karyuuouji
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Posts posted by karyuuouji
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So I can use RagExe with a Renewal Server?
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This maybe a dumb question but I just want to know...
My server is set up for renewal... So I used RagExeRE 2015-10-29.. But havr some few problems with it.. And I found out that 2015-11-xx RagExe has what I need...
So I just want to ask the difference of the two client types..
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Hi,
I tried patching the 2015-10-29 RagExeRE with Custom Aura Limit on NEMO but my client will close automatically..
When that patch is disabled, I wont see Auras past lvl 99 with normal jobs/classes and past lvl 175 with 3rd Jobs/Classes... My set Max Level is 255 and set the conf for max_lv and aura_lv...
Please help...
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I used this client but it closes when "Custom Aura Limit" is used in NEMO patcher... I cant see aura past lvl 175 for 3rd job and past lvl 99 with other jobs.. My set Max_Level is 255...
Any way to make this client show auras past lvl 99 or make the patch "Custom Aura Limit" work on this?
Please help ASAP..
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I solved it... It maybe coz of the way i did it... I compiled the source but only copied the .exe that was made and paste it on another folder... Now i copied it all.. Its working fine now...
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There is no problem in my configuration... I think the problem is with the map-server... Whenever the map server tries to connect to char-server it terminates immediately... I saw there was something like memory leak or something...
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Can someone compile the current Hercules-Master for me? Set Packetver to 20160203 and max_level to 1000... I tried compiling with VS 2012 but the map server is always crashing saying something abou memory leak... Compiled it 3x but still same problems...
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Hi.. I just downloaded the server from Github and compiled it using Visual Studio 2012 with no error...
But when I run the servers, the map-server always says [Fatal Error]: Connection to char-server failed 3. Map-Server has terminated abnormally..
Can someone help please...
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It's almost 2 weeks now... why is RoDEX, Clan System and Achievement System not implemented yet?
Because people work on this in their free time? You are not paying anything, stop complaining.
Sorry but I am not complaining... I was just simply asking why... but thanks anyways for the clarification..
It's on the PR, would be merged in a week I guess.is this Achievement System Implemented yet?
if not, then when? seems cool to have it...
That's nice to hear... I like to have it implemented and play with its potential... I also like to hear updates about the mail system, specially that RoDEX...
Mail system already in PR: https://github.com/HerculesWS/Hercules/pull/1686
feel free to go and try it and report any bugs.
I don't know how to try it... I just downloaded the master using GIT... I don't know how to add that manually...
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It's almost 2 weeks now... why is RoDEX, Clan System and Achievement System not implemented yet?
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It's on the PR, would be merged in a week I guess.is this Achievement System Implemented yet?
if not, then when? seems cool to have it...
That's nice to hear... I like to have it implemented and play with its potential... I also like to hear updates about the mail system, specially that RoDEX...
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is this Achievement System Implemented yet?
if not, then when? seems cool to have it...
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Set the langtype to 1 in the clientinfo.xml. with this even if u cannot patch read msgstringtable on nemo, ur still get english translated on msgstringtable.
For hercules, i think version number in clientinfo.xml is not ignored. Hercules not read the version number.
Thanks... I will test is now..
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Is this possible?
Making a hidden merchant NPC and showing it only when a certain criteria is met? (Ex. leveling up)How can it be done?
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Will this code suffice?
if ((rand(0,10000) -= 999) < 0) { // Emulate the 10% drop chance getitem Gold,1; // Gives gold if the result is 10% }
That is the code I used and it works.. maybe I will just stick to this
My problem now is determining if the killed mob is a Boss, MiniBoss or Normal monster...
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FreeCash is #KAFRAPOINTS
while Cash Points, well, #CASHPOINTS -
if I do it in mob_db... then I would edit all monster to drop 1 item... which is very much tedious TBH... so I just make use of the OnNPCKillEvent do simulate the dropping of items (which should be directly to the players inventory)... i searched the script_command in the doc folder but I can't find a command for generating random number with seed...
What I want to do specifically is when a monster is killed:- determine if its a Boss, Mini-Boss or just a Normal monster.
- generate a random number based on some seed (maybe from time).
- based on the result of RNG, if it is bellow the percentage i defined, give an item.
I have made a simple code for this but I am not sure if it is the best approach or if can be optimized more.
what I did in my scripts:
- set an array of Boss monster that I know.- check if the killed monster is in the array.
- generate a random number from 0 to 9999
- if the result is <= 999 (which is 10%), give an item
- announce the player who received the item and from what monster.
I tested my script and it works as expected, but sometimes I think it drop more often than not...
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Hi... I am trying to use this client...
How do I make the patch for "Read msgstringtable.txt"?And what version shall I put on clientinfo.xml?
thanks...
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Hi guys... I am planning on making a script where it simulates dropping of item when a monster is killed, but on a determined percentage...
Example:
if a monster is killed, there is a 10% change of dropping gold...
how do I approach this calculation?
I tried using rand() but I am not very confident about it cause I cant place a random seed...
Can anyone help me with this?Also, can killedrid determine if the killed mob is a Boss or Mini-Boss?
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Hi to all members.
I am Karyuu, and am new here in the forums.
I decided to make a local private server of RO again just for fun and educational purpose. But I just learned that eAthena is not updated anymore and been passed down to other developers, and now here on Hercules.
I was back reading a bit on the news on development and whats been changed, which makes me very confused as to how I should start.
Can anyone direct me to the right path?
What files do i need and a bit of how to configure and make it run. been 4 years since I last run an RO local Private server.
Stable Client 2014/2015?
in Client-Side Support
Posted · Edited by karyuuouji
I know there are stable client there but the 2015-10-29 ragexe crash when custom aura limit is selected in NeMo..
I wanted a client that has Doram and RoDEX than can patch with Custom Aura Limit..
I really need one...
If there is a way to make the 2015-10-29a RagexeRe or 2015-05-13a Ragexe or 2015-11-04a Ragexe to show aura past lvl 175?
My max level is set to 255..