fulldevilman
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Content Count
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Joined
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Last visited
Posts posted by fulldevilman
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any one can i help me
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any one can i help me
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hmmmm
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how to remove item color.
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Here
[cbox]function script crafting {
switch(select("VA:Nothingv1")) }
case 1:
if(countitem(30005) >= 10)
{
}
else
{
dispbottom "You don't have the 10 pcs of sealed box in your inventory";
end;
}
getinventorylist;
for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {
if ( @inventorylist_id[.@i] == 2357 ) {
progressbar "FFFFFF",1;
delitem 30005, 10;
set .@failchance,rand(100);
if(.@failchance > 10)
{
dispbottom "Failed.";
end;
}
else
{
}
delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
dispbottom "Succeed.";
getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
end;
}
}
dispbottom "You don't have "+ getitemname(2357) +" in your inventory";
end;
}
case 2:
next;
mes "[ Quick VA ]";
mes "Okay,come back when you need me.";
close;
}
}
function script get_valkyrie_armor {
getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
}[/cbox] -
how i can change in normal color
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how to remove item color.
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i got the rate.thanks
other script
how to add 2 or 3 menu
- function script Headgers {
- function script weapons {
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function script Other {
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how to add success rate in 10%.
[cbox]function script crafting {
if(countitem(30005) >= 10)
{
}
else
{
dispbottom "You don't have the 10 pcs of sealed box in your inventory";
end;
}
getinventorylist;
for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {
if ( @inventorylist_id[.@i] == 2357 ) {
delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
delitem 30005, 10;
end;
}
}
dispbottom "You don't have "+ getitemname(2357) +" in your inventory";
end;
}
function script get_valkyrie_armor {
getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
}
[/cbox] -
yes thanks evilpucnker
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yeah i got the error thanks.
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so many errors if you log in
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i cleck the Ignore Missing File Error using N E M O
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2013-08-07aRagexe
if you have shoes in alt-qandthen you mouse2 shoes in your inventury your error.shoes in alt-qshoes inventury mouse2 errorshoes in alt-qshoes_ inventury mouse2 errormuffler in alt-qmuffler inventury mouse2 errormuffler in alt-qmuffler_ inventury mouse2 errorhow i can fixsame all item error viewing mouse2 -
i got the script thanks.
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how to add
if you use the valkyrie_box_catch we need 10pcs valkyrie_box_catch if you dont have 10pcs = dispbottom "You don't have "+ getitemname(valkyrie_box_catch 10pcs) +" in your inventory";
like dispbottom "You don't have "+ getitemname(Valkyrie_Armor) +" in your inventory";
if work the valkyrie_box_catch you delitem Valkyrie_box_catch 10pcs.
[cbox]/*
replace into item_db2 ( id, name_english, name_japanese, type, price_buy, price_sell, weight, equip_upper, script ) values
( 31000, 'Valkyrie_box_catch', 'Valkyrie_box_catch', 11, 1,1,10, 63, 'callfunc "catch_valkyrie_armor";' ),
( 31001, 'Valkyrie_box_open_0', 'Valkyrie_box_open_0', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31001, 0;' ),
( 31002, 'Valkyrie_box_open_1', 'Valkyrie_box_open_1', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31002, 1;' ),
( 31003, 'Valkyrie_box_open_2', 'Valkyrie_box_open_2', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31003, 2;' ),
( 31004, 'Valkyrie_box_open_3', 'Valkyrie_box_open_3', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31004, 3;' ),
( 31005, 'Valkyrie_box_open_4', 'Valkyrie_box_open_4', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31005, 4;' ),
( 31006, 'Valkyrie_box_open_5', 'Valkyrie_box_open_5', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31006, 5;' ),
( 31007, 'Valkyrie_box_open_6', 'Valkyrie_box_open_6', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31007, 6;' ),
( 31008, 'Valkyrie_box_open_7', 'Valkyrie_box_open_7', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31008, 7;' ),
( 31009, 'Valkyrie_box_open_8', 'Valkyrie_box_open_8', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31009, 8;' ),
( 31010, 'Valkyrie_box_open_9', 'Valkyrie_box_open_9', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31010, 9;' ),
( 31011, 'Valkyrie_box_open_10', 'Valkyrie_box_open_10', 11, 1,1,10, 63, 'callfunc "get_valkyrie_armor", 31011, 10;' );
*/
function script catch_valkyrie_armor {
getinventorylist;
for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {
if ( @inventorylist_id[.@i] == 2357 ) {
delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
delitem 30100, 10;
end;
}
}
dispbottom "You don't have "+ getitemname(2357) +" in your inventory";
end;
}
function script get_valkyrie_armor {
getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
}
[/cbox] -
how to add
if you use the valkyrie_box_catch we need 10pcs valkyrie_box_catch if you dont have 10pcs = dispbottom "You don't have "+ getitemname(valkyrie_box_catch 10pcs) +" in your inventory";
like dispbottom "You don't have "+ getitemname(Valkyrie_Armor) +" in your inventory";
if work the valkyrie_box_catch you delitem Valkyrie_box_catch 10pcs.
