tati
-
Content Count
5 -
Joined
-
Last visited
Posts posted by tati
-
-
Right in the arrays of the OnInit. Thank you tati! It means a LOT to me.
Well the mob spawns happen on each end of the warp portals. Towards the end everyone meets at center square for the boss round. I forgot to adjust time because it was something I did for quick testing. I'll make the "officialized" versions. I actually forgot to do this. My bad guys :X
Mobs spawns on different area. (Not on center) same as Nightmare Very good Event npc but needs to fix the time count of entering before starting (because it is not on minutes) and the spawn on mobs not on Center..
Hello! Many thanks for your contribution. I have a question, where does that change the amount of monsters that will be summoned?
In what part do I change the amount of monsters?
-
Well the mob spawns happen on each end of the warp portals. Towards the end everyone meets at center square for the boss round. I forgot to adjust time because it was something I did for quick testing. I'll make the "officialized" versions. I actually forgot to do this. My bad guys :X
Mobs spawns on different area. (Not on center) same as Nightmare Very good Event npc but needs to fix the time count of entering before starting (because it is not on minutes) and the spawn on mobs not on Center..
Hello! Many thanks for your contribution. I have a question, where does that change the amount of monsters that will be summoned?
-
V1.7
*Added alternate Warlock outfit.
*Removed many unneeded files.
Is there a way I can use the command bodystyle in pre-renewal? In tranclasse characters?
[Release] ExtendedBG for Hercules (with eAmod BG modes)
in Projects
Posted
Hello my dear. I'm getting these errors when trying to compile the emulator.
eBG Commit: 95b06799dece8c6f107b43632f9ce0d1050405b1
Hercules Commit: 97606eaf71983a82463062b04c2ec1cf5b078d57
Client: 20180620
OS: CentOS 7