ahunt
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Can someone help me out with editing the reward settings? Also the Weapon and Consumable shops compatible with this?
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It puts me in stone curse whenever i use the npc
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Can someone convert this script to hercules it is not working on hercules right now //===== eAthena Script ======================================= //= Heal Npc //===== By: ================================================== //= Lotsa People (1.x) //===== Current Version: ===================================== //= 3.1 //===== Compatible With: ===================================== //= eAthena 0.1+; //===== Description: ========================================= //= Healer NPC Which Heals For Free and offers Guild Buffs. //===== Additional Comments: ================================= //= 3.1 By Melli, added Guild Buffs. //= 3.0 By massdriller, Changed and edited the script //= added other warp points of maps. //= 2.0 By Darkchild, Duplicates And Changed A Bit //= you can replace this script file by heal_payment.txt //= if you want that players have to pay their healings. //============================================================ //prontera,153,192,5 script Healer#h1-1::Healer 971,{ celestiaj,102,77,5 script Healer#h1-1::Healer 971,{ emotion e_no1; while (getbrokenid(1)) { repair(1); set .@i, .@i +1; } if (.@i) dispbottom .@i + " items repaired."; sc_end SC_STONE; sc_end SC_FREEZE; sc_end SC_STUN; sc_end SC_SLEEP; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_SLOWCAST; sc_end SC_CRITICALWOUND; sc_start SC_BLESSING,0,10; sc_start SC_INCREASEAGI,0,10; if($woe_on==1){ percentheal 100,100; end; } if(getcharid(2)==0){ percentheal 100,100; end; } set y, 0; goto L_guildassumptio; end; L_guildassumptio: if ($guildassumptio[y]==getcharid(2)) goto L_buffassumptio; if (y>=getarraysize($guildassumptio)){ set y, 0; goto L_guildmagnificat; } if (y<=getarraysize($guildassumptio)) set y,y+1; goto L_guildassumptio; end; L_buffassumptio: sc_start SC_ASSUMPTIO,0,5; set y, 0; goto L_guildmagnificat; end; L_guildmagnificat: if ($guildmagnificat[y]==getcharid(2)) goto L_buffmagnificat; if (y>=getarraysize($guildmagnificat)){ set y, 0; goto L_guildangelus; } if (y<=getarraysize($guildmagnificat)) set y,y+1; goto L_guildmagnificat; end; L_buffmagnificat: sc_start SC_MAGNIFICAT,0,5; set y, 0; goto L_guildangelus; end; L_guildangelus: if ($guildangelus[y]==getcharid(2)) goto L_buffangelus; if (y>=getarraysize($guildangelus)){ set y, 0; goto L_guildgloria; } if (y<=getarraysize($guildangelus)) set y,y+1; goto L_guildangelus; end; L_buffangelus: sc_start SC_angelus,0,10; set y,0; goto L_guildgloria; end; L_guildgloria: if ($guildgloria[y]==getcharid(2)) goto L_buffgloria; if (y>=getarraysize($guildgloria)){ set y, 0; goto L_guildimpositio; } if (y<=getarraysize($guildgloria)) set y,y+1; goto L_guildgloria; end; L_buffgloria: sc_start SC_GLORIA,0,5; set y,0; goto L_guildimpositio; end; L_guildimpositio: if ($guildimpositio[y]==getcharid(2)) goto L_buffimpositio; if (y>=getarraysize($guildimpositio)){ set y, 0; goto L_guildspirit; } if (y<=getarraysize($guildimpositio)) set y,y+1; goto L_guildimpositio; end; L_buffimpositio: sc_start SC_IMPOSITIO,0,5; set y,0; goto L_guildspirit; end; L_guildspirit: if ($guildspirit[y]==getcharid(2)) goto L_buffspirit; if (y>=getarraysize($guildspirit)){ set y, 0; goto L_heal; } if (y<=getarraysize($guildspirit)) set y,y+1; goto L_guildspirit; end; L_buffspirit: set y,0; percentheal 100,100; switch( Class ) { case Job_Star_Gladiator: case Job_Star_Gladiator2: set .@skill_id, 448; break; case Job_SuperNovice: set .@skill_id, 451; break; case Job_Soul_Linker: set .@skill_id, 461; break; case Job_Novice_High: case Job_Swordman_High: case Job_Mage_High: case Job_Archer_High: case Job_Acolyte_High: case Job_Merchant_High: case Job_Thief_High: set .@skill_id, 494; break; default: switch( BaseJob ) { case Job_Alchemist: set .@skill_id, 445; break; case Job_Monk: set .@skill_id, 447; break; case Job_Sage: set .@skill_id, 449; break; case Job_Crusader: set .@skill_id, 450; break; case Job_Knight: set .