[cbox]function script catch_valkyrie_armor {
getinventorylist;
for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {
if ( @inventorylist_id[.@i] == 2357 ) {
delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
delitem 30100, 10;
end;
}
}
dispbottom "You don't have "+ getitemname(2357) +" in your inventory";
end;
}
function script get_valkyrie_armor {
getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];
}
[/cbox] -
not work progressbar "0xFFFFFF",10;
here the script.
if cast the progressbar you dont move.
[cbox]prontera,155,181,5 script Sample 757,{
for( .@i = 0; .@i < .item_id_size; .@i++ ){
mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] );
if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1;
}
if( !.@failed ){
mes "Please wait...";
progressbar "0xFFFFFF",10;
for( .@i = 0; .@i < .item_id_size; .@i++ )
delitem .item_id[.@i],.item_amount[.@i];
if( rand( 100 ) < .craft_rate ){
mes "Gained 1 items.";
getnameditem( .craft_gain,strcharinfo(0) );
}else{
mes "Failed";
}
}
close;
OnInit:
// craft settings
.craft_rate = 50;
setarray .item_id,607,608;
setarray .item_amount,1,2;
.item_id_size = getarraysize( .item_id );
// item gain
.craft_gain = 7539;
end;
}[/cbox] -
i got it thanks.
if( !.@failed ){
mes "Please wait...";
progressbar "FFFFFF",10;if cast the progressbar you dont move.
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whats the problem,
for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; callfunc "valkyrie_armor"; }else{ mes "Failed"; } } close;OnInit: // craft settings .craft_rate = 50; setarray .item_id,30005; setarray .item_amount,10; .item_id_size = getarraysize( .item_id ); end;}function script valkyrie_armor { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_id[.@i] == 2357 ) { delitem2 @inventorylist_id[.@i], 1, @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 30101 + @inventorylist_refine[.@i], 1, 1, 0, 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; end; } } dispbottom "You don't have "+ getitemname(2357) +" in your inventory"; end;}function script get_valkyrie_armor { getitem2 2357, 1, 1, getarg(1), 0, @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i];}
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if you crafting the +7 valkyrie armor fail the +7 valkyrie armor not lost and the box empty is lost
if success the crafting same loss +7 valkyrie armor and box empty and get box of valkyrie
[cbox]
prontera,142,177,5 script Sample1 757,{
for( .@i = 0; .@i < .item_id_size; .@i++ ){
mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] );
if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1;
}
if( !.@failed ){
mes "Please wait...";
progressbar "FFFFFF",10;
for( .@i = 0; .@i < .item_id_size; .@i++ )
delitem .item_id[.@i],.item_amount[.@i];
if( rand( 100 ) < .craft_rate ){
failedrefitem .@part;
mes "Gained 1 items.";
getitem .craft_gain,1;
}else{
mes "Failed";
}
}
close;
OnInit:
// craft settings
.craft_rate = 50;
setarray .item_id,box empty;
setarray .item_amount,10;
.item_id_size = getarraysize( .item_id );
// item gain
.craft_gain = box of valkyrie;
end;
}[/cbox] -
[cbox]prontera,156,178,5 script Sample 757,{
for( .@i = 0; .@i < .item_id_size; .@i++ ){
mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] );
if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1;
}
if( !.@failed ){
mes "Please wait...";
progressbar "FFFFFF",10;
for( .@i = 0; .@i < .item_id_size; .@i++ )
delitem .item_id[.@i],.item_amount[.@i];
if( rand( 100 ) < .craft_rate ){
mes "Gained 1 items.";
getitem .craft_gain,1;
}else{
mes "Failed";
}
}
close;
OnInit:
// craft settings
.craft_rate = 50;
setarray .item_id,30005;
setarray .item_amount,10;
.item_id_size = getarraysize( .item_id );
// item gain
.craft_gain = 30004;
end;
}
[/cbox]+7 Valkyrie armor put in the Box using crafting and delete the +7 Valkyrie armor.when get the valkyrie armor box use it you get +7 valkyrie armor. -
how about +1 or +2 or +3 or +4 or +5 or +6 or +7 or +8 or +9 or +10 Valkyrie armor put in the BOX.
Script Requests
in Script Requests
Posted
i Requests..if you kill 10lunatic 10pubric 10poring you have additional exp rate drop rate.
if rate of server 5k 5k you additional rate 3k 3k.if you dead or logout you reset.