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ryuseikai

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Posts posted by ryuseikai


  1.  

    I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value:

     

    src/map/npc.c, line 3517

    	if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {		if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1)			mobspawn.num = 1;	}

    Thanks for finding the source. I tried and it really doesnt count the MVP. This trick is neat when want to change MOB RATE. Thanks!


  2. I've been searching high and low but to no avail... Is there any way to compare recursively my edited Hercules files and the main Hercules files available from github? Sometime when you customize too much, you tend to forget and lose track on things...

     

    How to check which of the files I edited? Sometime when you commit master, they will show some of conflict files but not all of the things you ever edited.


  3. I was doing some cleaning on my hercules-master and tried to update hercules to latest. Master git-pull was fine and everything ok until when i wan to recompile the server.

     

    compile error:

    http://upaste.me/2b77121931bf48820

     

    I dont remember I delete essential files, only customs that I added into npcs. I never touch src folder.

     

    What I'm doing wrong?

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


  4. I was conducting mock server wipe but i end up destroying my database. After searching for solution for sometime, it turns out diff people have diff request not specifically to mine.

     

    So is there anyway to delete/reset database without touching the players character and their levels/job levels?

     

    I don't feel like destroying my sql again so... can some devs shed some light on this?


  5. But I want to make it equippable into Mantle, original "Fallen Wings" for example is equipped into mantle.

     

    Fallen Angel Wings:

     

        [2589] = {        unidentifiedDisplayName = "Fallen Angel Wing",        unidentifiedResourceName = "Èĵå",        unidentifiedDescriptionName = {            "Ÿ¶ôõ»çÀÇ Ä¿´Ù¶þ°í °ËÀº ³¯°³.",            "LUK +2.",            "Àΰ£Çü ¸ó½ºÅÍÀÇ °ø°Ý¿¡ ´ëÇÑ ³»¼º 10% Áõ°¡.",            "¾Ï¼Ó¼º °ø°Ý¿¡ ´ëÇÑ ³»¼º 30% Áõ°¡, ¼º¼Ó¼º °ø°Ý¿¡ ´ëÇÑ ³»¼º 30% °¨¼Ò.",            "Class: ^777777°ÉÄ¥°Í^000000",            "Defense: ^77777718^000000",            "Weight: ^77777720^000000",            "Required Level: ^7777771^000000",            "Jobs: ^777777ÀüÁ÷¾÷ ÀåÂø°¡´É^000000"        },        identifiedDisplayName = "Fallen Angel Wing",        identifiedResourceName = "Ÿ¶ôõ»çÀdz¯°³",        identifiedDescriptionName = {            "Large, black wings of a fallen dark angel.",            "LUK +2.",            "Increases tolerance to Demihuman attacks by 10%.",            "Increases resistance to the Shadow Property by 30%.",            "Increases resistance to the Holy Property by 30%.",            "Class: ^777777Garment^000000",            "Defense: ^77777718^000000",            "Weight: ^77777720^000000",            "Required Level: ^7777771^000000",            "Jobs: ^777777All Jobs^000000"        },        slotCount = 1,        ClassNum = 3 

    So is there any workaround on this? or we have to put customs with View ID only on head area?


  6. Hi Dastgir,

     

    Yes I increase Headgear View ID to 5000

    and no the hercules wiki didnt mention anything about editing accname_eng.lub. I added it inside but still wont show.

     

    accname_eng.lub

      [ACCESSORY_IDs.ACCESSORY_Sinister_Wings] = "_Sinister_Wings",  [ACCESSORY_IDs.ACCESSORY_Tainted_Chibi_Wings] = "_Tainted_Chibi_Wings"}

  7.  Hi,

     

    My custom wings not showing despite I get all of it right, I hope?

     

    Files added:

     

    Iteminfo.lua

        [30014] = {        unidentifiedDisplayName = "Tainted Chibi Wings",        unidentifiedResourceName = "Tainted_Chibi_Wings",        unidentifiedDescriptionName = {            "Unidentified item, can be identified with [Magnifier]."        },        identifiedDisplayName = "Tainted Chibi Wings",        identifiedResourceName = "Tainted_Chibi_Wings",        identifiedDescriptionName = {            "It's just Chibi Wings, but slightly evil?",            "Str +5, Vit +5",            "Mdef +5",            "Class :^777777 Garment^000000",            "Defense :^777777 5^000000",            "Required Level :^777777 40^000000",            "Applicable Job :^777777 Every Job^000000"        },        slotCount = 4,        ClassNum = 3005    },

    item_db2.conf

    {    Id: 30014    AegisName: "Tainted_Chibi_Wings"    Name: "Tainted Chibi Wings"    Type: 5    Def: 5    Slots: 4    Job: 0xFFFFFFFF    Loc: 4    WeaponLv: 4    EquipLv: 40    View: 3005    Script: <"        bonus bStr,5;        bonus bVit,5;        bonus bMdef,5;    ">

    accessoryid.lub

      ACCESSORY_Sinister_Wings = 3004,  ACCESSORY_Tainted_Chibi_Wings = 3005}

    accname.lub

     

      [ACCESSORY_IDs.ACCESSORY_Sinister_Wings] = "_Sinister_Wings",  [ACCESSORY_IDs.ACCESSORY_Tainted_Chibi_Wings] = "_Tainted_Chibi_Wings"}

    custom.grf

     

    datasprite¾ÆÀÌÅÛTainted_Chibi_Wings.actdatasprite¾ÆÀÌÅÛTainted_Chibi_Wings.sprdatasprite¾Ç¼¼»ç¸®¿©¿©_Tainted_Chibi_Wings.actdatasprite¾Ç¼¼»ç¸®¿©¿©_Tainted_Chibi_Wings.sprdatasprite¾Ç¼¼»ç¸®³²³²_Tainted_Chibi_Wings.actdatasprite¾Ç¼¼»ç¸®³²³²_Tainted_Chibi_Wings.sprdatatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcollectionTainted_Chibi_Wings.bmpdatatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºitemTainted_Chibi_Wings.bmp 

     

     

     

     

     

    
    
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