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Jhedzkie

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Posts posted by Jhedzkie


  1. index.php?app=downloads&module=display&section=screenshot&id=74

    File Name: Item DB Converter

    File Submitter: Jhedzkie

    File Submitted: 22 Nov 2013

    File Category: Client Resources

     

    A tool that converts the old Athena item_db format to the new Hercules format.

     

    [instructions]

    1. Select item_db.txt or item_db2.txt file to convert.

    2. Press 'Process' button.

    3. You may Copy-Paste the output to your existing item_db/2.conf or you may choose to save the output as a file.

     

    [Requirements]

    * .net Framework 4.0

     

    Click here to download this file


  2. index.php?app=downloads&module=display&section=screenshot&id=159

    File Name: Sitio Poblacion

    File Submitter: Jhedzkie

    File Submitted: 14 Sep 2014

    File Category: Maps & Textures

     

    This is a map that I created for my server and as well as my first try in creating my own map,

    so I apologize if there are a lot of stuff that won't be as good as other maps. I really tried my best

    to make this map look good. :P

     

    It is supposed to be a satellite town of Port Malaya (thus the textures and models).

     

    Feel free to use or improve this map. I hope you guys like it.

     

    Click here to download this file


  3. where in script.c can i find the switch that will prevent sc_end on cancelling my SC_CUSTOM? i'm already done with making it work, it is just that when the player dies, it cancels out the SC and i don't want that. i want it permanent and active until i used another item or skill that would cancel it out. (i was able to do it before with rathena but with the improvements of hercules, i've kind of lost track of the code.)
     

    thanks in advance.


  4. hi. i would like to request for a script allowing a single player instance.

     

    the said instance:

    1. may or may not require the player to be in a party. (preferably not requiring a party, but would create an exclusive instance anyway)

    2. instance resets every 12 hours ( the cooldown, instead of 1 day, is down to 12 hours)

     

    thanks in advanced.


  5. Not possible in scripting engine as far as I know.

     

    Most similar thing I know is by using an item with the following script:

    bonus bHPrecovRate,n;bonus bSPrecovRate,n; 

    With n = 100. But well, this ony works for item scripts...

     

    exactly. those are item exclusive scripts. so, i guess, src mod needed?  :rolleyes:


  6. my thoughts about this, if it is possible for a script to set bonus bHPrecovRate and bSPrecovRate to players that warps to town, then that should do.

    if not, the only way is to create an SC that will be triggered when the player warps in and will be ended when warps out.

    something like SC_TOWNHEALING or something.   ;)


  7. status.c, find:

    StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;

    Add below:

    StatusIconChangeTable[SC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT;

     

    Now set an icon to SI_ARMOR_ELEMENT.

    In status.h find:

    SI_ARMOR_PROPERTY = 302,

    Add below:

    SI_ARMOR_ELEMENT = 302,

    This way SC_ARMOR_ELEMENT will use the same icon as SC_ARMORPROPERTY. If you want to set a custom icon read this: http://www.eathena.ws/board/index.php?showtopic=278904

    Note: You'll can also personalize the icon info in-game with the client lua files / statusicon folder

    Note2: Hercules changed SC_ARMOR_ELEMENT to SC_ARMORPROPERTY, maybe an outdated revision?

     

    That version of X Status Icon does not support 2013 clients. Is there any chance that you have a newer version that could support it?


  8. i would like to suggest a battle.conf entry that would globally override the atk/matk/skill dmg in the whole server. i think this would be pretty useful to some owners that would like to put up an HR renewal based server, but sees pretty low atk damages, or to some that would like to put up a pre-renewal based server but sees too much damage, they would just need to modify these entries to adjust the damage rate of their server based on their liking.

    the entries would be something like:

     

    conf/battle/battle.conf

    // Global normal attack damage rate for players (Note 2)player_atk_damage_rate: 100// Global magic attack damage rate for players (Note 2)player_matk_damage_rate: 100// Global skill damage rate for players (Note 2)// Like Lilith's manage skill damage, but this applies for all skills.player_skill_damage_rate: 100

     

    i don't know if any of this has been already implemented in other ways, or has been suggested before. but if not, i would like to suggest it.

     

    then again, if this would be too much of a modification, the choice is always yours.

     

    thanks.


  9.  

    	11	Usable with delayed consumption (item is lost from inventory		after selecting a target, for use with skills and pet lures)

     

    12622,Boarding_Halter,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ setmounting(); },{},{}

    but reins of mount does not disappear in the inventory after using. O.o

     

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