) || .Init) {		if (!agitcheck() && !agitcheck2()) set .Init,0;		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {				deletearray .Active[0],2;				set .Active[0], $WOE_CONTROL[.@i+3];				if (.Init) { agitend; agitend2; }				else announce "The War Of Emperium has begun!",bc_all|bc_woe;				sleep 1000;				agitstart; agitstart2;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) {						if (!.Init) Disp_Owner(.Castles$[.@j],0);						set .Active[1], .Active[1] | (1<<((.@j/5)+1));					} else {						if (.@j<20) {							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";						} else {							donpcevent "Manager#"+.Castles$[.@j]+"::Onagitend2";							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";						}					}				}				break;			}	}	set .Init,0;	end; function Disp_Owner {	set .@o, getcastledata(getarg(0),1);	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered by":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;	return;}function Add_Zero {	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";} OnReward:	set .@sql$, ((.Options&4)?"position = 0":"online = 1");	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);	freeloop(1);	for(set .@i,0; .@i<30; set .@i,.@i+1)		if (getarg(0)&(1<<.@i)) {			set .@gid, getcastledata(.Castles$[.@i],1);			if (!.@gid) continue;			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {				if (.Options&8 && !(.Options&4)) {					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;					setd ".@ip_"+.@i+"_"+.@ip$,1;				}				if (.Options&2) {					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {						setd ".@str_"+.@cid[.@j],1;						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";					}				} else if (isloggedin(.@aid[.@j])) {					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";				}			}		}	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");	return; OnPCLoadMapEvent:	if (!compare(strcharinfo(3),"g_cas")) end;	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;		sleep2 1000;		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";		sleep2 5000;		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;	}	end; OnMenu:while(1) {	mes "[WOE Information]";	if (agitcheck() || agitcheck2()) {		if (.Active[0]) {			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {					set .@i, $WOE_CONTROL[.@i+2];					break;				}			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";			mes " ";			for(set .@i,0; .@i<6; set .@i,.@i+1)				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";		} else			mes "The War of Emperium is ^0055FFactive^000000.";	} else {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];				break;			}		if (!getarraysize(.@time))			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];		mes "The War of Emperium is ^777777inactive^000000.";		if (.Size) {			mes " ";			mes "The next session will begin";			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";		}	}	next;	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {	case 1:		if (.CastleWarp) set .@clr$,"^0055FF";		set .@menu$,"";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";			set .@menu$, .@menu$+":";		}		set .@i, select(.@menu$)-1;		set .@menu$,"";		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {			if (.CastleWarp || .Active[0]&(1<<.@j))				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";			set .@menu$, .@menu$+":";		}		set .@j, select(.@menu$)-1;		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];		close;	case 2:		mes "[Schedule]";		if (.Size) {			freeloop(1);			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";				for(set .@j,0; .@j<30; set .@j,.@j+1)					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";				if (.@i+4 < .Size) mes " ";			}			freeloop(0);		} else			mes "No times are configured.";		next;		break;	case 3:		mes "[Castle Ownership]";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			set .@k, .@i*5;			mes "> ^FF0000"+.Regions$[.@i]+"^000000";			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {				 set .@t, getcastledata(.Castles$[.@j],1);				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";			}			if (.@i < 5) mes " ";		}		next;		break;	case 4:	while(1) {		mes "[Session Manager]";		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";		mes "What would you like to do?";		next;		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {		case 1:			mes "[New Session]";			if (.Size > 127) {				mes "You have already reached the maximum of 32 sessions.";				next;				break;			}			mes "Select a day.";			next;			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;			mes "[New Session]";			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,0; .@i<23; set .@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@Start, select(.@menu$)-1;			mes "[New Session]";			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@End, select(.@menu$)+.@Start;			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (.@Day == $WOE_CONTROL[.@i] &&				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {					mes "[New Session]";					mes "The chosen times overlap with an existing session.";					next;					set .@d,1;					break;				}			if (.@d) { set .@d,0; break; }			set .@Castle,0;			while(1) {				mes "[New Session]";				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";				mes " > Castles:";				if (!.@Castle)					mes "   ~ ^777777(none selected)^000000";				else for(set .@i,0; .@i<30; set .@i,.@i+1)					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";				next;				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";				for(set .@i,0; .@i<30; set .@i,.@i+1)					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";				set .@i, select(.@menu$)-1;				if (.@i)					set .@Castle, .@Castle^(1<<(.@i-1));				else {					mes "[New Session]";					mes "Are you sure?";					next;					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {					case 1:						for(set .@i,0; .@i<.Size; set .@i,.@i+4)							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {								set .@d,1;								break;							}						if (!.@d) { set .@d,1; set .@i,.Size; }						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;						set .Size, getarraysize($WOE_CONTROL);					case 3:						mes "[New Session]";						mes ((.@d)?"Session added.":"Cancelled.");						next;						set .@d,1;					case 2:						break;					}					if (.@d) { set .@d,0; break; }				}			}			break;		case 2:			mes "[Remove Session]";			if (!.Size) {				mes "There are no sessions configured.";				next;				break;			}			mes "Select a session to remove.";			next;			set .@menu$,"";			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";			set .@i, select(.@menu$)-1;			if (.@i == (.Size/4)) break;			mes "[Remove Session]";			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";			mes "This action cannot be undone.";			next;			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");			mes "[Remove Session]";			if (.@j == 2)				mes "Cancelled.";			else {				deletearray $WOE_CONTROL[.@i*4],4;				set .Size, getarraysize($WOE_CONTROL);				mes "Session deleted.";			}			next;			break;		case 3:			mes "[Reload Settings]";			mes "This will trigger all events related to new session configurations, if any.";			if (agitcheck() || agitcheck2()) {				mes " ";				mes "Be aware that this will disrupt the current WOE session.";			}			next;			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");			mes "[Reload Settings]";			if (.@i == 2) mes "Cancelled.";			else {				set .Init,1;				donpcevent "WOE_CONTROL::OnMinute00";				mes "Variables have been re-initialized.";			}			next;			break;		case 4:			mes "[Force Agit End]";			if (!agitcheck() && !agitcheck2())  {				mes "WOE has already ended.";				next;				break;			}			mes "This command will safely execute all AgitEnd events.";			mes " ";			mes "Kill the current WOE session?";			next;			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");			mes "[Force Agit End]";			if (.@i == 3)				mes "Cancelled.";			else {				set .ForceEnd, .@i;				donpcevent "WOE_CONTROL::OnWOEEnd";				mes "WOE session terminated.";			}			next;			break;		case 5:			set .@d,1; break;		}		if (.@d) { set .@d,0; break; }		} break;	case 5:		close;	} }}