@skill_id, 452; break; case Job_Wizard: set .@skill_id, 453; break; case Job_Priest: set .@skill_id, 454; break; case Job_Bard: case Job_Dancer: set .@skill_id, 455; break; case Job_Rogue: set .@skill_id, 456; break; case Job_Assassin: set .@skill_id, 457; break; case Job_Blacksmith: set .@skill_id, 458; break; case Job_Hunter: set .@skill_id, 460; break; } break; } if (.@skill_id) { sc_start4 SC_SPIRIT,350000,5,.@skill_id,0,0; specialeffect2 503; } goto L_heal; end; L_heal: percentheal 100,100; end; } morocc,158,97,3 duplicate(Healer) Healer#h1-2 971 ayothaya,148,121,4 duplicate(Healer) Healer#h1-3 971 geffen,122,59,1 duplicate(Healer) Healer#h1-4 971 umbala,87,160,5 duplicate(Healer) Healer#h1-5 971 payon,167,233,5 duplicate(Healer) Healer#h1-6 971 alberta,185,144,5 duplicate(Healer) Healer#h1-7 971 alberta,122,59,4 duplicate(Healer) Healer#h2-7 971 aldebaran,133,115,5 duplicate(Healer) Healer#h1-8 971 izlude,125,118,5 duplicate(Healer) Healer#h1-9 971 xmas,148,137,5 duplicate(Healer) Healer#h1-10 971 comodo,209,146,4 duplicate(Healer) Healer#h1-11 971 amatsu,105,156,5 duplicate(Healer) Healer#h1-12 971 gonryun,163,122,4 duplicate(Healer) Healer#h1-13 971 yuno,153,174,6 duplicate(Healer) Healer#h1-14 971 niflheim,188,180,5 duplicate(Healer) Healer#h1-15 971 louyang,221,106,4 duplicate(Healer) Healer#h1-16 971 rachel,130,116,4 duplicate(Healer) Healer#h1-17 971 veins,215,127,4 duplicate(Healer) Healer#h1-18 971 moscovia,216,185,6 duplicate(Healer) Healer#h1-19 971 lighthalzen,161,94,4 duplicate(Healer) Healer#h1-20 971 hugel,98,149,3 duplicate(Healer) Healer#h1-21 971 mid_camp,223,241,4 duplicate(Healer) Healer#h1-22 971 splendide,196,88,4 duplicate(Healer) Healer#h1-23 971 manuk,279,224,4 duplicate(Healer) Healer#h1-24 971 brasilis,193,220,4 duplicate(Healer) Healer#h1-25 971 bat_room,150,150,4 duplicate(Healer) Healer#battle 971 dicastes01,189,191,4 duplicate(Healer) Healer#dicaste 971 einbech,83,101,4 duplicate(Healer) Healer#einbech 971 jawaii,209,297,4 duplicate(Healer) Healer#jawaii 971 //===== Guild Buffs ========================================== job3_rune02,43,48,4 script Guild Buffs 936,{ mes "[Guild Buffs]"; if(getcharid(2)==0){ mes "I'm sorry, I can only help you, if you're in a guild."; close; } mes "Hello, I offer buffs for guilds."; mes "Please select the buff you want to buy for your guild."; mes "The buffs you bought will be permanently available for your guild."; next; mes "[Guild Buffs]"; mes "Guild Leaders can remove buffs by selecting to buy them and then confirming."; next; switch(select("Assumptio:Magnificat:Angelus:Gloria:Impositio Manus:Spirits")){ case 1: set buff$, "Assumptio Level 5"; set price, 120000000; set buffon$, "assu"; goto L_selectassumptio; case 2: set buff$, "Magnificat Level 5"; set price, 100000000; set buffon$, "magni"; goto L_selectmagnificat; case 3: set buff$, "Angelus Level 10"; set price, 100000000; set buffon$, "angelus"; goto L_selectangelus; case 4: set buff$, "Gloria Level 5"; set price, 100000000; set buffon$, "gloria"; goto L_selectgloria; case 5: set buff$, "Impositio Manus Level 5"; set price, 100000000; set buffon$, "impo"; goto L_selectimpositio; case 6: set buff$, "Spirits Level 4 (excluding Rebirth Spirit and Soul Linker Spirit)"; set price, 150000000; set buffon$, "spirit"; goto L_selectspirit; } L_buffselect: mes "[Guild Buffs]"; mes "So, you want to buy " + buff$ + " for " + price + " Zeny?"; next; switch(select("Yes, please:No, thank you")){ case 1: if(zeny<price) goto L_nobuffs; set zeny, zeny-price; if (buffon$=="assu"){ set z, getarraysize($guildassumptio); set $guildassumptio[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="magni"){ set z, getarraysize($guildmagnificat); set $guildmagnificat[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="angelus"){ set z, getarraysize($guildangelus); set $guildangelus[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="gloria"){ set z, getarraysize($guildgloria); set $guildgloria[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="impo"){ set z, getarraysize($guildimpositio); set $guildimpositio[z+1], getcharid(2); goto L_buffbought; } if (buffon$=="spirit"){ set z, getarraysize($guildspirit); set $guildspirit[z+1], getcharid(2); goto L_buffbought; } case 2: mes "[Guild Buffs]"; mes "As you wish."; close; } L_buffbought: mes "[Guild Buffs]"; mes "Transaction complete, the buff is now available for your guild."; close; L_nobuffs: mes "[Guild Buffs]"; mes "I'm sorry, you don't have enough money."; close; L_selectassumptio: if ($guildassumptio[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildassumptio)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildassumptio)) set y,y+1; goto L_selectassumptio; end; L_selectimpositio: if ($guildimpositio[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildimpositio)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildimpositio)) set y,y+1; goto L_selectimpositio; end; L_selectspirit: if ($guildspirit[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildspirit)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildspirit)) set y,y+1; goto L_selectspirit; end; L_selectmagnificat: if ($guildmagnificat[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildmagnificat)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildmagnificat)) set y,y+1; goto L_selectmagnificat; end; L_selectangelus: if ($guildangelus[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildangelus)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildangelus)) set y,y+1; goto L_selectangelus; end; L_selectgloria: if ($guildgloria[y]==getcharid(2)) goto L_available; if (y>=getarraysize($guildgloria)){ set y, 0; goto L_buffselect; } if (y<=getarraysize($guildgloria)) set y,y+1; goto L_selectgloria; end; L_available: mes "[Guild Buffs]"; mes "You already bought " + buff$ + "."; if(getguildmasterid(getcharid(2))==getcharid(0)) { mes "Do you want to remove it?"; next; switch(select("No:Yes")){ Case 1: close; Case 2: mes "^FF0000Keep in mind that you won't get any refund!^000000"; mes "So, are you sure you want to take out that action?"; next; switch(select("No:Yes")) { Case 1: close; Case 2: if (buffon$=="assu"){ set $guildassumptio[y], 0; goto L_buffdeleted; } if (buffon$=="magni"){ set $guildmagnificat[y], 0; goto L_buffdeleted; } if (buffon$=="angelus"){ set $guildangelus[y], 0; goto L_buffdeleted; } if (buffon$=="gloria"){ set $guildgloria[y], 0; goto L_buffdeleted; } if (buffon$=="impo"){ set $guildimpositio[y], 0; goto L_buffdeleted; } if (buffon$=="spirit"){ set $guildspirit[y], 0; goto L_buffdeleted; } } } close; } L_buffdeleted: mes "[Guild Buffs]"; mes "Transaction completed. " + buff$ + " has been deleted from your Guildbuffs."; close; } //===== GM Buffer ============================================ //= GMs simply have to whisper the word "buff" to //= "NPC:Buff" to receive several buffs for one //= hour and full heal. //= If the invoking character is not a GM, nothing will happen. //= To add more buffs, see db/const.txt and search for SC_. //============================================================ //- script Buff -1,{ //OnWhisperGlobal: // if(@whispervar0$=="buff") { // if(getgmlevel()>=40){ // sc_start 21,3600000,10; // sc_start 22,3600000,10; // sc_start 23,3600000,10; // sc_start 27,3600000,10; // sc_start 29,3600000,100; // sc_start 30,3600000,100; // sc_start 32,3600000,100; // sc_start 35,3600000,10; // sc_start 40,3600000,10; // sc_start 41,3600000,10; // sc_start 43,3600000,10; // sc_start 44,3600000,10; // sc_start 46,3600000,10; // sc_start 49,3600000,10; // sc_start 58,3600000,10; // sc_start 60,3600000,10; // sc_start 61,3600000,10; // sc_start 62,3600000,10; // sc_start 72,3600000,10; // sc_start 73,3600000,10; // sc_start 74,3600000,10; // sc_start 75,3600000,10; // sc_start 76,3600000,10; // sc_start 77,3600000,10; // sc_start 86,3600000,10; // sc_start 92,3600000,10; // sc_start 108,3600000,10; // sc_start 109,3600000,10; // sc_start 110,3600000,10; // sc_start 113,3600000,10; // sc_start 115,3600000,10; // sc_start 120,3600000,10; // sc_start 121,3600000,10; // sc_start 123,3600000,100; // sc_start 125,3600000,100; // sc_start 147,3600000,10; // sc_start 148,3600000,10; // sc_start 149,3600000,10; // sc_start 150,3600000,10; // sc_start 154,3600000,10; // sc_start 156,3600000,100; // sc_start 267,3600000,100; // percentheal 100,100; // end; // } // end; // } // end; //}