Omnipotent
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Content Count
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Last visited
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Days Won
2
Reputation Activity
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Omnipotent got a reaction from Khazou in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Omnipotent got a reaction from Tio Akima in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
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Omnipotent got a reaction from Mystery in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Omnipotent got a reaction from Edgar in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Omnipotent reacted to Khazou in Automatic Bloody Branch Spawn
No problem
By the way here is a little gift, give a try to this: http://pastebin.com/WLVXSjRe
You'll need to change the constant to number if you didn't update your emulator yet
NPC_NAME = 0
NPC_NAME_HIDDEN = 2
NPC_MAP = 4
PC_NAME = 0
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Omnipotent got a reaction from Prourhildr in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Omnipotent got a reaction from Ridley in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Omnipotent got a reaction from Prourhildr in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
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Omnipotent got a reaction from Niunzin in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
-
Omnipotent got a reaction from mrlongshen in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
-
Omnipotent got a reaction from Legend in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
-
Omnipotent got a reaction from Tio Akima in Map (coordenadas )!
In ./luafiles514/lua files/worldviewdata open worldviewdata_table and change:
{ 4, 436, 232, 446, 242, WORLD_MSGID.MSI_DUN41, "150~160" }