Jump to content

hunter4565

Members
  • Content Count

    8
  • Joined

  • Last visited


Reputation Activity

  1. Upvote
    hunter4565 reacted to GmOcean in How to make 'unitwalk' work when distance to target is too big?   
    If it needs to walk then you have to make a small algorithm for it. So that it will walk to X recalculate route, walk to Y, recalculate route and continue in this pattern until it reaches it's destination.
    Otherwise, you could just use unitwarp if the method of arrival doesn't matter so long as they get there.
  2. Upvote
    hunter4565 reacted to Playtester in How to make 'unitwalk' work when distance to target is too big?   
    You won't be able to make the walkpath much longer, even if you can recode pathfinding to not have any limits, it will become so complex that just a few units will make the CPU busy and require a lot of memory to remember all possible paths.
     
    So yes, you need to use waypoints.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.