  2.  

    Table name is cp_votes, vote points are being saved in `credits` column.

    then show the script that has *query_sql on this table

    like this?

    query_sql(SELECT SUM(credits) from `cp_votes` where `account_id`=getcharid(3))

     

    don't know how to deal with SQL please help me with the script.


  3.  

    i was a rathena user before but i switched to hercules ...

    ....problem is vote points does'nt show in game...

    a quick guess is that you didn't update your so call "points" from `global_reg_value` into `char_reg_num_db`

     

    run this file should work ?

    https://github.com/HerculesWS/Hercules/blob/master/sql-files/upgrades/2014-01-04--16-47.sql

    @annieruru I have another problem about it. it seems vote points doesn't update. the vote points that has been made after i fix vote points does'nt add in game


  4.  

     

    1.

     db/pre-re/skill_db.txt

     136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow

      change to

     136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow

     

    2.

      maybe  the weapon switching behavior was not allow in official ,so hercules fix that bug :)

    Hi, is this the fix for Sonic Blow bug?

     

    just a work around (revert it back) since the sonic blow behavior still not fully implemented

    have you tried it? im afraid if i change anything it will cause a big problem. i wanna know if i will revert it it will surely back the old sonic blow damage


  5.  

    I am using PRE-RENEWAL.

    I've noticed that after i switched from rathena to the latest hercules revision Sonic Blow Damage has been reduced. it really weakened its damage. even a non equipped enemy cannot be killed by sonic blow. Is this really part of Hercules update? if it is, can anyone help me to bring back the old damage of sonic blow?

     

     

    My players also complaining that they cannot do the tag weapon anymore. for example, you cast a sonic blow using a infiltrator then suddenly switch into a status weapon like quadruple stormy knight card, enemy will take the damage from infiltrator and still get frozen. but in updated hercules status weapon switch does'nt work anymore. it also works in asura, Finger offensive and some other skills. Can you also help me bring back the tag weapon?

     

    Please help me with these. My players are complaining couple of days now.

    Thanks in advance!

    Hi,

    Sonic Blow Bug:

    http://herc.ws/board/tracker/issue-7933-sonic-blow/

     

    Weapon Switch (Working as intended)

    http://herc.ws/board/tracker/issue-7307-status-weapon-switch/?gopid=18154#entry18154

    actually i read that topics already. i think the green highlights are the updates right? so you mean i need to replace those green highlights with the pink highlights?


  6. 1.

     db/pre-re/skill_db.txt

     136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow

      change to

     136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow

     

    2.

      maybe  the weapon switching behavior was not allow in official ,so hercules fix that bug :)

    I tried that. when i remove the - of 8 sonic blow becomes so strong.


  7. I am using PRE-RENEWAL.

    I've noticed that after i switched from rathena to the latest hercules revision Sonic Blow Damage has been reduced. it really weakened its damage. even a non equipped enemy cannot be killed by sonic blow. Is this really part of Hercules update? if it is, can anyone help me to bring back the old damage of sonic blow?

