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ayre

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Posts posted by ayre


  1. Well the -R switch makes it so it applies 777 to anything existing inside the folder.

     

    With a fresh install of FluxCP, there's nothing in there except the index.php which blocks users from viewing the directory. 777 would be fine if you didn't create anything post-installation, which shouldn't be possible since flux needs to create the files for flux to function.


  2. So if someone were to get 380 points (which is 95% of 400) in stats due to dex*2+int=400, will it actually reduce casting time by 95%?

     

    13 seconds (actual) - 12.35 seconds ( 95% reduction) = .65 seconds to cast

     

    I'll have to test it again when I get home since I really didn't see a difference.


  3.  

    if( (status_get_dex(bl)*2 + status_get_int(bl)) >= 530 )

     

      fixed = 0;

     

    Doesn't that mean that, once a player hits 530 stats, it'll instacast?

     

     

     

    fixed = (int)time * 20 / 100; // fixed time

       time = time * 80 / 100; // variable time

     

    What if I want a player to be able to bring the 80% variable up to 100% variable? For example, what if a player didn't want to invest too much stats to hit 530 but would like to cast 95% faster. So they would invest X amount of stats instead. Would I change the 80 / 100 to  95 / 100? What about the fixed portion?

     

    EDIT

     

     

    fixed = (int)time * 1 / 100; // fixed time

    time = time * 99 / 100; // variable time

     

    Well changing it to that doesn't seem to do much. Is there something else I'm missing?

    vcast was set to 400 and castrate_dex was set to 100. My character had 255 on all stats.


  4. Is it possible to remove the fixed casting time in renewal so a player can instantly cast a skill once the required amount of stats is reached?

    For example with the current renewal formula : dex*2+int = 500.

     

    Once a player hits the required 500 number with the specific dex and int, the caster would achieve instacast


  5.  

     


    bonus4 bAutoSpellWhenHit,x,y,n,i;  
     
    n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
    Target must be within spell's range to go off.
    i:
    0=cast on self
    1=cast on enemy, not on self
    2=use random skill lv in [1..y]
    3=1+2 (random lv on enemy)
     
     
    bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1;  // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy
     
     

     

    bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
    t: Trigger criteria:
    BF_SHORT: Trigger on melee attack
    BF_LONG: Trigger on ranged attack
    ( Default: BF_SHORT+BF_LONG )
     
    BF_WEAPON: Trigger on weapon skills
    BF_MAGIC: Trigger on magic skills
    BF_MISC: Trigger on misc skills
    ( Default: BF_WEAPON )
     
    BF_NORMAL: Trigger on normal
    attacks.
    BF_SKILL: Trigger on skills
    (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
     
    i:
    0=cast on self
    1=cast on enemy, not on self
    2=use random skill lv in [1..y]
    3=1+2 (random lv on enemy)
     
     
    bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1;  // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee
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