ayre
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Posts posted by ayre
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So if someone were to get 380 points (which is 95% of 400) in stats due to dex*2+int=400, will it actually reduce casting time by 95%?
13 seconds (actual) - 12.35 seconds ( 95% reduction) = .65 seconds to cast
I'll have to test it again when I get home since I really didn't see a difference.
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if( (status_get_dex(bl)*2 + status_get_int(bl)) >= 530 )fixed = 0;
Doesn't that mean that, once a player hits 530 stats, it'll instacast?
fixed = (int)time * 20 / 100; // fixed timetime = time * 80 / 100; // variable time
What if I want a player to be able to bring the 80% variable up to 100% variable? For example, what if a player didn't want to invest too much stats to hit 530 but would like to cast 95% faster. So they would invest X amount of stats instead. Would I change the 80 / 100 to 95 / 100? What about the fixed portion?
EDIT
fixed = (int)time * 1 / 100; // fixed timetime = time * 99 / 100; // variable time
Well changing it to that doesn't seem to do much. Is there something else I'm missing?
vcast was set to 400 and castrate_dex was set to 100. My character had 255 on all stats.
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Is it possible to remove the fixed casting time in renewal so a player can instantly cast a skill once the required amount of stats is reached?
For example with the current renewal formula : dex*2+int = 500.Once a player hits the required 500 number with the specific dex and int, the caster would achieve instacast
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Is the NPC actually in the npc/custom/ folder? I just tried the script myself and it loads fine
Jamaeeeeecah reacted to this -
Disable the @mail command for normal players.
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Did you load the same script twice by any chance?
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bonus4 bAutoSpellWhenHit,x,y,n,i;n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)Target must be within spell's range to go off.i:0=cast on self1=cast on enemy, not on self2=use random skill lv in [1..y]3=1+2 (random lv on enemy)For more item bonus effects, look at https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txtFor skill names, look at https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.txtbonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1; // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemybonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)t: Trigger criteria:BF_SHORT: Trigger on melee attackBF_LONG: Trigger on ranged attack( Default: BF_SHORT+BF_LONG )BF_WEAPON: Trigger on weapon skillsBF_MAGIC: Trigger on magic skillsBF_MISC: Trigger on misc skills( Default: BF_WEAPON )BF_NORMAL: Trigger on normalattacks.BF_SKILL: Trigger on skills(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)i:0=cast on self1=cast on enemy, not on self2=use random skill lv in [1..y]3=1+2 (random lv on enemy)bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1; // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee -
Does the map server say anything? Did you compile the server to match your EXE's date?
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Well, where is the clientinfo located?
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Did you create your own clientinfo.xml? If so, did you hex it so that it reads that particular file in a data folder or GRF?
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Ah that fixed it. I thought I uploaded the database files. Thanks!
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Yeah there are characters.
Now clicking characters number 150005 leads to this. (I'm not able to click on the character name itself?)
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Does anyone else have an issue viewing characters via the admin side as a group level 99 user? Though I can view account information just find.
I'm using the latest pull from Hercules and Flux.
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You can't hex a file while it's open. Maybe you added the "Disable error messages" or something along those lines.
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2013-08-07Ragexe
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I did change the hex codes of that particular text but it still ends up asking for something.
Changed all of nc_cashshop into 00 and this is the message that appears.
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You can hex it out but it'll still look for a particular bmp or else you'll be getting a resource error. What I did to fix it was make a 1x1 transparent BMP
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Is there a guide anywhere? If not, what strings am I exactly looking for?
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Is it possible to move the cash shop button or atleast be able to toggle it on/off? I know you can assign a hotkey to open and close the cashshop window.
Flux question related chmod -R
in General Server Support
Posted
Well the -R switch makes it so it applies 777 to anything existing inside the folder.
With a fresh install of FluxCP, there's nothing in there except the index.php which blocks users from viewing the directory. 777 would be fine if you didn't create anything post-installation, which shouldn't be possible since flux needs to create the files for flux to function.