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Omnipotent

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  1. Upvote
    Omnipotent got a reaction from Khazou in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  2. Upvote
    Omnipotent got a reaction from Tio Akima in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  3. Upvote
    Omnipotent got a reaction from Mystery in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  4. Upvote
    Omnipotent got a reaction from Edgar in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  5. Upvote
    Omnipotent reacted to Khazou in Automatic Bloody Branch Spawn   
    No problem
     
    By the way here is a little gift, give a try to this: http://pastebin.com/WLVXSjRe
     
    You'll need to change the constant to number if you didn't update your emulator yet
     
    NPC_NAME = 0
    NPC_NAME_HIDDEN = 2
    NPC_MAP = 4
    PC_NAME = 0
  6. Upvote
    Omnipotent got a reaction from Prourhildr in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  7. Upvote
    Omnipotent got a reaction from Ridley in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  8. Upvote
    Omnipotent got a reaction from Prourhildr in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  9. Upvote
    Omnipotent got a reaction from Niunzin in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  10. Upvote
    Omnipotent got a reaction from mrlongshen in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  11. Upvote
    Omnipotent got a reaction from Legend in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  12. Upvote
    Omnipotent got a reaction from Tio Akima in Map (coordenadas )!   
    In ./luafiles514/lua files/worldviewdata open worldviewdata_table and change:
     
      {   4,   436,   232,   446,   242,   WORLD_MSGID.MSI_DUN41,   "150~160"  }
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