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karyuuouji

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Posts posted by karyuuouji


  1. I know there are stable client there but the 2015-10-29 ragexe crash when custom aura limit is selected in NeMo..

    I wanted a client that has Doram and RoDEX than can patch with Custom Aura Limit.. 

    I really need one...

    If there is a way to make the 2015-10-29a RagexeRe or 2015-05-13a Ragexe or 2015-11-04a Ragexe to show aura past lvl 175?

    My max level is set to 255..


  2. Can someone compile the current Hercules-Master for me? Set Packetver to 20160203 and max_level to 1000... I tried compiling with VS 2012 but the map server is always crashing saying something abou memory leak... Compiled it 3x but still same problems...


  3. Hi.. I just downloaded the server from Github and compiled it using Visual Studio 2012 with no error...

    But when I run the servers, the map-server always says [Fatal Error]: Connection to char-server failed 3. Map-Server has terminated abnormally..

     

    Can someone help please...


  4.  

    It's almost 2 weeks now... why is RoDEX, Clan System and Achievement System not implemented yet?

     

    Because people work on this in their free time? You are not paying anything, stop complaining.

    Sorry but I am not complaining... I was just simply asking why... but thanks anyways for the clarification..

     

     

     

     

    is this Achievement System Implemented yet?

    if not, then when? seems cool to have it...

     

    It's on the PR, would be merged in a week I guess.

    That's nice to hear... I like to have it implemented and play with its potential... I also like to hear updates about the mail system, specially that RoDEX...

    Mail system already in PR: https://github.com/HerculesWS/Hercules/pull/1686

    feel free to go and try it and report any bugs.

    I don't know how to try it... I just downloaded the master using GIT... I don't know how to add that manually...


  5.  

    is this Achievement System Implemented yet?

    if not, then when? seems cool to have it...

     

    It's on the PR, would be merged in a week I guess.

    That's nice to hear... I like to have it implemented and play with its potential... I also like to hear updates about the mail system, specially that RoDEX...


  6. Set the langtype to 1 in the clientinfo.xml. with this even if u cannot patch read msgstringtable on nemo, ur still get english translated on msgstringtable.

     

    For hercules, i think version number in clientinfo.xml is not ignored. Hercules not read the version number.

    Thanks... I will test is now.. :)


  7. Will this code suffice?

    if ((rand(0,10000) -= 999) < 0) { // Emulate the 10% drop chance
        getitem Gold,1; // Gives gold if the result is 10%
    }
    

    That is the code I used and it works.. maybe I will just stick to this

     

    My problem now is determining if the killed mob is a Boss, MiniBoss or Normal monster... 


  8. if I do it in mob_db... then I would edit all monster to drop 1 item... which is very much tedious TBH... so I just make use of the OnNPCKillEvent do simulate the dropping of items (which should be directly to the players inventory)... i searched the script_command in the doc folder but I can't find a command for generating random number with seed... 

    What I want to do specifically is when a monster is killed:

    - determine if its a Boss, Mini-Boss or just a Normal monster.

    - generate a random number based on some seed (maybe from time).

    - based on the result of RNG, if it is bellow the percentage i defined, give an item.

     

    I have made a simple code for this but I am not sure if it is the best approach or if can be optimized more.
    what I did in my scripts:
    - set an array of Boss monster that I know.

    - check if the killed monster is in the array.

    - generate a random number from 0 to 9999

    - if the result is <= 999 (which is 10%), give an item

    - announce the player who received the item and from what monster.

     

    I tested my script and it works as expected, but sometimes I think it drop more often than not...
     


  9. Hi guys... I am planning on making a script where it simulates dropping of item when a monster is killed, but on a determined percentage...

    Example:

    if a monster is killed, there is a 10% change of dropping gold... 

     

    how do I approach this calculation?

    I tried using rand() but I am not very confident about it cause I cant place a random seed... 
    Can anyone help me with this?

    Also, can killedrid determine if the killed mob is a Boss or Mini-Boss?


  10. Hi to all members.
    I am Karyuu, and am new here in the forums.
    I decided to make a local private server of RO again just for fun and educational purpose. But I just learned that eAthena is not updated anymore and been passed down to other developers, and now here on Hercules.
    I was back reading a bit on the news on development and whats been changed, which makes me very confused as to how I should start.
    Can anyone direct me to the right path?
    What files do i need and a bit of how to configure and make it run. been 4 years since I last run an RO local Private server.

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