Jump to content

fulldevilman

Members
  • Content Count

    27
  • Joined

  • Last visited

Everything posted by fulldevilman

  1. i Requests..if you kill 10lunatic 10pubric 10poring you have additional exp rate drop rate. if rate of server 5k 5k you additional rate 3k 3k.if you dead or logout you reset.
  2. any one can i help me
  3. fulldevilman

    HELP

    how to remove item color.
  4. Here [cbox]function script crafting { switch(select("VA:Nothingv1")) } case 1: if(countitem(30005) >= 10) { } else { dispbottom "You don't have the 10 pcs of sealed box in your inventory"; end; } getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { progressbar "FFFFFF",1; delitem 30005, 10; set .@failchance,rand(100); if(.@failchance > 10) { dispbottom "Failed."; end; } else { } delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; dispbottom "Succeed."; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end; } case 2: next; mes "[ Quick VA ]"; mes "Okay,come back when you need me."; close; } } function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; }[/cbox]
  5. how i can change in normal color
  6. how to remove item color.
  7. i got the rate.thanks other script how to add 2 or 3 menu function script Headgers { function script weapons { function script Other {
  8. how to add success rate in 10%. [cbox]function script crafting { if(countitem(30005) >= 10) { } else { dispbottom "You don't have the 10 pcs of sealed box in your inventory"; end; } getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; delitem 30005, 10; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end; } function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; } [/cbox]
  9. i cleck the Ignore Missing File Error using N E M O
  10. 2013-08-07aRagexe if you have shoes in alt-q and then you mouse2 shoes in your inventury your error. http://i62.tinypic.com/2ezihhi.jpg http://i58.tinypic.com/n13zp2.jpg shoes in alt-q shoes inventury mouse2 error shoes in alt-q shoes_ inventury mouse2 error muffler in alt-q muffler inventury mouse2 error muffler in alt-q muffler_ inventury mouse2 error how i can fix same all item error viewing mouse2
  11. how to add if you use the valkyrie_box_catch we need 10pcs valkyrie_box_catch if you dont have 10pcs = dispbottom "You don't have "+ getitemname(valkyrie_box_catch 10pcs) +" in your inventory"; like dispbottom "You don't have "+ getitemname(Valkyrie_Armor) +" in your inventory"; if work the valkyrie_box_catch you delitem Valkyrie_box_catch 10pcs. [cbox]/* replace into item_db2 ( id, name_english, name_japanese, type, price_buy, price_sell, weight, equip_upper, script ) values ( 31000, 'Valkyrie_box_catch', 'Valkyrie_box_catch', 11, 1,1,10, 63, 'callfunc "catch_valkyrie_armor";' ), ( 31001, 'Valkyrie_box_open_0', 'Valkyrie_box_open_0', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31001, 0;' ), ( 31002, 'Valkyrie_box_open_1', 'Valkyrie_box_open_1', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31002, 1;' ), ( 31003, 'Valkyrie_box_open_2', 'Valkyrie_box_open_2', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31003, 2;' ), ( 31004, 'Valkyrie_box_open_3', 'Valkyrie_box_open_3', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31004, 3;' ), ( 31005, 'Valkyrie_box_open_4', 'Valkyrie_box_open_4', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31005, 4;' ), ( 31006, 'Valkyrie_box_open_5', 'Valkyrie_box_open_5', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31006, 5;' ), ( 31007, 'Valkyrie_box_open_6', 'Valkyrie_box_open_6', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31007, 6;' ), ( 31008, 'Valkyrie_box_open_7', 'Valkyrie_box_open_7', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31008, 7;' ), ( 31009, 'Valkyrie_box_open_8', 'Valkyrie_box_open_8', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31009, 8;' ), ( 31010, 'Valkyrie_box_open_9', 'Valkyrie_box_open_9', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31010, 9;' ), ( 31011, 'Valkyrie_box_open_10', 'Valkyrie_box_open_10', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31011, 10;' ); */ function script catch_valkyrie_armor { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; delitem 30100, 10; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end; } function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; } [/cbox]
  12. how to add if you use the valkyrie_box_catch we need 10pcs valkyrie_box_catch if you dont have 10pcs = dispbottom "You don't have "+ getitemname(valkyrie_box_catch 10pcs) +" in your inventory"; like dispbottom "You don't have "+ getitemname(Valkyrie_Armor) +" in your inventory"; if work the valkyrie_box_catch you delitem Valkyrie_box_catch 10pcs. [cbox]function script catch_valkyrie_armor { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; delitem 30100, 10; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end; } function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; } [/cbox]
  13. not work progressbar "0xFFFFFF",10; here the script. if cast the progressbar you dont move. [cbox]prontera,155,181,5 script Sample 757,{ for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "0xFFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; getnameditem( .craft_gain,strcharinfo(0) ); }else{ mes "Failed"; } } close; OnInit: // craft settings .craft_rate = 50; setarray .item_id,607,608; setarray .item_amount,1,2; .item_id_size = getarraysize( .item_id ); // item gain .craft_gain = 7539; end; }[/cbox]
  14. i got it thanks. if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; if cast the progressbar you dont move.
  15. whats the problem, for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; callfunc "valkyrie_armor"; }else{ mes "Failed"; } } close;OnInit: // craft settings .craft_rate = 50; setarray .item_id,30005; setarray .item_amount,10; .item_id_size = getarraysize( .item_id ); end;}function script valkyrie_armor { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end;}function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];}
  16. thanks i got the script thanks for AnnieRuru for help me.
  17. if you crafting the +7 valkyrie armor fail the +7 valkyrie armor not lost and the box empty is lost if success the crafting same loss +7 valkyrie armor and box empty and get box of valkyrie [cbox] prontera,142,177,5 script Sample1 757,{ for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ failedrefitem .@part; mes "Gained 1 items."; getitem .craft_gain,1; }else{ mes "Failed"; } } close; OnInit: // craft settings .craft_rate = 50; setarray .item_id,box empty; setarray .item_amount,10; .item_id_size = getarraysize( .item_id ); // item gain .craft_gain = box of valkyrie; end; }[/cbox]
  18. [cbox]prontera,156,178,5 script Sample 757,{ for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; getitem .craft_gain,1; }else{ mes "Failed"; } } close; OnInit: // craft settings .craft_rate = 50; setarray .item_id,30005; setarray .item_amount,10; .item_id_size = getarraysize( .item_id ); // item gain .craft_gain = 30004; end; } [/cbox] +7 Valkyrie armor put in the Box using crafting and delete the +7 Valkyrie armor. when get the valkyrie armor box use it you get +7 valkyrie armor.
  19. how about +1 or +2 or +3 or +4 or +5 or +6 or +7 or +8 or +9 or +10 Valkyrie armor put in the BOX.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.