     

     

    My players also complaining that they cannot do the tag weapon anymore. for example, you cast a sonic blow using a infiltrator then suddenly switch into a status weapon like quadruple stormy knight card, enemy will take the damage from infiltrator and still get frozen. but in updated hercules status weapon switch does'nt work anymore. it also works in asura, Finger offensive and some other skills. Can you also help me bring back the tag weapon?

     

    Please help me with these. My players are complaining couple of days now.

    Thanks in advance!


  8.  

    You should post your script, without it it's very difficult to know for sure what's the problem. Also, are there any errors/warnings popping up in your console?

    Sorry, update my post. please check my script. thank you.

    what should i do?


  9. Hi! i was a rathena user before but i switched to hercules. after the switching my Vote for points npc is still working problem is vote points does'nt show in game. i was hosted in pony-vps before. that vote for points npc was one of their freebies. 

    Table name is cp_votes, vote points are being saved in `credits` column.

    it creates one colum per vote, just like in the SS.

    Here's my script:

     

     

    //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4a//===== Compatible With: =====================================//= rAthena SVN r15340+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//============================================================					turbo_room,105,122,4	script	Vote Shop	501,{function Add; function Chk; function Slot; function A_An;	 if(.Shops$ != "") set .@i,1;	else {		set .@menu$,"";		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)			set .@menu$, .@menu$+.Shops$[.@i]+":";		set .@i, select(.@menu$); }	dispbottom "Select one item at a time.";	callshop "qshop2"+.@i,1;	npcshopattach "qshop2"+.@i;	end; function Add {	if (getitemname(getarg(1))=="null") {		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }	for(set .@n,5; .@n<127; set .@n,.@n+2) {		if (!getarg(.@n,0)) break;		if (getitemname(getarg(.@n))=="null") {			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }	for(set .@i,2; .@i<.@n; set .@i,.@i+1)		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);	npcshopadditem "qshop2"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);	return; }function Chk {	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }	else return "^00FF00"; }function Slot {	set .@s$,getitemname(getarg(0));	switch(.ShowSlot){		case 1: if (!getitemslots(getarg(0))) return .@s$;		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";		default: return .@s$; } }function A_An {	setarray .@A$[0],"a","e","i","o","u";	set .@B$, "_"+getarg(0);	for(set .@i,0; .@i<5; set .@i,.@i+1)		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);	return "a "+getarg(0); } OnBuyItem:	set .@q[0],@bought_nameid;	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }	mes "[Quest Shop]";	mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";	mes "Requirements:";	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";	next;	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);	addtimer 1000, strnpcinfo(1)+"::OnEnd";	while(1){		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {			case 1:				if (@qe0) {					 mes "[Quest Shop]";					mes "You're missing one or more quest requirements.";					close; }				if (!checkweight(.@q[0],.@q[1])) {					mes "[Quest Shop]";					mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";					close; }				if (.@q[2]) set Zeny, Zeny-.@q[2];				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)					delitem .@q[.@i],.@q[.@i+1];				getitem .@q[0],.@q[1];				if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;				specialeffect2 699;				close;			case 2:				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);				if (@qe1&1) atcommand "@changelook 3 "+@qe2;				if (@qe1&256) atcommand "@changelook 1 "+@qe2;				if (@qe1&512) atcommand "@changelook 2 "+@qe2;				set @qe6,1;				break;			case 3:				close; } }OnEnd:	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;	end;OnInit:	freeloop(1);// --------------------- Config ---------------------// Custom points, if needed: "<variable>","<name to display>"	setarray .Points$[0],"#CASHPOINTS","Cash Points";	 set .Announce,1;	// Announce quest completion? (1: yes / 0: no)	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};// Duplicate dummy data for any additional shops (bottom of script).// If no categories, use the second line instead (remove //). //	setarray .Shops$[1],"Vote4Points Items","Vote4Points Items 2";	setarray .Shops$[1],"Vote4Points Items";	// set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,//     <required item ID>,<required item amount>{,...});// Shop number corresponds with order above (default is 1).// Note: Do NOT use a reward item more than once!	  Add(1,5013,1,0,50,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5171,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5231,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5232,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5233,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5230,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5234,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5336,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5337,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5338,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5339,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,5346,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,1228,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,13412,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,13413,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2554,1,0,40,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2357,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2524,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2421,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2115,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2375,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2433,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2537,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2374,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);	Add(1,2729,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0);   // --------------------------------------------------	freeloop(0);	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)		npcshopdelitem "qshop2"+.@i,909;	end;} // -------- Dummy data (duplicate as needed) ---------	shop	qshop21	-1,909:-1-	shop	qshop22	-1,909:-1-	shop	qshop23	-1,909:-1

    3.bmp

    2.bmp


  10. Please Help me, I never used/seen hercules server but as what i am seeing in some forums/discussion hercules is better than rathena. I wanna know if there will be any errors if ill switch, specially on the scripts i made. thank you in advance.

     

    Also one question, is hercules really blocks wpe and rpe? without harmony?

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