I'm trying to make an npc, or multiple npcs with various quests on them, but I am in a bind on what maybe a simple problem. When it comes to requiring items instead of killing monsters, how would you go checking to see if the items are there? I know countitem is a thing, but how can that be used in cases of (checkquest(ID) == 1 or 2). Such that if they have the items, they are gone to 2, but if they do not, they are at 1?